The lights are on
The first episode of Replay aired on January 27, 2010. We haven't missed a Saturday since then. It didn't take us long to realize we wanted to play some games longer than the typical 20 to 30 minutes allotted to each Replay segment. Game Informer senior associate editor Dan Ryckert pitched me on the idea of playing the entirety of The Legend of Zelda: A Link to the Past. I scoffed at the idea at first, but he said he knew the game inside and out and would be able to finish in five or six hour-long episodes.
I was hesitant. Balancing the hours that go into creating content for the magazine and website is a tricky thing. Freeing up several people to record a video for an hour, not to mention edit it and get it ready for airing, was a challenge. Dan pressed on with his pitch, and we agreed to record the first episode on the day we shipped a magazine to our printer. That's one of the few days here where there isn't much to write, and most people are busy planning out potential stories for the next issue.
Given the time investment it takes to create a Super Replay episode, I limited Dan to just one guest. He picked Tim Turi for the first episode. After it was recorded, Dan ran into my office (actually running) and said it turned out fantastic. He was ecstatic. I wasn't originally going to sit in on the second episode, but I wanted to see what the experience was like before we devoted another three to four hours to the project. I made a joke in the first episode about being in a good mood for the first time in two years, the amount of time I had been trying to get some kind of video show on Game Informer's website. Replay became that show, and Super Replay became a great extension of it.
Dan came up with the name Super Replay, telling me he would make a logo for it. Little did I know he would just cut the Super off of the Super Mario Kart logo and paste it on top of the Replay logo. It looked horrible, but was also a good fit for the direction we wanted to take Replay in.
His initial pitch was that Super Replay would be reserved for only the greatest games of all time. Huge names like Zelda, Mario, and Resident Evil wouldn't be given justice with a 30-minute standard episode. While we kept to that idea for several installments, our criteria for Super Replay candidates changed when we discovered Overblood during a Replay Roulette segment. We even threw around ideas to brand it differently, with names like Super Deplay and Super S---play, but instead decided to loosen up the restrictions on what Super Replay meant.
Following the recording of the second episode, Dan and I went to Curtis Fung, Game Informer's senior production manager, to create a video intro for the Zelda Super Replay. Dan and I asked Curtis to flash clips of some of the greatest games of all time. When we saw the final product, days prior to release, it featured gameplay from Superman 64, Mortal Kombat Mythologies: Sub-Zero and other horrible titles. Dan had to go back to Curtis with a USB drive filled with good games.
From that day forward, Super Replay became a staple in Game Informer's yearly video schedule, and is the favorite part of my job now. We joke all the time in Replay episodes that a particular game would make a "great Super Replay," even though it would be impossible to follow through with each of these statements. We genuinely wish we had time to record them all.
Over the last month, I've received numerous letters from viewers asking us to record Super Replays for games like Metal Gear Solid, Final Fantasy VII, and The Punisher. I've also read requests for games we've already done, like Link to the Past, and Resident Evil 2. While we have a hub that hosts every Replay and Super Replay episode ever, picking out the Super Replays can be a time-consuming endeavor.
I hope the list below serves as a handy one-stop guide to our Super Replay show. We'll update it in the future as new games join the Super Replay ranks. Thanks again for watching the show. We have plenty more Super Replays lined up.
Super ReplayBlue StingerCyberiaDynamite CopThe Legend of ZeldaThe Legend of Zelda: A Link to the PastGaleriansHalf-LifeLuigi's MansionMega Man LegendsMega Man Legends 2Ninja GaidenOverbloodOverblood 2Resident Evil 2Super Mario Bros. 3Super MetroidTail of the SunTraptYoshi's Island
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It's always hard to balance the excitement of new episodes with the despair of having to wait, so I like to stockpile, and during the week I've gone back and re-watched my favorite replays and super replays just because the banter is even more fun than the games. A million thanks to Reiner, Dan, Tim, and everyone else who makes Super Replay amazing.
Do skull monkeys!!!!!! Get every one excited foot armikrog
Awesome peice, glad to get a peek inside the veil!
Tail of the Sun will always be my favorite.
This index is a good idea. But (extra work for an intern?) how about an index of the Roulettes and other special features that aren't otherwise mentioned in the Replay Hub or searchable? A few times I have said it would be great if they did game 'X' (i.e. Sword of Bezerk: Gut's Rage) only to be told that it has been done as a Roulette. Or why does searching for Ikaruga lead to the McDonald's Treasure Land Adventure Replay and not the recent You're Doing It Wrong segment? I'm working my through them all anyway....
Forget The Punisher, you should do Illbleed Super Replay instead. Here are 3 good reasons why:
Reason 1: It was created by Climax Graphix (they changed their company name to Crazy Games when releasing Illbleed). These guys you remember as the folks who gave us Blue Stinger. It shows they created it; there are several references and inside jokes to their previous (and only other) game. One instance includes a recovery item in the form of a can of Hassy (really!), while another includes the Blue Stinger theme as a cell phone ringtone, even the controls are very similar in combat. These are just a few of the many examples. Fact is, following up the Blue Stinger Super Replay for this New Year (when it was still new, anyway) with an Illbleed Super Replay for next year needs to be done.
Reason 2: The game itself IS downright ridiculous. There are six different scenarios with names like Homerun of Death, Killer Department Store, and Toy Hunter. With names like those you should know what to expect. You'll see crashdummies used as enemies, nitroglycerin pills used as an item to slow down your pulse, artificial hearts, brains, etc to upgrade your characters in operation by the very crashdummies who were trying to kill you. You even get to fight monster bosses such as a giant, demonized version of Sonic the Hedgehog (consider it your chance of payback for all the garbage he has given the last decade and a half). Even without the Blue Stinger references this game screams for a Super Replay.
Reason 3: Yes, I HAVE played the game so I know what I'm talking about. I want Illbleed Super Replay next New Year's Eve!
P.S. I take back the "Forget the Punisher" statement. You can do it, but I won't watch it or Cyberia 2 until after the Galerians: Ash Super Replay is done at least.
Also, I want one of Hybrid Heaven as well. I also played it, so I can tell you, it needs to happen!
I still want King's Quest, bros. Imagine the hilarity with the text parser. Imagine the madness of those one-off events like the batmobile driving out of the cave.
I see the dream. Make it real. King's Quest 2013.
I'm catching back up. Just finished Blue Stinger and now I'm moving on to regular Replays (just going in order on the hub).