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There's often something undefinable about the games that we truly love; a quality that isn't captured by logic. The Elder Scrolls V: Skyrim is on many gamers' lists of favorite games, and like me, you've likely spent a great amount of time doing any number of things in Skyrim's world. My time in Skyrim is marked by grand adventures and epic fights, but also by extensive inventory management. Crazy? That's the beauty of Skyrim.
I usually divided my time in Skyrim into two equal parts: I spend one play session roaming the world, doing quests, and getting into trouble, and the following one crafting and managing my inventory. Game Informer creative director Jeff Akervik always gives me crap for spending so much time on what he considers the mundane aspect of the game, but for me taking hours making items, selling stuff, and plotting out my skill constellations not only satisfies my natural tendency to keep things tidy, but it's also a natural part of growing my character.
Skyrim nicely ties its crafting, enhancements, and smithing (and I don't even dabble in cooking or mining!) with its multi-faceted skill constellations for complementary systems that not only give you a tangible object at the end of your hard work, but also improve your character. I spend hours plotting out exactly which perks I want to get on the constellations and then work backwards from there to see what I have to do to achieve them.
There's also the necessary process of decluttering your inventory from all the potions, unused weapons, and other miscellanea, which ties into another time suck for me in the game – arranging my houses. Apart from upgrading the place, it's nice to have a well-appointed storehouse of stuff – you never know when you might need a particular item that you don't necessarily want to carry around with you all the time.
None of this is revolutionary for a video game. However, Skyrim is so well constructed that the allure when you place it all in the context of the game world and your moment-to-moment existence is powerful. Legends are created through grand adventures, but scratching out a living that has an impact on the world both large and small is immeasurable.
For some, the sprawling geography, random encounters, and wealth of quests is what makes Skyrim the kind of game that you never truly finish. I find these weighty components of the entire experience, but the more routine aspects of the game provide a backbone that makes it truly rich.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
I spent the first few months skyrim chopping wood so I could afford the ingot to level my smithing all the way up, I had actually put the game down for a month and when I picked it up again I decided that I was done with that system however I cam e to realize that I still had a good amount of firewood on me from the last time I played so I figured why not sold the wood bought the ingot and went one last round... straight to a hundred, it was so surreal I couldn't believe it all it would've taken was on last bout of smithing and I would have been able to get on with the game a whole month earlier of course this being the third time I started the game after some just for fun characters deleted my old ugly ass dark elf I suppose I had my reasons.
SO MANY HOURS SPENT MODDING. SO MANY MODS.
This list wouldn't have been complete without Skyrim. Excellent choice.
Kato's article pretty much sums up why I spent so much time in Skyrim, as well. My need to hoard items that I may need in the future, to keep my inventories sorted, to skill up almost everything on top of all the quests and what not... kept me busy for over 300 hours.
It's a shame Skyrim came out so soon after Dark Souls. In contrast, the combat felt simplistic and easy. Still had a great time with it, though.
I put over 300 hours into Skyrim - there was a time when I planned on completing all 244 (if memory serves) quests (not including Radiant quests of course) quests in the game. I think I completed about half of them, along with the Dawnguard questline. I got all the achievements in Skyrim, but then the DLC came out. Still have one achievement left in Dawnguard (Legend achievement), and a few from Hearthfire. Haven't bought Dragonborn yet, but at some point I'll go back to Skyrim to wrap up the achievements and buy Dragonborn.
I like Borderlands 2 better than Skyrim because borderlands is funny, more interesting characters, better weapons, and vehicles you can ride around the massive world in. Borderlands just seems so much more enjoyable.
The Elder Scrolls series will forever remain my #1 favorite of all time. Simply unparalleled
I've had Skyrim for over a year now and every time I play it, I still come across something new. I've never gotten more for my sixty dollars.
I've got around 93 hours in Skyrim, and I've only owned it for around half a year.
I agree completely with this, and I did the exact some stuff. My poor brother (I mean that literally he lives in my basement) watched me play through one of my "organize and crafting" sections and passed out on my couch from all the excitement. Fallout also does a pretty good job of this.
its likely that ive spent more time crafting and organizing my possessions than actually playing the game itself, but its all good, thats how i do things
my time with WoW (my ultimate, life-ruining timesink) was spent in much the same way...organizing items across all my toons, leveling professions, selling goodies and making serious bank...i did that far more often than any raiding or instancing...i miss it sometimes....
I play Skyrim when I'm angry. Murdering the characters I don't like helps me calm down.
Now if you add all Bethesda's open world RPGs, and how long I have spent with each one... well that would be in the multiple thousands of hours. At first I was like "Morrowind! Holy crap this is the most intense game I have ever played!" and then it was all like "Woah bro, Oblivion now!! Dudelio, this is so coooool!" and after that I was like "Flippin' Fallout 3!!! Hoyle sheet!" and then Skyrim came along and I was all "................................................." and then I saw the trailer for ESO, and I just fainted. Then I woke back up on the day they said ESO was going to be for consoles as well, and I immediately fainted again. And then I woke up again and now it's today and I'm just begging and begging for a Fallout 4 (no New Vegas for me, plz) and The Elder Scrolls VI (ESO does not count as ES VI... yes, I like abbreviations). Until then, I'm putting myself into Cryosleep
Yes... I had a serious addiction to this game. It was the PS3 version that everyone made fun of but I still loved that game. In fact I was dreaming I was playing it and so after I finished it I got rid of it. Too tempting. I plan on buying it again tho when ultimate version goes down on steam. (hate paying full price for anything)!
'twas a hell of a game.