The lights are on
If you've been following our month of Infamous Second Son coverage, you know we're excited for Sucker Punch's Playstation 4 debut. The studio is taking the superhero franchise to a new console with a new protagonist, and his powers have a ton of potential. Now we want to know what questions you have for the team.
We'll be talking to Sucker Punch very soon for our next podcast, and we'll be asking them questions directly from the Game Informer community. What do you want to know about Infamous Second Son? Let us know in the comments below.
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Will Zeke be involved in anyway? For example, could he a prisoner of the DUP for being involved with a prime bioterrorist (AKA Cole)?
Are there any stealth elements utilizing smoke to obscure peoples vision?
Do enemies start to cough (and eventually die) , or try to get away if they are surrounded by smoke?
It seems to me that morality in Infamous was pretty black and white. Is the line between good and evil going to be more blurred in Second Son? What's more, real plot-affecting decisions were not made very frequently. Is that going to change?
Will we see Infamous Second Son at E3 2013?
Hey Sucker Punch and GI Editors, my question is: Will the main villain of Second Son be a true evil to the core (for a good reason) villain? Both Kessler and The Beast were doing bad things for a good cause, so will this game's villain be sadistic like other memorable villain's like The Joker or The Green Goblin?
Are there any changes you've made to the AI for Second Son? Will the civilians be more alert and intuitive to your actions? Are the drivers in the game going to be as crazy as the real ones in Seattle just down the street from you?
When did you get the idea for this game?
The first time I saw Delsin I thought of Nix. Is there going to be a relation between them?
how will the control scheme differ because of the new set of powers?
hey suckerpunch will you have any UGC capability like the infamous2 had, or are you shooting for and free roaming miltiplayer aspect like GTA4 has.if so what would it be like?
Is the jumping ability seen on the cover (from one train to another) a power that we'll see in the game?
Will the game be more stealth orientated seeing as we'll have much more limited sources of power?
Like sneeking by enemies, as opposed to them attacking you as soon as you pop up on their radar.
Totally made an account just so I can ask my questions.
First off, how will Delsin navigate the city and scale the buildings? Don't tell me he's also into climbing like Cole...Better yet, I had problems with the camera in inFamous 1/2 when scaling a building since we mash the X button to jump and the camera is a "follow, fixed" camera so as we jump up and down and missing the window the camera wobbles and it's quite not pleasing to the brain and eyes.
Secondly, on a very elemental level, what improvements have you made to better the gameplay experience? You can talk about the game design, or the general structure of missions, or how the physics give rise to a better game.
Lastly, will stealth be an important factor in this game, considering the overboard security of Seattle? Also, can we expect dynamic day/night/24hr and weather changes this time, outside the plotline?
PLEASE PLEASE PLEASE ask my questions. I will be patiently waiting for the podcast.
Will there be multyplayer?
Will everyone get the same powers or will it be different for everyone?