The lights are on
Like a lovestruck paramour, I tend to fall in love with some games more than others. Sometimes these games aren't perfect, but I adore, and become infatuated with them, nonetheless. Example: Mirror's Edge.
I don't tend to replay many games. I'm usually too busy moving on to the next title to go back and explore everything that a game has to offer. However, occasionally a game hits me powerfully enough that I'm compelled to go through it two, three, or even more times. The list of titles that I've played three or more times is short, but it includes amazing games like Mass Effect, Resident Evil 5, Plants vs. Zombies, Dead Space, Portal, and Mirror's Edge. That last one is the one that sticks out the most to people. Mirror's Edge wasn't a perfect game, but it's a game that perfectly balanced innovation and entertainment, and I'm happy with every moment I spent with it.
Mirror's Edge follows the exploits of a courier and parkour expert named Faith who gets caught in the middle of a political assassination and finds herself on the run from an oppressive totalitarian regime. Even though I played through the game nearly four times, I never cared much about the story or Faith herself. The platforming and action of Mirror's Edge felt like a breath of fresh air at the time.
I've always loved games like Tomb Raider, Prince of Persia, and Assassin's Creed, which allow you to clamber all over your environment. The platforming in Mirror's Edge was in the spirit of those games, but it somehow felt more real – Faith's movements were more grounded and plausible. What's more, the game was in first person, which put platforming into a whole new perspective.
Developer DICE is no stranger to shooters, so the gunplay in Mirror's Edge feels good, but it's not the main draw. Sneaking past enemies and dodge gunfire while you run up a wall then coil into a ball to slide through a hole in the wall before hitting the ground running provides a lot of thrills. I loved landing on an enemy from above and then using his weapon to take out his two friends, but I got an even bigger kick the second time though the game when I went for the Test of Faith achievement, where I had to beat the game without killing any guards. Avoiding conflict altogether creates a lot of unique platforming puzzles, but I felt even more empowered after sneaking through an enemy encampment without taking a hit – I felt untouchable.
Mirror's Edge wasn't perfect, the experience was short, the story was lackluster, and some of its platforming required a little too much trial-and-error, but I love the game warts and all. You can read Andrew Reiner's review to learn more about the game, but you should really play it for yourself. Unfortunately, despite rumors of a sequel, and the love fans seem to have for the game, it looks like we may never get one. Mirror's Edge is such a unique experience, that it seems fitting that it stands alone.
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I've always really wanted to play this but somehow never got around to it.
I never got a chance to play it but I had a friend who always said great things about it. Maybe someday.
"Paramour"? Well, la-de-da.
Wouldn't it be great if they released Mirror's Edge 2 for next-gen? Imagine what it could do with the environments.
great classic game. needs a patch or too though.
One of my favorites ever. I bought it for xbox 360 and PS3 and completed all acheivements/trophies for both. So good. I love it.
I loved this game!
I've played 2 of these games, they both rock, and they both REALLY need sequels.
well regardless of whatever people said, I love this game. Speed runs were very frustrating though, and playing that test of fate challenge/trophy/achievement on hard mode was also pretty challenging but always fun to do.
I really enjoyed this game as well. This was one of the first titles that came to mind when this cult classics feature was announced.
Finally, one I have played. Id love for a sequel of Mirrors Edge to come out and to touch up on any little flaws. While it was during that era where several games were experimenting with platforming in the parkour and free running sense, Mirrors Edge brought a sense of refreshment. I like the attention to detail with Faith's movements in that her arms, legs, and the camera respond more accurately than many other first person games (i.e a roll is a roll, you are not a flying camera, etc). The navigation was fun, the UI smooth and obstructiveness, and just felt full of energy. I agree with the assessment of executing a series of obstacles and feeling invincible. And while I feel the weakest part of the game was towards the end where the game tossed many enemies at you, I still felt pretty bad ass taking out groups of armed soldiers stealthily with my hands and legs. I forget if it was possible but I think I ended up "no firearming" that game.
1/10 games featured that I've played.