The lights are on
Last week during E3, Killer Instinct was one of the many emotional roller coasters that took gamers for a ride. When it was announced during Microsoft's press conference, the contingent that had been clamoring for the series return erupted in applause. Then, things got a little weird.
News started trickling out that Killer Instinct's return was marred by free-to-play tactics. Players will get one character (Jago) with the initial free download. Others are available as individual purchases.
What got lost is that the title will be optionally sold with a traditional price tag (whether that's equivalent to retail or what we now know as Xbox Live Arcade is unknown). This was cleared up when we interviewed Microsoft corporate vice president Phil Spencer at E3. Those that want the full experience and don't want to purchase piecemeal can do so.
It all sounds a bit like the traditional MOBA model pioneered by League of Legends and others. There are some key differences that make the implementation for Killer Instinct problematic.
The free character doesn't rotate. It's always Jago from the moment you download the title into the foreseeable future. Unless Microsoft enables some sort of character demo, you'll have to buy blind.
This is also challenging because of the genre. Fighting game aficionados have explained to me the importance of experimentation before settling on a primary character (a "main"). On the surface, Killer Instinct doesn't encourage that kind of testing opportunity.
Microsoft has used this model before. 2011's Crimson Alliance, an action RPG with classes that fit traditional and expected roles (tank, caster, balance), offered a packaged deal or individual character purchases. In a title like that, it's easy to pair your play style with one of the few options. Not so in a fighting game, especially one that hasn't been heard from since 1996.
Double Helix and Microsoft have some time to work out the kinks, but from what we currently know, the a la carte option doesn't seem like the way to go.
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If they incorporate a free rotation or the ability to try characters in practice mode I think it is a great idea. I only ever play 3 or 4 characters in any given fighting game. The option to spend 20 bucks and play the characters I want instead of 60 for 20 characters I don't seems like a sweet deal to me.
My interest went as soon as the trailer shown Double Helix.. I do not trust them ever since Silent Hill Homecoming..
I like it. It gives options if you'd like to try out only a couple of other characters. Given, I've never played KI and I dont really play fighting games, so I don't know if the hardcore players would enjoy this optional method, but for a casual fighter like myself it's a nice option. Hopefully it's expanded beyond fighting games.
I found an old copy of the SNES Killer Instinct last week after E3, and it brought back some great memories. I'm more interested in PS4, but if there were any title that made Xbox One sound nice, it would be the FULL version of this reboot.
I wasn't impressed by the KI trailer at all. The game is coming from Double Helix, www.ign.com/.../double-helix, there's a track record of this crappy developer. This game will most likely suck major ass.
I say only get the free to play version if you are on the fence about or just want to see what people have been talking about for 17 years. Think about it as a demo.
Ehh that does kind of suck. I'm personally fine with it either way, but know a lot of people who are up in arms about this decision.
My question is can Killer Instinct find a place in the market? What is going to set it apart from the other fighters? With a 2013 release date isn't it worried about Injustice, Mortal Kombat 9 and Super Street Fighter 4? I also feel that this free to play stuff should stay with MMO games. Just charge one price for the game; if the game is good then KI can make more money by DLC.
I'm just gonna say it. When I heard, XB1 was getting free KI, I wavered on my PS4 purchase decision. But now only getting 1 character is not enticing. I really wanted Glacierious guy and Sabrewolf. I doubt the game would be as awesome as it was in arcades or N64s. Damn fun game back then. Plus, this isn't the same development studio that made the original. Could work. Most likely won't. Definitely need a demo with a few fighters to try.
I hope such an epic return isn't marred by the aforementioned issues. That would definitely suck indeed.