The lights are on
I recently dabbled in Dark Souls for the first time. I watched my wife play a considerable amount of Demon’s Souls, and I sat near former news editor Jim Reilly, who was obsessed with the Souls games. I know a fair amount about both titles, but had never earnestly tried to tackle either game until recently.
After playing Dark Souls, I understand why the games are appealing. The quiet, foreboding atmosphere and high difficulty make the world of Dark Souls an absorbing and scary place to be. It offers a different type of survival horror atmosphere where you are cautious and concerned for your well-being, and every move requires a moment of thought, down to the most innocuous swing of the sword. It’s an intense experience.
It was also an experience I didn’t particularly enjoy. The frequent deaths and unforgiving ammunition boundaries (I had used up all of my arrows by my third of about eight tries at tackling the game’s first boss) means you have to be careful with how you approach every obstacle. Every enemy is a careful decision of resources and combat skill, making it a frustrating game that generally isn’t the experience I am looking for when I sit down to play. After beating the first boss and exploring the first area, I put the game down in favor of a more forgiving medieval open-world fantasy creature beater-upper, Dragon’s Dogma. Dark Souls isn’t for me, or at least it wasn’t the game I wanted to play at the time when I decided to give it a go, but I love that it exists for the gamer who wants that grueling experience.
Increasingly, video game creators are trying to make sure their games appeal to everyone. Even one of my favorite developers, Valve, appears to spend the majority of its development time on play testing its games to make sure that its experiences are brought down to a common denominator where nearly no one will be confused or frustrated. Admittedly, I am part of the problem. I like games that offer a streamlined experience, but I love seeing games that aren’t concerned with being universally appealing.
Capcom’s Mega Men 9 and 10 are other excellent examples of a developer eschewing the idea of games for everyone. Both of those games were created for a very small, but specific audience: players that want a brutally nostalgic trip back to their childhood. I played neither of those games to completion (mostly because my heart tank belongs to Mega Man X), but I love that both games were catered to that specific audience.
The independent scene has become an excellent source of uncompromising titles like this. Games from small, focused teams (or individuals) unwilling to change their games based on the whims of publishers offer incredibly personal experiences that are clearly not meant to appeal to everyone, and that’s okay. It ultimately makes the game more fulfilling for the players that do embrace it. In art, it’s the personal projects that stand the test of time and become a showcase for what a medium can accomplish, and video games shouldn’t be afraid to try and elevate themselves to that goal.
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No. And simply they can't. I love Monster Hunter but most don't but I've not touched a Modern Warfare since 2. It's like anything else beer or wine or what have you, there is some commonality but generally I like what I like and you like what you like. The more homogeneous games try too be the worse they are. Find your market and we'll find our niche.
Developers should never try to make a game appeal to everyone. Otherwise then you end up with your bog-standard games.
Dark Souls and Arma are great examples of games like this. Arma is incredibly complicated for the military-nuts out there whilst Dark Souls appeals to the high difficulty crowd who enjoy an RPG-Adventure game.
Honestly, they don't. It goes without speaking that some game genres and mere ideas just won't translate well over all audiences. First-person shooters and horror games are never going to be family games no matter how you look at it, just as much as dancing games and party games are never going to appeal to the single player.
What developers need to recognize is simply knowing what audience to market to in the first place and consistently cater to them, no matter who they are, and not end up alienating them with offensive changes. (*cough* Final Fantasy *cough*)
There are games out there for everyone, so no, no one game should have to appeal to every one. We live in an age where people can easily make informed decisions about which games they should buy before they invest their hard earned money. Purchasing a game without doing the research before hand isn't a good excuse for people to go on a crusade to change the nature of the game.
i will go ahead and say i think dark souls is not as hard as it's hyped up to be. it requires patience and timing is all.
No, but if it doesn't the budget of the game better be appropriate.
um no. what makes a classic great game is that it is true to itself and its unique idea, not a game that just blows up.
Unrelated:Do you guys if E3 will exclusively be covered by Spike?
What ever happened to Jim Reilly?
Of course media should not try to appeal to everyone. It should have a soul and capture an audience with it.
No. Get real. What appeals to everyone? Movies, Sports, Art...OK, Bacon comes close.
Seriously though, they should decide what kind of Game they want to make, weigh the business realities, and do the best they can for the Gamer and for themselves. If they do that they will be O.K.
Hell to the no!
No , you loose a lot when you /devs try to make it appeal to everyone too ., that's been a problem with games in the past few years imo
I don't think so & I hope not. If you're spread too thin trying to appeal to everyone then you aren't staying focused on what you originally had in mind. You can't please everyone so don't try to. Stick with what you want to create & you'll find the audience you're looking for.
Quality over quantity.
Look at Suda 51 as an example. His games aren't for everyone & they still are amazing. He may have a smaller fan base but those fans are sure as hell happy.
No. I don't have enuff free time to play every game in the world. XD
No! Aren't GENRES what we use to determine what games we like?
you should make this a public poll lol. i bet no's would be off the chart lol. +1 to no.
They don't need to appeal to everyone. Trying to appeal to everyone doesn't work out most of the time.