The lights are on
During our visit to Respawn Entertainment's studio, lead artist Joel Emslie confessed his addiction to watching old making-of videos for classic science fiction films. He was studying the techniques of brilliant model-makers like Stan Winston and Ray Harryhausen to help create believable mechanical designs for the team's debut game Titanfall. Rather than relying on the formulaic video game process of concept art being recreated as a 3D computer model, Emslie made dozens of trips to the local hobby shop to find pieces in order to construct a balanced and more realistic giant mechanical suit.
Watch the video below to learn more about the process of bringing the Titans to life, how the team is hoping to change the public perception of mechs in video games, and why expressive NPC robots called "Marvins" might be your favorite characters in Titanfall.
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That was neat, could never do this though. I lack the patience to sit there and sculpt something out to that much detail. Something wouldn't glue right or shape right and I'd end up getting pissed off and chunk it across the room.
I want this game! And one of those model Titans!
i do really love the look of these mechs......ahem excues me, "titans" lol
I really hope games like this, as well as the new film Pacific Rim, reinvigorate the Mecha genre in the West. I miss localized Gundam games. Hopefully if interest in Mecha increases, Namco Bandai will finally decide to try localizing Gundam games again. After all, the ones they havn't released over here have been infinitely better than Crossfire, which was the last one they localized back in 2006.
Okay! I'm pretty sure there's a conspiracy that want me to pre-order the Xbox One... So stop writing articles about this game and it incredible giant fighting robots. My wallet won't survive this holidays!
Sweet, I'm far more interested in the models than I ever could be for the game.
Tom Mason what are you doing at Respawn!?!?!?!
Does anyone know if in multiplayer will there be a game mode where you can just play mech vs mech?
Cool video with some interesting insight into a unique aspect of this game's design. The Marvins sound like they could make for some interesting gameplay scenarios so I look forward to seeing more about them. However I dislike how they keep trying to say this is a single-player/multiplayer mash up when it clearly will be nothing compared to a full fledged single-player experience.
I like the AR rifle just hanging on the wall.
The massive mech robot titans are looking pretty damn amazing I must say