The lights are on
While an earlier video feature focused on Warner Bros. Games Montreal taking the reigns of development for the next Batman game, we wanted to take a deeper dive into the new team's thoughts on Rocksteady's Batman: Arkham Asylum and Batman: Arkham City. From their first experiences with Batman: Arkham Asylum to the highlights of Batman: Arkham City, the new developers in Montreal have a lot to say about the excellent work that came before them.
Watch the video below to hear the minds behind Batman: Arkham Origins reflect on how the release of Arkham Asylum changed the game industry and what lessons they hope to carry forward into the upcoming release.
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Email the author Ben Hanson, or follow on Twitter, and Game Informer.
October is so far away.
I really think it could be great.
I'm loving all of these developer video features!
I just really hope their creative interpretation doesn't hurt the Batman games we know and love.
This new team is definitely treating the series with the reverence it deserves. This article helped soften any anxiety I had about Rocksteady not being at the helm. If these guys are as passionate as that video made them seem, I bet Origins will be a wonderful addition to the Arkham catalog.
I am currently playing Arkham City as I type this (more or less) and looking at the world map provided by the article in Game Informer #241. I think that the most exciting thing for me, even moreso than the return of Joker or getting a new Talia character trohy to fawn over, is the idea of exploring a version of Arkham Cty that we didnt get a chance to. Like, in Origins, Jezebel Plaza, that broken down under-cover shopping area in front of the Museum in City, will be all pristine and Christmased up. PLUS, the area where Wonder Tower is in City is an ALL NEW, unexplored area in Origins. Behind the Krank Toy Factory, Bane's hideout, rests Penguin's ship. And the idea of being able to explore "Old Gotham" while it is in it's prime is SUPER-exciting to me...
I am most WORRIED about the size of New Gotham. In City, New Gotham surrounded Old Gotham/Arkham City on 3 of its 4 sides, however, according to the map supplied in Game Informer #241, New Gotham is completely seperate, two isolated landmasses connected by a single bridge. (In City, there were at LEAST 3 bridges connecting Old Gotham to the surrounding New Gotham.)
WB Montreal can make the buildings of New Gotham as tall as they want, but if this new section of game world is only slightly bigger than Old Gotham, we are in for a very wimpy and (according to City) inaccurate version of Gotham in Origins...
We can hope for an accurate map in Rocksteady's inevitable City sequel (undoubtedly for next-gen), but how unrealistic would it be if Gotham grew THAT much in the time between Origins and Arkham 3?!
can't wait for the game to drop. but one thing that irks me is everytime i look at the leaderboards on the various challenge modes...i think to myself 'where these scores done by humans? ridiculous' lmao
I hope this Origins game is just as good as the others. I'm hoping.
I'm more and more optimistic the more I here these guys talk about it.
I honestly think these guys are going to pull off a good game, unlike most creators they're learning from the pros and cons of the other Arkham games while also being big fans of the DC Comics universe. Still, cross your fingers, a little luck never hurts.
Awesome. Batman is one awesome dude to make a video game around.