The lights are on
Before the days of Infamous and electrocuting civilians, Sucker Punch Productions created the more family-friendly games Rocket: Robot on Wheels and Sly Cooper. While visiting the studio a couple of months ago for the Infamous Second Son cover story, I spoke with the studio's co-founder Brian Fleming and game director Nate Fox for an in-depth video feature on the development of the first Infamous. There were a lot of great answers and stories from the team that didn't make the cut for that video, so I decided to produce this new feature taking a larger look at the history of Sucker Punch.
Watch the video below to learn about the early days of the studio, leaving the Sly Cooper series in the hands of another developer, and why they were purchased by Sony.
To learn more about Sucker Punch's future project Infamous Second Son, click on the banner to enter our content hub below or check out the digital edition of Game Informer.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Well, all I can say is that I'm happy the franchise is in Sanzaru's hands. Who knows, it could have gone a lot worse, but I was upset at first that Sucker Punch no longer had control of Sly Cooper.
Hopefully it'll be for the best. I really hope. I have always loved the Sly Cooper games. Thieves In Time wasn't quite as fun as the old ones, but it was still a great game. I want to see more in the future.
They can't just let go of this franchise. This is one of the great series that I played on the PS2, and I don't want Sly to die for any reason. Sly for ever!
The Sly Cooper series is great! I really enjoy playing them!
It's always sad to see a series go, but as long as it had a good ending, I'm happy.
Sly Cooper was always one of my favorite series.
why do you hate us
I wish they'd at least make one last Sly Cooper before they delve off into Grittown, Grimdarkland along with all the other modern developers.