The lights are on
One of the questions readers ask me most is if they would like a particular series. As a way to provide the answer and celebrate beloved franchises, RPG Spotlight gives a concise overview of the elements that give a franchise its heart and soul.
In this edition, I take a look at the Tales games from Namco Bandai. Tales is an RPG empire in Japan, with frequent releases and spinoffs (like Tales of Vs.), but it’s also one of the few RPG legacies to survive in the American market.
Claim To Fame
Tales’ heralded, fast-and-fluid battle system continues to evolve in new and exciting ways, playing much like a fighting game. Chaining standard attacks and special moves called Artes provide the bulk of the combat. But what really stands out is characters’ individual growth and how they fit within in the party’s dynamic. Characters often have darker stories than you’d expect, and plenty of their growth comes from these confrontations.
Skits have also been a popular and successful element for Tales. These short, optional conversations often provide insight into story events, but also allow characters to show their lighter side with some humor. Skits best showcase how all the different party personalities mesh. Few other RPGs craft this kind of character dynamic so quickly and effectively.
As trope-filled as these games are, Tales’ writers make them feel more human with the universal issues they approach, having realistic character growth. The boss battles keep me on my toes, and the character banter often makes me grin. But my favorite aspect is characters walking away stronger after confronting their issues, like Zelos’ dysfunctional childhood in Symphonia. Often I find myself reminiscing why I fell in love with RPGs when I play Tales.
Play If You Like
If you enjoyed the character development and bonding from Persona 3 and 4, Tales is easy to recommend. If combat is your draw, fans of Ys, Star Ocean, and Kingdom Hearts should feel right at home with the action battles.
Tales of Destiny for PS1 brought Tales to North America in ‘98, but Tales of Phantasia for SNES is the first entry in the franchise. However, North America wouldn’t see Phantasia until 2006, when it was released on the Gameboy Advance. Here’s where the Tales translation history starts to get complicated for Western fans. In 2001, Tales of Eternia was renamed Tales of Destiny II for North America, despite having nothing to do with the original game. It was a move to create a brand in North America. The problem? In 2002, a direct sequel to Destiny for PlayStation 2, entitled Tales of Destiny II released in Japan. North America never saw it and it’s still considered one of the most desired localizations.
Since then, Namco Bandai’s localization decisions have been questionable, especially choosing to localize a lackluster Tales of Legendia over the superior Tales of Rebirth, both PlayStation 2 titles. North American fans also missed out on several spinoffs and handheld releases, like Tales of Hearts R and Tales of Innocence R for PlayStation Vita. Many wondered if Namco Bandai would make localization a priority, and thankfully, the company recently redoubled efforts by releasing Tales of Graces f, Tales of the Abyss 3DS, and the upcoming Xillia games. In our interview, Tales producer Hideo Baba told us about his desire to gain more recognition for the series in the U.S., saying, “I have been aggressively attending overseas events and done grassroot activities for the past two years to make the series more recognizable and have more people interested in it. I believe if these activities succeed, it can be instrumental in making it possible to bring more titles overseas.”
Good Starting Points
Older Tales entries are sure to show some age, but if you ask series diehards about their favorite entries, GameCube’s Symphonia and Xbox 360’s Vesperia often take the top slots. Tales of the Abyss, available for PS2 and 3DS, isn’t a bad starting point either. Most entries don’t tie into one another, so you’re not missing out on any story elements. I recommend starting out on the easy or normal difficulty. While random battles are easy, bosses are extremely punishing if you don’t spend the time learning your special moves and defending. Button mashing isn’t the way to victory.
Tales has some shortcomings that may turn some off. The stories are often clichéd, and the characters are built around anime tropes (the childhood best friend of the main protagonist appears repeatedly). Chances are if you’re not a fan of Japanese animation, there’s not going to be much for you to love with Tales. Gameplay-wise, frequent backtracking makes the grind more evident, though it is lightened somewhat by the quick combat.
On The Horizon
Tales of Xillia hits shelves on August 6. A follow-up, Tales of Xillia 2, which takes place a year after the first game’s events, was recently announced for a 2014 localization in North America and Europe. That’s not the only 2014 release on the schedule though, as a PS3 HD collection, Tales of Symphonia Chronicles, includes not only Tales of Symphonia, but also its sequel, Dawn of the New World. For the first time, Namco Bandai is including dual audio for the games in the collection, so you can pick between the American or Japanese voice tracks.
Email the author Kimberley Wallace, or follow on Twitter, and Game Informer.
I've only played Tales of Graces, but I really liked it, so I'm looking forward to playing Xillia.
This is really great. I'm always looking for another RPG and, because I don't really want any spoilers, the few videos I watch to get an idea for of a game doesn't really do it justice. Especially with a series with several entries, it's also nice that you give a recommended starting point and that you tell about some criticisms the games have.
Can't wait for more. ^_^
Well, I love watching anime, so I assume I'll enjoy the story in these games.
Vesperia has been my favorite so far.
Tales is one of my favorite series just because it's unapologetic about what it is. It doesn't drastically change its combat from game to game to make it simpler for newcomers, nor does it feel the need to go the more gritty/realistic route like Final Fantasy did. It's primarily just focused on delivering fast battles and entertaining characters. I just love that it's not afraid to be distinctly Japanese. Innovation in the genre is great, (which is why I love Xenoblade) but having a series that reliably puts out a highly enjoyable JRPG adventure every year is awesome as well.
Very cool feature, Kim! Nice way to get all the info in one place.
Great read! Tales is easily in my top 3 favorite RPG series. At first, I played Symphonia and thought it was the greatest adventure I ever had in my life (it's got a cozy spot at #3 of my all-time favorite games). At the time, I didn't know it was a series; I thought it was just a good game. Then I got Vesperia. As of now, it's my second favorite in the series. Vesperia made me look into the series more, and I backtracked and played Phantasia as well as Abyss. Age definitely showed in Phantasia, and Luke almost killed Abyss for me. Granted,I liked him later on, and I loved Jade's one-liners. Graces is honestly the weakest new entry I've played. Combat-wise, it's great--everything else was mediocre though. I look forward to Xillia!
Really great idea for a feature can´t wait for a suikoden one
I ought to pick up one of these.
I can't wait until Xillia comes out here, but I'm just not sure if I should go for the collector's box set or just get the game disc. 30 dollars is a big difference. However, I 'm definitely getting Symphonia Chronicles, since that seems like too good of a deal to pass up. One of my goals this year was to get into more RPGs, and with these two titles, I'm guessing I'll be pretty busy for the remainder of the year.
August 6th can not come fast enough.