The lights are on
Xillia has a more mature art style. Do you see
this trend continuing for future games?
I can surely say that
the art style of Tales of Xillia will be a basis for future titles. We
introduced the life-size characters to better portray the atmosphere and scale
of the adventure, and so players can feel as though they are exploring the
world. Though the characters are expressed in life size, the texture is not
photo realistic, but is based on the anime and water-color style, which is one
of the traditional characteristics of the series.
Traditionally, Tales has been featured on
individual platforms, but this was changed with Tales of Vesperia on Xbox 360
and PlayStation 3 in Japan. Will future
releases continue the multi-platform trend?
As of now, I do not have
a plan to release [Tales of Xillia] on multi platforms. At this time, I would
like to mainly select the platform on which the most users can enjoy the Tales
In the past, North American fans have been
frustrated over entries that didn't make it over here. How do you see the
future of the series in North America?
I think the ideal
situation is if we can bring all the titles to the overseas fans, I would like
to do so. However, we cannot consider the overseas releases separately from the
business perspective, and we need to discuss which title to release overseas
considering the localization. If the series can be enjoyed by as many fans in
the western countries as in Japan, there are possibilities to solve the
problem. In order to do so, I have been aggressively attending overseas events
and done grassroot activities for the past two years to make the series more
recognizable and have more people interested in it. I believe if these
activities succeed, it can be instrumental in making it possible to bring more
Tales games are known for the characters. Can
you walk us through what goes into the character creation process?
First, we consider the
detail of characters such as height, weight, age, physical type, gestures,
facial expressions, and weapons. Each character has a unique way of speaking
since that is one of the clearest ways to express and describe the
personalities of characters. Next we consider what the characters' motivations,
burdens, and principles through their journey are. These detailed settings are
created so that players can empathize with characters.
Up next: More Xillia talk and the future of the franchise...
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