The lights are on
I recently dabbled in Dark Souls for the first time. I watched my wife play a considerable amount of Demon’s Souls, and I sat near former news editor Jim Reilly, who was obsessed with the Souls games. I know a fair amount about both titles, but had never earnestly tried to tackle either game until recently.
After playing Dark Souls, I understand why the games are appealing. The quiet, foreboding atmosphere and high difficulty make the world of Dark Souls an absorbing and scary place to be. It offers a different type of survival horror atmosphere where you are cautious and concerned for your well-being, and every move requires a moment of thought, down to the most innocuous swing of the sword. It’s an intense experience.
It was also an experience I didn’t particularly enjoy. The frequent deaths and unforgiving ammunition boundaries (I had used up all of my arrows by my third of about eight tries at tackling the game’s first boss) means you have to be careful with how you approach every obstacle. Every enemy is a careful decision of resources and combat skill, making it a frustrating game that generally isn’t the experience I am looking for when I sit down to play. After beating the first boss and exploring the first area, I put the game down in favor of a more forgiving medieval open-world fantasy creature beater-upper, Dragon’s Dogma. Dark Souls isn’t for me, or at least it wasn’t the game I wanted to play at the time when I decided to give it a go, but I love that it exists for the gamer who wants that grueling experience.
Increasingly, video game creators are trying to make sure their games appeal to everyone. Even one of my favorite developers, Valve, appears to spend the majority of its development time on play testing its games to make sure that its experiences are brought down to a common denominator where nearly no one will be confused or frustrated. Admittedly, I am part of the problem. I like games that offer a streamlined experience, but I love seeing games that aren’t concerned with being universally appealing.
Capcom’s Mega Men 9 and 10 are other excellent examples of a developer eschewing the idea of games for everyone. Both of those games were created for a very small, but specific audience: players that want a brutally nostalgic trip back to their childhood. I played neither of those games to completion (mostly because my heart tank belongs to Mega Man X), but I love that both games were catered to that specific audience.
The independent scene has become an excellent source of uncompromising titles like this. Games from small, focused teams (or individuals) unwilling to change their games based on the whims of publishers offer incredibly personal experiences that are clearly not meant to appeal to everyone, and that’s okay. It ultimately makes the game more fulfilling for the players that do embrace it. In art, it’s the personal projects that stand the test of time and become a showcase for what a medium can accomplish, and video games shouldn’t be afraid to try and elevate themselves to that goal.
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Absolutely not! That's been a major part of some franchises becoming disappointing over time. Trying to ape another successful franchise to draw in their fans rather than sticking with the unique identity that drew their fans in the first place. Variety is the spice of life and I play sooo many games that I am always looking for unique and varied experiences to keep gaming fresh for me.
I don't believe games should focus on appealing to everyone. That seems to be the trend here of late too. What developers need to keep in mind is that gaming is based around genres. Core gamers prefer certain genres. That being said, a game truly excels when a developer focuses on pushing the boundaries of a particular genre (maybe even blending genres). For a game to catch in popularity, developers shouldn't focus on appealing to all gamers. They just need to make sure that they have a clear understanding of their demographic and to meet that demographics expectations and then some.
gta 5 should appeal to everyone i mean you can play as a black dude, you got a rich white guy and you got a trashy redneck drug dealer! should be a game everyone likes lol
Short answer is no. It'd be like trying to make music that appeals to everyone, it just can't be done.
No, the idea that games should be appealing to all is making games that should be great, like RE5 and RE6 into horrible experiences... How I wish for a true sequal to System Shock 2, with nearly identical gameplay, if not even more complicated RPG elements, rather than the continual watered down FPS/RPG games we have been getting.....
absolutely not! Gods, no. If we catered to "mass appeal" we'd be left with the sims, call of duty, halo, and a few sports games.
It depends. Ninja Gaiden 3 Is a perfect example. The appeal for the first 2 games was the immense difficulty and the badass feeling you get when you get past it. When 3 came out, they wiped all of that out completely along with the weapons in order to have a "broader" appeal. I just think that games which have a following of the identity that it was shouldn't drastically change a game to appeal to everyone because you're going to lose those fans that made the game what it was in the first place.
Not exactly. True, diversity is the key, but the less appealing genres are still genres. They sell.
I always feel dirty when I enjoy a mass appeal Triple A game, but I always do. I like my indy games still though. Most Recently Retro City rampage and don't starve :D
Resident Evil 6 is a very good example of how trying to appeal to everyone can backfire miserably.
i feel like games these days are way to easy i beat every game on its hardest difficulty the first time through. granted most of those are shooters but still Halo 3, 4, and reach are nowhere near as hard on legendary as the first 2 were. even Battlefield and CoD on their respective highest difficulties are way to easy to just kinda walk through. even ninja gaiden has toned it down which is dissapointing because the first one on xbox was brutally brilliant dark souls is the same way and im glad to say im still trecking through it till completion even if it does make me so mad i put it down for weeks at a time.
Definatly not,some games i want to get into but i cant since there targeted for people with differant gaming tastes and i respect that. Halo:4 i dont like compared to the others because i feel like they tried to bring it to others leaving SOME of the longer timed fans dwindling away.
I don't think games should change their style or gameplay to be more accessible to a 'general' audience, BUT I wouldn't mind some of the more notoriously difficult games having easier settings. For instance, I love Monster Hunter, but I don't buy the games anymore because I never get very far into them. If they had a noob setting or something then I'd buy them for sure! XD It's just not worth spending all that money if I won't be able to beat the game.
Trying to make everyone happy is what killed the Dead Space series. Its why a lot of people didn't like RE6. Its a terrible idea.
I understand that games cost a lot more now days, so niche titles are more and more risky as prices go up, but by trying to make them appealing to everyone, you make a lower quality title.
I don't believe that they ALL need to appeal to everyone. The occasional 'best of both worlds' game would be nice, but games have different Genres for a reason. Those looking for a shooter, wouldn't want to solve puzzles to progress, it's just not what may appeal to them and could potentially ruin the experience for them. While some games, like 'Mass Effect' combines both RPG and a TPS, and overall has been a pretty decent success. It's all about making sure the game still stays true to what it is.
All I have to say is:
Guitar Hero Metallica.