The lights are on
When I heard Booker DeWitt would always have the lovely and
energetic Elizabeth at his side during BioShock Infinite, I was worried. Not
because I didn't find Elizabeth magnetic (I did), but whenever you are tasked
with escorting a character through danger, that companion can become a burden.
Often characters regulated to a role like Elizabeth's stand
off to the side, while each encounter relies on your powers and skills. I can't
tell you how many times I've just wanted to scream at characters, "A little
help here?" The developers at Irrational Games read my mind, because Elizabeth
is an asset in battle, not just some character standing on the sidelines afraid
to get her hands dirty.
Elizabeth saved my life so many times in battle. Whether I
was running low on ammo, health, or salts, she was always there to toss me the
essential item. She also had her own unique powers with "tears," which are
often just as important to a battle's success as your shooting skills. For
instance, she could make a point of cover appear if I needed a place to
recharge my shields. She also proved a worthy companion outside of battle, randomly
finding money and tossing me a coin - it's expensive trying to get through
Columbia alive. What I appreciated most about Elizabeth was that she wasn't
whiney or paralyzed in the face of danger; instead she took charge and provided
me what I needed.
Elizabeth also doesn't cling to you; she's never afraid to
leave your side. As someone who has been locked away in a tower to be watched
and experimented on for her entire life, she's eager to get out into the world
and explore. When you walk around, she interacts with the Columbian citizens and
constantly scans for new sights to see, like the Dimwit and Duke display (a
propaganda puppet show) near Battleship Bay. She learns firsthand about Comstock's
propaganda, and having her see the impact of the Prophet's rule adds an extra
layer of depth to her tale. Elizabeth was never completely naïve, but her
innocence gradually fades away in the face of what must be done to triumph over
Moreover, I didn't help Elizabeth because I felt obligated
to by the game; I actually wanted to, which is a testament to how well BioShock
Infinite makes you connect with her character. Part of what makes Elizabeth an
awesome companion is not only that she's your saving grace, but that you're
building a bond with her throughout the journey. How Elizabeth opens up with
deeper revelations as you progress is a highlight of the experience. When she
finally discussed her deformed pinky, it felt intimate, like I had built my
relationship with her to get her to that trust level. Creating a genuine bond
is hard to come by these days in games; pacing matters, and revelations must
hit at the right time.
Elizabeth could have just been another character in need of
rescuing, but Irrational made her feel like a real person, not just a plot device
to make the story function. She's a better companion for it, and one that I
know will stick with me for some time.
Watch Game Informer editors discuss the ending of BioShock Infinite in Spoiled
Email the author Kimberley Wallace, or follow on Twitter, and Game Informer.
Elizabeth really made the Bioshock Infinite experience memorable to me. If the game was one huge escort mission or if Elizabeth was not as believable, likeable or fleshed out as she was, I don't think I would have liked the game as much.
I just want to point out the subtle actions that Elizabeth would carry out when you're not in battle. Opening tears, giving supplies, etc was a good mechanic but what impressed me was what she would be doing when things weren't in the heat of battle. The way she would look around at the different sights of Columbia or how she would lean against a wall or sit on a bench while you explored close by; those were subtle and intricate but added realism to her character. The way she'd cover her nose in a public restroom. Or when she would be examining something and you'd hear a "hmm." Or an "odd..". Her facial expressions at specific parts were great as well
My favorite facial expression was when you come across the Lutece twins messing around with the piano. After they disappear, and Booker says, "at least they left the piano", if you look at Elizabeth, her face cracks me up.
I find it impossible to imagine the game without her.
I fully agree! I hate escort missions, but BioShock Infinite made the whole companion thing just... awesome. Going through the story with Elizabeth was fantastic and especially on Hard and 1999, her help is invaluable. I was genuinely sad about how events eventually turned out.
I wonder what the DLC will do to the story.
She's just good support, but not that good damsel.
During the final battle, I wanted to just skip the fight and put the controller down and watch the story. I've never felt like that in a video game before.
Elizabeth was an excellent character and companion.
I wasn't too attached at first, but I did get closer as the game progressed -- just like DeWitt, I guess.
I never thought I would really care about and like an AI companion so much. Elizabeth never felt like she was needed my help with anything. It was me who needed her. When she was taken away in a few parts, I felt her absence. I love how she gives you items during battles. I like how she tosses coins your way and tells you about lock picks you missed. I liked how she reacted to her environment and looked around and sat down or leaned against a wall or looked out a window. One of my favorite parts was when I was exploring bathrooms and she said she hoped Booker didn't expect her to go in the men's restroom, and did Booker want them to get arrested by going into the women's restroom.
She is so great.
When Kevin Levine said he wanted to "take the "artificial" out of artificial intelligence", he sure meant it. Elizabeth acts so human, but she still manages to work as an AI companion, always giving EXACTLY what I need and helping me out when I truly need it and her design in the game works PERFECTLY!!!
She became one if not my favorite video character of all time. I lovewhen you first meet how she chucks the books at you it is hilarious.
Hands down one of the best AI characters that I have ever come across within a game. Sure, she is not 100% perfect, but Elizabeth adds a unique dimension to Bioshock Infinite and proves herself valuable in all sorts of situations.