The lights are on
Killzone: Shadow Fall is pushing hard to be the multiplayer game of choice at the launch of the PlayStation 4. The team at Guerilla games is bringing back Warzones, but are changing up the formula for Killzone: Shadow Fall's competitive multiplayer. The game features a healthy number of options for customizing a game mode to be exactly as you'd prefer, this customized mode is then uploaded and shared with the rest of the Killzone: Shadow Fall community. These customized "Warzones" can be browsed through, with the development team choosing the most interesting variations to showcase in a featured playlist.
Multiplayer has players customizing loadouts and choosing between the scout, assault, and support classes. During a special hands-on opportunity at Gamescom, Killzone: Shadow Fall's game director Steven ter Heide also detailed plans for "expansion packs" after the game's release this November. There will be ten maps available for multiplayer on the disc, with more on the way. Heide also made the bold promise that "all of our post-launch DLC will be free". I played several rounds of the game and it feels like a solid shooter that will be appreciated during the early life-cycle of the PlayStation 4. Check out our coverage from E3 to learn more about Killzone: Shadow Fall's singleplayer.
Watch the video interview below to have the director of Killzone: Shadow Fall explain the concept of Warzones, talk about his love of emergent gameplay in games like Red Dead Redemption, and share his team's thoughts on Jimmy Fallon's less-than-stellar handling of Killzone: Shadow Fall on television.
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Ben "Big Poop" Hanson.
All I can say is, WOW. This style of multiplayer takes me back to, Goldeneye N64, Unreal Tournement, and Timesplitters! Super excited, I'm sorry but Titanfall looks awesome, but all it is, is strictly multiplayer, and the only remarkable thing about it "FOR ME" is the Mech's. Killzone SF has a promising story mode, and a multiplayer mode that encourages personal preference in a match, setting certain rules, love this, because KZ2's multiplayer killed it for me when "EVERYBODY" started using rocket launchers!
Killzone 3 was extremely disappointing, they NEED more guns. I hope it's not too hard to find a full game with all of these specializations.
I personally liked the weight and feel of the guns in Killzone 2 over 3 so I'm hoping they steer a bit more that way for Shadow Fall. Operations and Warzone were my favorite modes from KZ3, so I'm very excited to hear that we'll be able to take Warzone even further with custom rules and settings.
Killzone 2's multiplayer was the best and is what got me into multiplayer..NEver tried them until than..but K3 multiplayer was a let dwn..Hopefully Shadowfall does a great job with it..If not i still play it for the story.
So there's only going to be three classes in this one? That's disappointing. I really loved the TF2-style classes from KZ2 and 3.
Double-post, but are they going to still have the option to use the Move controller for aiming in this one? KZ3 was FANTASTIC with the Move. It was as close as you could get to a keyboard+mouse setup without having a keyboard+mouse.
This is the only game I have reserved and really want, I'm sure I'll grab a couple others on black friday but this is my only must have at launch
I need a PS4 I want a PS4 please let me have a PS4 with this game when it launches!