The lights are on
After recording over 200 episodes of Replay and around 150 episodes of Test Chamber, us Game Informer editors have run into our share of terrible games. Many bad games are fail to impress even in terms of their inadequacy, but other stinkers can wind up being memorable and hilarious experiences. What makes a bad game worth playing (or at least witnessing and mocking)? Let’s take a look at the building blocks.
A ridiculous story
I remember being sold on 50 Cent: Blood on the Sand from the moment it was announced. As soon as I heard “50 Cent travels to the Middle East to retrieve his diamond-encrusted skull from terrorists,” I knew I was in for a good time. Sure enough, it’s a consistently entertaining experience thanks to how downright ridiculous it is. For more along these lines, check out our Replay of Rising Zan: Samurai Gunman.
Wonky physics and glitches
Some of the most “out of left field” laughs come in the form of unexpected graphical freakouts... Odd animation loops, weird clipping issues, and insane ragdoll effects are staples of bad games, and can often lead to funny results. Few games featured these laughs more than Jurassic Park: Trespasser, and you can see them in all their glory here.
Hilariously broken gameplay
One of the most obviously important elements of a great game is that it plays well, so the opposite holds true with terrible games. When a game fails to function on a core level, it’s easy to stare in wonder and laugh at how it ever got released. We’ve had plenty of fun with this kind of game on Replay, from the broken platforming of Mortal Kombat Mythologies: Sub-Zero to the all-compassing awfulness of Superman 64.
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Nice little feature Dan.
This is why I love GI
Loved the read!
"Many bad games are fail to impress even in terms of their inadequacy"
I think that sentence needs to be fixed up :)
I am surprised that lack of polish in any area t all wasn't touched on. You get games like Bubsy 3D and Big Rigs: Over the Road Racing which just look and play like unfinished builds of a game, and could not have passed any QA testing.
I might have spent more time pushing AI cars into water then I spent playing True Crime. In this video I push cars into water while the water rejects the cars. Some of the cars fell back into the water several times before being tossed onto the pier or shore.
I remember watching the Super Replay of Cyberia for the first time. I just kept laughing and laughing and laughing...
I've got to get that 50 Cent game.
I know this isn't a bad game (actually one of my old favorites), but the voice acting and cinematics from the first Resident Evil were laughably awful. Wesker's "Stop! Don't open that door!" from the beginning still cracks me up. Right on par with Overblood.