The lights are on
I have only earned platinum trophies in two PlayStation 3 games. Infamous and Infamous 2 did something for me of which few games are capable: they inspired an immediate, second play through.
When I played both of Sucker Punch's open world superhero titles, my first time through was as a hero. My second pass took me down a darker path, though. With inFamous 2 especially, I'm glad I chose to approach the story as I did. There is a moment toward the end of the darker tale that sticks out as one of the most emotionally conflicted in gaming.
Turn back now if you don't want to be spoiled.
Some heroes have sidekicks. Cole MacGrath had Zeke Dunbar: an annoying, conniving, backstabbing "friend." His shortcomings though, make Zeke's redemption in inFamous 2 poignant. His transformation from coward to courageous champion of the people is one of the most satisfying progressions I have experienced, and it is his death that cements him as a hero.
It takes bravery to stand up to your friends, even when they aren't super-powered beings that can shoot lightning and fire from their hands. Zeke's valiant effort to sway his friend from the dark path (though futile) embodies the best of the humanity Cole had callously tossed away.
Whether Zeke's murder at Cole's hands will be canonized when inFamous: Second Son arrives on the PlayStation 4 is unknown. It does give us hope though, that the next entry in the series will offer strong character development on top of the super powers.
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The ending of this game reminded me of another great game, MGS 3 Snake Eater. Spoiler Alert.
After the final battle against The Boss, I literally sat with the controller in hand for 20 minutes wishing I didn't have to pull the trigger. I got the same emotional charge from this scene in Infamous 2. The writing was on the wall in MGS 3, the Boss had to die at the games conclusion. This moment from Infamous caught me off guard, and will stick out for a long time. I had no qualms about mercilessly slaughtering thousands of civilians throughout the course of the game, but having to kill Zeke left me feeling like a bad person. The only time I ever got more emotion from a game, was when the Normandy Crew placed Shepard's name plate on the wall, and when Sully got shot in Uncharted 3. I hope they dont make me kill Elizabeth at the end of Bioshock.
I'm finally playing this series after years of owning both games, and I love the first game so far. I plan to Platinum both of them.
Like many people here, I got the platinum trophies for both games, replayed it right away, and went down the hero path first. I remember that moment clearly because I hesitated to deliver the final blow to Zeke even though I had long since commited to the evil path. When I did kill him, I felt genuine remorse and wondered if Cole felt it as well. The changes I would like to see in Second Son is a more subtle karma system that allows players to not have to go to both extremes in order to gain access to the best abilities. Reward players who choose to walk the fine line between the two extremes by giving them some unique abilites that match the struggle that come with that choice. Also, getting rid of npcs that randomly faint and guilt you into reviving them with a jolt of energy would be greatly appreciated.
half as long... twice as bright
A bit of a short article... I also wondered why they put up the Evil Ending, I guess this is why.
this article makes me want to go back and do a dark run on each. inspired!
Loved Infamous 2. First one was good, and they are kind of inseparable because of the story, but 2 was a much better game in my opinion. Gives me high hopes for Second Son.
While I agree that it was a very powerful moment that definitely evoked emotion, I HATED the evil ending. Generally (for me anyways) I what my character does in games is what I want him to do, regardless of whether I get the make the decision or not. When I was playing through the evil ending, I was freaking out because i DID NOT WANT TO KILL ZEKE. And with every lightning bolt I wanted to spare him even more, but the game made me kill him anyways.
Come to think of it though, the strong emotions I had to not kill Zeke is probably exactly what Cole was feeling, so I guess it was super effective in connecting me to the character for that moment
Zeke irritated me from the beginning so I was very surprised to find I immediately regretted killing him. Few games have had that effect on me... Walking Dead is probably the only other one I can think of off the top of my head.
"I gotta try."
I totally agree with this, Zeke was not great in the first one, but his character had a big turn around for I2, which made me having to end him all the worse, I actually felt bad finishing him off.
I've actually never done an evil playthrough, and this makes me never want to.
I was almost in tears when they did their catchphrase. So depressing...