The lights are on
After Rare gave Donkey Kong his own game and crafted a 3D model of Pierce Brosnan for Goldeneye, the developer made a cinematic sci-fi shooter called Jet Force Gemini.
It was the true start of the popular helmeted-space-soldier-alien-shooter motif nearly two years before Halo released on the Xbox. Jet Force Gemini was an innovative game in many ways, with optional surround sound audio, widescreen presentation, and a story with three simultaneous narratives occurring across different locations around the universe. You might be able to count the frame rate on one hand, but when it released right at the end of the Nintendo 64's life, it was a fairly impressive adventure.
This week's Replay Roulette is also very exciting, with a game that had some very strange localization choices.
Check out more episodes at our Replay hub.
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No Tim or Dan? Really? Tim would love this game! Dan would compare it to like Goldeneye or Perfect Dark..for the record, I never beat this game, it was so so...a somewhat decent Replay,Thanks, Hope next weeks Replay is better. Y'all REALLY should do a PS1 game called "NIGHTMARE CREATURES". Trust me, it will be worth while for all of us Replay viewers.
I loved this game back in the day those little bears things were so cute hah, fighting the giant mantis was one of the best boss fights i ever went thtough
ONE OF THE GREATEST GAMES I HAVE EVER PLAYED.......SUPER REPLAY D-AMNIT
I hate that Jet Force Gemini never got a remake. C'mon 4J - you updated Banjo-Kazooie, Banjo-Tooie and Perfect Dark for XBLA; can you please update a game that NEEDS it? Jet Force Gemini has, by far, the worst frame rate out of all of Rare's N64's games. But the far more damning thing about how it's aged are the awful controls.
Now, I realize that a whole ton of shooters on N64 have awful controls in retrospect, since they all put "freelook" on the analog stick. So all shooters are backwards compared to how we do things (looking with your left thumb). But JFG has normal platforming controls (move on the left stick), and then SWITCHES to being backwards when you aim with the R trigger. So it's impossible to correct this on an emulator, since eventually, you'll make it backwards. Either the platforming, or the aiming. It's hard to explain, but it's awful.
JFG was so close to getting established 3rd person shooter controls down though, well before Gears of War. The fact that Rare had the aiming trigger was pretty groundbreaking. It's just awkward how they pushed the camera up and just made the character translucent instead of pushing the camera over the shoulder like current gen shooters do it. They were so close.
Oh, and btw, the Expansion pak didn't up-res anything. It wasn't JUST for used that guys. I believe JFG used it for frame rate/objects on screen (yeah, yeah - I know. Not very good at handling that stuff), lighting and extra particle FX, and other things like that. The N64's "Hi-Rez" mode was just the lazy thing developers could do with the extra 4MB. Or, in the case of Donkey Kong 64, they could use it exclusively to bypass a bug that would otherwise cause the game to crash:) Anyone else pick that up from Chris Seavor's director commentary on Conker's Bad Fur Day? Man, if you aren't listening to those on Youtube, and you're a fan of Rare from when they were awesome, you are missing out!
a game I'm proud to own a copy of
omfg i hope this is what RARE is developing
No loud man child? No problem
boring replay......where is my SUPER replay????
I just picked up this game for free, have yet to try it! Good timing with this replay :D
Hey, I love Killer Instinct!
However, I want a new Banjo Kazooie.
I would want avatars on the "Xbox One" if I cared about it. (Not for games, though.)
I love DBZ. And I've never heard of this game. Japan is so greedy.
I remember I played a ton of JFG back in my N64 days; lotta nostalgic memories for me when I watched this replay.
I recall each character having specific abilities that allowed them to access certain areas the other characters couldnt; Juno could walk on lava, Vella could breath underwater indefinitly, and the dog (I forget his name) had little thrusters in his boots that allowed him to hover across large chasms and pits.
The multiplayer was pretty crazy as well; in addition to the three protagonists you could play as a variety of unlockable secondary and enemy characters and all the different guns led to some pretty intense firefights.
I remember when my buddy of old showed me his copy and I just trashed at it. Later we would be playing together, me being Floyd.
Glad it got a Replay but when can we get a Super Replay? This was an amazing game that probably isn't known to many that owned an N64. I had a blast playing this game and remember it being a very long game.
I watch this a long time ago but never got the time to post a comment on it. I have been waiting for this Replay for so long. At least since a few episodes in on Replay. Even though it took a few years I am so glad you guys finally did it. I enjoyed every minute of it and it really brought back some good N64 days. I always felt that Rare made some great games and hardly anyone knew about this one. I do not remember how I came across this game as a kid and it ending up in my living room but I loved it. Again, thanks for doing this. I won't have to keep posting comments to do it anymore! The roulette was short but good because it did not look that good at all.