The lights are on
I'm sure there were other games besides God of War shown at
Sony's Santa Monica Gamer's Day in 2004. I should know; I was there. But I
couldn't tell you if I tried. That was the day that Dave Jaffe unleashed Kratos
on the world, and I still remember the impact it had on me.
"Gamer's days" are a long tradition in the game industry,
though they are becoming less common. Basically, they were large cattle calls,
with press from around the world assembled to see a publisher's upcoming lineup
of titles. Generally, you'd see presentations and trailers for various titles
(think of a smaller-scale version of what you'd see onstage at an E3
conference), then later there would be time for developer interviews and (hopefully)
I attended Sony Santa Monica's Gamers Day in 2004 (I had to
do a little online searching to find the date, the years tend to run together
after a while). I'm sure we were shown a lot of games. I probably wrote stories
on all of them. However, all I remember now is the last presentation of the
day, where we were called back into the Santa Monica studio's small theater for
a surprise announcement.
We crowded into the theater and took our seats. Dave Jaffe,
the creator of the Twisted Metal series and one of Sony's most high profile
(and outspoken) internal producers, took the stage In his usual
over-caffeinated manner and started expounding on his newfound love of
Greek mythology and his desire to create an completely over-the-top action
experience. It was Jaffe, so this went on a bit. Though I know he can be
controversial sometimes, in person his enthusiasm for the games that he's
making is infectious.
Thankfully, this was one of the rare times when the game
that was shown not only lived up to but exceeded the hype - Jaffe had a
hit on his hands, and he knew it. There have been times in my career when I was
certain I was looking at a blockbuster. This was one of them. Though there were
elements of games like Devil May Cry and Rygar, God of War seemed to take these
influences and craft them into something bigger, grander, and more violent. I'm
not even sure if all the footage we saw made the final game, but watching
Kratos rip the head off a Medusa or toss enemies into oblivion by the ankle
while climbing was like nothing I'd seen before. The game, already in
development for two years, looked every bit a polished, triple-A hit -- action
on a scale that we hadn't witnessed before.
I don't think there's anything better about this job than those
times when you feel like you're witnessing game history. That day in Santa
Monica was one of those magic moments.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
God of War was fantastic. I remember reading and re-reading GI's article on it and making the decision to trade in my XBOX (it was making strange noises anyway) for a PS2. I remember killing the first Minotaur and thinking, 'alright, this is gonna be good'.
I love God of War's combat system. You can be decent at it by mashing buttons (yet still feel extemely badass making Kratos flip around and slam his blades into enemies). But there is also plenty of room to master it and execute some awesome stuff for every situation you're faced with.
I had that kind of moment, but with God of War 2. I got to experience the first area of GoW 2 through a demo disc from Gamestop. Seeing that Colossus of Rhodes, and then proceeding to take down the giant with awesome moves and QTEs (before they were done to death)...I knew then that I had to get the game! After going through GoW 2, I borrowed the orignal GoW from a friend, and then played GoW 3 when it came out! Truly an outstanding trilogy.
Each God of War game, aside from Ascension, just blew me away. I love the beginning of all of them, but God of War 3 just sealed the deal for me with that intro. From that point on I loved everything about that game. These games are just awesome and on such a massive scale. One of my favorite series.
It takes some elements from Devil May Cry and Rygar, but it takes some elements from Onimusha series too like absorbing souls to upgrades weapons,that is from Onimusha.
I couldn't agree more with you more Matt. I remember playing God of War 1 on my PS2 and having one of the biggest 'WHOA' moments in my life, when you finally make it to the Hydra. Just watching that thing rear back and roar at Kratos as he stands atop the mast of that ship. The sound waves from the roar rippling around you. I remember pausing the game at that moment looking over at my friend and saying "holy sh*t". Very rarely does a game make me do that anymore.
oh the memories of impaling the hydra come rushing back. kratos was and still is a bad a**.
This was one of the better articles I've read on hear. I had chills. this site needs more peices like this, it brings humanity to the news. Thanks
I loved this Franchise, but I put off playing the most recent game. It being a prequel really turned me off. To see Kratos come so far, and then have to play another story about his past, was a let down for me personally
I understand where your coming from, but this article really wasn't needed my friend... Instead, I'd like info on Raven Software's new IP? Please and thanks!
Awww yes, GOW. The greatest action game of the PS2 era and those before. The series has certainly redefined the genre and we continue to see its influences, and most likely will with the upcoming generation of consoles.