The lights are on
During Ubisoft's E3 2012 press conference, the publisher proudly revealed the next entry in the Driver series. This was the part of the show where I slipped out for a bathroom break, but I should've been paying close attention. I'm constantly on the hunt for new gameplay experiences and the last place I would look is the racing genre. I like arcade racing games fine but didn't give Driver: San Francisco a second look until last year when Jeff Cork said "No, seriously, you should really play Driver: San Francisco."
The hook of the entire game is that the main character is in a coma, which allows him to astrally project himself (they call it "shift") into any other driver's body in the open world of San Francisco. It sounds laughable, but adding this borderline supernatural element to a racing game has made Driver: San Francisco one of my favorite games of the generation. The story is fresh and different, using its ridiculous premise to take players to the craziest and most interesting possible conclusion. Jumping out of your vehicle to a bird's eye view and choosing any other car on the map leads to some fun possibilities in single-player, but what locked this game in as one of my favorites is the multiplayer. More specifically, the highlight of the game is the split-screen Tag Mode.
I love split-screen gaming, and the simple game of tag with the added element of swapping to any car in the world leads to some amazing, competitive moments. It's tough to convey the mode in words, so I recruited Tim Turi and Dan Ryckert to show off Driver: San Francisco's Tag Mode in the video below.
As much as I adore Driver: San Francisco, I don't know if it makes me a fan of the franchise. Since the shift mechanic is dependent on a very specific story, it would be difficult to carry it forward into the next entry. For creating a new gameplay idea that puts an emphasis on fun over realism, I will be breathlessly recommending Driver: San Francisco (and more specifically the split-screen Tag Mode) to people for years to come. What a weird game.
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I really liked this game, I pre-ordered it and I have a model of the Challenger sitting on one of my shelves. I loved the original on the first PlayStation and loved drifting and racing around Frisco, too.
I was pretty good at multiplayer, too, haha.
Another great article for a great game.
Never really liked car games. 0-5 for me so far.
I ended up doing everything in this game. I briefly glanced at it but once the reviews came in I had to give it a shot. So fun, with so much style. Somehow they proved that a story based driving game can still be awesome without getting out of the car.
OHHH this game was so underrated, i loved it
This game was a blast, especially to wreck havoc in.
I was really strongly thinking of buying this for Wii after reading Gameinformer's review, but, as much as I hate when people say this, I never got around to it. Part of the reason I haven't bought it, and probably won't, is that since I have a Wii U now it's too hard to go back to playing any Wii games. If the game did come to Wii U though, I would definitely buy it without a second thought.
The concept sounds interesting enough, and I have been looking at getting a few more racing games recently...
Like I needed another reason to be completely annoyed by dan
Dan the screenlooker is just the worst
This game looks fun but the split screen kills it when you have people like Dan that just cheat their way to the top.
I rented this game and loved. I still plan to buy it someday but I never remember.
One of my favorite games from '11, with Rayman: Origins. Sadly overshadowed by some massive releases that holiday season (Skyrim, etc)
Wow, this cult classic day is already putting a dent in my wallet. I rented Driver: SF when it initially came out and loved the game. I just never bought the game with so many other games vying for my attention. That oversight should be corrected sooner rather than later.
Dan's a ***