The lights are on
I recently dabbled in Dark Souls for the first time. I watched my wife play a considerable amount of Demon’s Souls, and I sat near former news editor Jim Reilly, who was obsessed with the Souls games. I know a fair amount about both titles, but had never earnestly tried to tackle either game until recently.
After playing Dark Souls, I understand why the games are appealing. The quiet, foreboding atmosphere and high difficulty make the world of Dark Souls an absorbing and scary place to be. It offers a different type of survival horror atmosphere where you are cautious and concerned for your well-being, and every move requires a moment of thought, down to the most innocuous swing of the sword. It’s an intense experience.
It was also an experience I didn’t particularly enjoy. The frequent deaths and unforgiving ammunition boundaries (I had used up all of my arrows by my third of about eight tries at tackling the game’s first boss) means you have to be careful with how you approach every obstacle. Every enemy is a careful decision of resources and combat skill, making it a frustrating game that generally isn’t the experience I am looking for when I sit down to play. After beating the first boss and exploring the first area, I put the game down in favor of a more forgiving medieval open-world fantasy creature beater-upper, Dragon’s Dogma. Dark Souls isn’t for me, or at least it wasn’t the game I wanted to play at the time when I decided to give it a go, but I love that it exists for the gamer who wants that grueling experience.
Increasingly, video game creators are trying to make sure their games appeal to everyone. Even one of my favorite developers, Valve, appears to spend the majority of its development time on play testing its games to make sure that its experiences are brought down to a common denominator where nearly no one will be confused or frustrated. Admittedly, I am part of the problem. I like games that offer a streamlined experience, but I love seeing games that aren’t concerned with being universally appealing.
Capcom’s Mega Men 9 and 10 are other excellent examples of a developer eschewing the idea of games for everyone. Both of those games were created for a very small, but specific audience: players that want a brutally nostalgic trip back to their childhood. I played neither of those games to completion (mostly because my heart tank belongs to Mega Man X), but I love that both games were catered to that specific audience.
The independent scene has become an excellent source of uncompromising titles like this. Games from small, focused teams (or individuals) unwilling to change their games based on the whims of publishers offer incredibly personal experiences that are clearly not meant to appeal to everyone, and that’s okay. It ultimately makes the game more fulfilling for the players that do embrace it. In art, it’s the personal projects that stand the test of time and become a showcase for what a medium can accomplish, and video games shouldn’t be afraid to try and elevate themselves to that goal.
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A game for everyone in essence is a game for no one.
I like it when the video game appeals to me, however it never really has to.
There is no pehfect past-a sauce. Only pehfect past-a sauces.
No. I believe any game can do great as long as the game had good advertisements to promote the game. That's why in some ways CoD is making great sales each release. If Dark Souls II or just the "Souls" games in general had good ads but still kept things to a minimum until it's final release, it would sell just great if not just as good.
Little to no ads= People won't remember your game outside of fans of the franchise and t won't sell as much as would hope. If you plan to attract a large audience while staying true to the roots, just make more ads and still keep things under wraps until the final release.
NO! That is why the recent Tomb Raider wasn't that great! They tried to make it appeal to everyone because in today's day and age, nobody wants to think for themselves and play a legitimate puzzle game so they did away with it entirely (those 7 "puzzles" in the game were mediocre at best). If they tried to make everything appeal to everyone, then games would have nothing to make them stand out from each other. I am one of the few people who hates open world. I find them incredibly boring with lack of things to do. People tell me that I can do what I want in those games...well what I want to do is play a game that is focused on a story and gameplay, not doing random crap. Developers need to build the game how they want it to be played and not worry about pleasing EVERYONE, otherwise their games fall short.
No game can appeal to everyone. And trying to change an existing franchise to appeal to a more general audience is extremely high. You saw that with dead space 3. They blew tons of money advertising it and failed to draw in a much bigger audience. And changing from survival horror alienated a lot of existing fans.
I'm really afraid that is going to happen with dark souls 2. I hear that they are going spend a lot on advertising on the next one. I fear they're going to lose money because even adding an easy mode I just don't see many new people giving the series are try.
No, because if you try to you get games like Resident Evil 6. A game that tries to appeal to survival horror, action horror, and the "Call of Duty" crowds. In the end you get a game that suffers an identity crisis.
Thats a big N O for me.
Not every game can be for everyone. I learned that the hard way, and did the exact same thing that Kyle did as regards to Dark Souls/Dragon's Dogma. Still, I am willing to try these games, but I find out some just are not for me. No biggie, though.
I have said this a few times. If you try to make a game that appeals to everybody, what you end up with is a game that nobody is particularly happy with.
It just doesn't work to appeal to all gamers. In fact, it is probably nigh impossible.
Is that even a question?
No, I say certain games appeal to certain people and other games appeal to other people. That way many gamers are satisfied!
No they don't.
In a perfect world, sure. But you can't please everyone. It doesn't universally work, and it would end up messing up a lot of games' potential. There are games here and there that can make accommodations or adjustments to appeal to more people, but some games suffer doing that. Look at Resident Evil 6. Capcom tried to appeal to the RE4 and RE5 fans, but that ended up making the whole game 'meh.' Overall, it comes down to the specifics.
Video games lose focus as they try to appeal to a larger audience. So no, they do not need to appeal to everyone, just stayed focused on the purpose of the game.