The lights are on
The first time I really sat up and took notice of WayForward was when I reviewed Contra 4 back in 2007. I was blown away by its faithful dedication to the classic NES/SNES games while still pushing things in new directions. The controls felt perfectly tuned, bosses were suitably ridiculous, and little touches like letting you play the Europe-only probotectors (a censoring tactic that swapped Bill and Lance for robots) showed full commitment to research.
This sent me on a quest to see what else these guys had been up to. I realized that I enjoyed Sigma Star Saga on Game Boy Advance and remembered hearing Nintendo Power gush about how good Shantae was on Game Boy Color. Much if the rest of its catalog consisted of games based on children's properties that I never tried, but it seemed to have given the team some time to hone their skills and pay the bills.
What made me a WayForward fan for life was the reboot of A Boy and His Blob on Wii in 2009. I knew very little about the original NES game, but the remake stunned me with amazing animation, clever puzzles and gameplay, and plenty of heart using only minimal storytelling. The hug command is probably in the top ten most adorable things in all of video games.
WayForward proved its skills in licensed adaptations, but it also backs that up with several original property gems. The Mighty series lit up the mostly dreary DSiWare store with Mighty Flip Champs and Mighty Milky Way and later released the Mighty Switch Force games to 3DS and Wii U. Shantae: Risky's Revenge served as a great 16-bit-style followup to the original 2002 metroidvania game.
In the last year the studio put out an update to one of my favorite all-time series in Double Dragon Neon (seen in the top image) and DuckTales: Remastered, a deftly realized take on Capcom NES classic. On the horizon I'm very much looking forward to Shantae and the Pirate's Curse on 3DS and whatever other secret projects WayForward has in the garage. Even though not everything WayForward touches is gold (BloodRayne: Betrayal wasn't my favorite), I still can't help but get excited about whatever project it's attached to.
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I haven't played any of their games, but am eagerly awaiting the release of Duck Tales on 360.
Wayforward is one of those little developers that is quietly amazing.
They need more love, especially for Shantae.
Wayforward was pretty much no one for me until I played Shantae Risky's Revenge, which I really enjoyed.Now I am a huge fan of their games.
Hell yes! I love Wayforward :)
I actually know some of the pixel artists they've used (Contra, Aliens, etc.), apparently they're super cool to work with too.
They make some of the best platforming puzzle games out there.
Wayforward completely won me over with Contra 4 and A Boy and his Blob. Now they're losing me after the (apparently) broken promise of a Double Dragon Neon Online Patch, and the virtually unplayble Ducktales. Unplayable due to an approx 70% lock up rate when dying or finishing a stage. Luckily, Nintendo gave me a refund with no hassle based on the large number of complaints.
I really want to support this developer but they're starting to make it rough.
WayForward is nothing short of incredible for bringing back the Double Dragon series. I also enjoyed Sigma Star Saga. ^_^
I kind of want to get Double Dragon Neon.
Nice, I mentioned these guys in another post. Just about anything they put out, I tend to enjoy.
Oh boy, I need to work on my game knowledge. There are so many little bits of information that are new to me in this article alone. Also, I never knew WayForward had been around that long.
God Bless You WayForward.
Contra 4 is also what put them on the map for me. Since then, I continue to find amazing games from these guys, and merely having "WayForward" attached to a game is enough for me to take notice. Only now do I learn that the A Boy and His Blob revamp was done by them. WHY DO I NOT OWN THAT?!