The lights are on
I'm sure there were other games besides God of War shown at
Sony's Santa Monica Gamer's Day in 2004. I should know; I was there. But I
couldn't tell you if I tried. That was the day that Dave Jaffe unleashed Kratos
on the world, and I still remember the impact it had on me.
"Gamer's days" are a long tradition in the game industry,
though they are becoming less common. Basically, they were large cattle calls,
with press from around the world assembled to see a publisher's upcoming lineup
of titles. Generally, you'd see presentations and trailers for various titles
(think of a smaller-scale version of what you'd see onstage at an E3
conference), then later there would be time for developer interviews and (hopefully)
I attended Sony Santa Monica's Gamers Day in 2004 (I had to
do a little online searching to find the date, the years tend to run together
after a while). I'm sure we were shown a lot of games. I probably wrote stories
on all of them. However, all I remember now is the last presentation of the
day, where we were called back into the Santa Monica studio's small theater for
a surprise announcement.
We crowded into the theater and took our seats. Dave Jaffe,
the creator of the Twisted Metal series and one of Sony's most high profile
(and outspoken) internal producers, took the stage In his usual
over-caffeinated manner and started expounding on his newfound love of
Greek mythology and his desire to create an completely over-the-top action
experience. It was Jaffe, so this went on a bit. Though I know he can be
controversial sometimes, in person his enthusiasm for the games that he's
making is infectious.
Thankfully, this was one of the rare times when the game
that was shown not only lived up to but exceeded the hype - Jaffe had a
hit on his hands, and he knew it. There have been times in my career when I was
certain I was looking at a blockbuster. This was one of them. Though there were
elements of games like Devil May Cry and Rygar, God of War seemed to take these
influences and craft them into something bigger, grander, and more violent. I'm
not even sure if all the footage we saw made the final game, but watching
Kratos rip the head off a Medusa or toss enemies into oblivion by the ankle
while climbing was like nothing I'd seen before. The game, already in
development for two years, looked every bit a polished, triple-A hit -- action
on a scale that we hadn't witnessed before.
I don't think there's anything better about this job than those
times when you feel like you're witnessing game history. That day in Santa
Monica was one of those magic moments.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
That's pretty awesome Matt I envy you. I'm surprised they kept that under wraps for two years!
I've started to play the God of War series for the first time, but I've gotten distracted by a lot of other games. I'll get back to it as soon as I trim down my backlog a bit.
God Of War is a awesome series and i want to replay the series on my PS3.
I love God of War! Can't wait to see what direction they will inevitably take it for PS4.
OH I am sooo jealous.
None shall defy me!
I remember playing the demo and being completely blown away...I was around 16 at the time, and I fought hard to get my parents to get me this rated M title....lol
When I first tried God of War I wasn't into it. Played some of the intro on the ship, but complained that the combat seemed simpler than Devil May Cry. I came back a year or two later, got to the hydra, and I was sold forever.
My fav gaming series ever.I rember buying GoW1 on PS2 then when I beat it I traded it in for GoW2 then when I beat GoW2 and and I realized it was a cliffhanger ending I was like well now I got to wait for GoW3 lml.
Awesome story, thanks for sharing. Very lucky, wish I was there, but I'm afraid I wouldn't quite know what I was witnessing. It wasn't until I got my hands on the controller that my mind was blown. I at first didn't believe that you could do all of that in real-time, instantly with button presses.
God of War changed my gaming life. I was primarily an RPG gamer until I played GoW. Nowadays I'm more drawn to games with fast action and combat, though I still throw in a good RPG once in a while. Thank the creator for Action-RPGs :D