The lights are on
Listening to Camouflaj Radio, the podcast that chronicles the development of the game Republique, is a great way to learn about the challenge of game development and the struggle for a game to tell a coherent story. The game's director Ryan Payton was the assistant producer on Metal Gear Solid 4 and the original creative director for Halo 4 before he left Microsoft to found Camouflaj and begin development on Republique, the stealth game coming to iOS and PC. Payton is also a fan of David Cage and his work at Quantic Dream, specifically Heavy Rain. At E3 2013, I arranged a one-on-one video with Ryan Payton and David Cage to talk about Quantic Dream's next project Beyond: Two Souls and the pitfalls of storytelling in an interactive medium.
Watch the video below to hear the two discuss Beyond: Two Souls, making Metal Gear Solid more approachable, and the struggle to tell a good story in Halo 4. Be sure to stick around until the 22:00 minute mark for the surprise appearance of a very special guest.
Click here if you prefer to watch the video on YouTube.
If you enjoyed this video, you might also like the one-on-one interview between Peter Molyneux and the creative lead/writer of The Walking Dead Sean Vanaman that was also shot at E3 2013.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
Very cool interview, thanks Ben for setting this up.
I loved this conversation although I wish Yu as in all of it! I don't agree David's view on QTE I don't think that QTE's inherently have to be simple, Shenmue's QTE's and even God of War's QTE's we're somewhat challenging.. I remember playing that punching game at the arcade in Shenmue over and over.
Was Yu there the whole time? I suddenly felt 30 min of awkwardness all at once. Still a good video. Thanks
Thanks for setting this up, GI. I hope you do more unique video interviews/featurettes in the future.
So, basically we agree that beyond looks beyond epic, eh?