The lights are on
Last week during E3, Killer Instinct was one of the many emotional roller coasters that took gamers for a ride. When it was announced during Microsoft's press conference, the contingent that had been clamoring for the series return erupted in applause. Then, things got a little weird.
News started trickling out that Killer Instinct's return was marred by free-to-play tactics. Players will get one character (Jago) with the initial free download. Others are available as individual purchases.
What got lost is that the title will be optionally sold with a traditional price tag (whether that's equivalent to retail or what we now know as Xbox Live Arcade is unknown). This was cleared up when we interviewed Microsoft corporate vice president Phil Spencer at E3. Those that want the full experience and don't want to purchase piecemeal can do so.
It all sounds a bit like the traditional MOBA model pioneered by League of Legends and others. There are some key differences that make the implementation for Killer Instinct problematic.
The free character doesn't rotate. It's always Jago from the moment you download the title into the foreseeable future. Unless Microsoft enables some sort of character demo, you'll have to buy blind.
This is also challenging because of the genre. Fighting game aficionados have explained to me the importance of experimentation before settling on a primary character (a "main"). On the surface, Killer Instinct doesn't encourage that kind of testing opportunity.
Microsoft has used this model before. 2011's Crimson Alliance, an action RPG with classes that fit traditional and expected roles (tank, caster, balance), offered a packaged deal or individual character purchases. In a title like that, it's easy to pair your play style with one of the few options. Not so in a fighting game, especially one that hasn't been heard from since 1996.
Double Helix and Microsoft have some time to work out the kinks, but from what we currently know, the a la carte option doesn't seem like the way to go.
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I completely agree. There are a lot of balancing issues that could arise, so it'd be best if it were a normal, one-time purchase title
Hmmm I wonder if it's the same way with Project Spark?
I kinda like the free-to-play approach, but it would suck if you can't test out the character first. That being said, I would probably just purchase the full game.
Wait, so what is the problem? As long as purchasing all the characters is cheaper or equal to full retail, it is win/win. If you want all the characters like you normally receive them, then get them. If you want a couple and a deal, get those. Let's just get really good with Jago guys, then we don't have to pay anything!!!
And that 86 hit Ultra on IGN got me really hype for this game.
Go to a normal model!!
I really don't like the free to play model and it sounds particularly troublesome for this game. I hope most people simply choose to purchase the full experience.
its great for me as I don't really play fighting games for a long time like I used to when I was younger. So free to maybe a few bucks for a few guys is fine with me. $60 for a game I'll play here n there isn't worth it, imo.
But of course, if you are a big fighting fan, buying the whole game is the way to go.
MAKE IT INTO A STUPID DISC. WHATS GOING ON WITH THE ARCADE THING. This game needs to be extremely well made like Mortal Kombat. Is a classic. Where is Orchid when you need her