The lights are on
The Game Informer office has been filled with excited whispering about Irrational's fantastic BioShock Infinite. Many editors beat the game within days of its release, and we have been busy piecing together the mind-bending plot and sharing our favorite moments. We decided to finally stop whispering about the game's biggest spoilers and sat down for an open discussion about the masterpiece's talking points.
Watch the video below to see Dan Ryckert, Joe Juba, Adam Biessener, and Tim Turi spoil and discuss one of this year's most-anticipated games.
For more episodes of Spoiled visit our hub page.
Email the author Tim Turi, or follow on Twitter, and Game Informer.
I didn't catch it my first play through. but yes, only Ryan's relatives can use the bathyspheres. I found that very interesting. It implies to me that rather than Columbia existing in the main Rapture universe, maybe Comstock fathered/grandfathered Ryan or a relative of Ryan. Maybe imparting his ideals or something.
I had no problem with the songbird character. It's like basically he/she was Elizabeth's pet dog, that was a little more sentient but couldn't speak.
"There's always a lighthouse, a man, and a city" This ending is so damn perfect.
Yeah the boys of silence part where he's right behind you, made me scream the F word as well. My roommate was like "Oh you playing Slender?" (I scream obscenities at Slenderman when he scares me) and I was like "No..." I hate being stalked in games, so I understand Ben Hanson screaming at his TV.
I liked the whole section before you get into columbia with all the candles. It was all set up very nicely, especially the part where you walk in water for your baptism. I was kinda disappointed with how the whole story turned out, I didnt really like the whole time travel thing. I thought the religious theme in the beginning was great, and didnt like how they dismissed it later on.
I loved this game and the ending was brilliant. It reminded me of Stephen King's Dark Tower series in a way.
It seems that everyone is unsder the assumtion that Plot and story are the same thing. This story really didnt have anything to do with interdimensional time travel. That was just the viechle of telling the story about a man who at a cross roads in his life made a decision that changed his life. And neither outcome was a good one. This game was really the polar oppiste of the 1st Bioshock in every aspect expect for its main theme which didnt become apperent until the end of this game. The differnces:
City underwater- City in the clouds
A man thrust into a situatoin he knows nothing about- A man with who has a purpose
A dead world- a Living breathing one
and the list goes on.....
the simularity is the theme and that is once again, free will is an illusion. You were a pawn who had no control over his actions in the 1st one. In this one the game makes you believe that you have a Choice for all your actions but in reality it had already been done. The last decision bopoker makes in the game is also an illusion, as he had no choice to his ulitmate outcome.
this is what I took away from the game. obviously everything is debatable and with a great game like this its welcome discussions becuase there are so many meanings that can be derived.
I know I'm probably gonna lose some man points over this but I'll admit it. I cried at the end of this game lol. I couldn't help it, as soon as the piano started playing after the multiple Elizabeths have to drown you...it got me so bad.
Worst of all, it was in front of my girlfriend, whom sat with me through the entire game (not in one sitting obviously).
I know it seems like I've commented alot, but I'm surprised no one mentioned the FIRST encounter with Songbird. That entire segment where you're riding the skyrails and Songbird is just annihilating anything in its path to get Elizabeth back was breathtaking in my opinion. Especially the lead up to that part where Songbird is outside the moment and you just hear those massive mechanical screams, AS WELL AS the part where he rips 3 monstrous tears into the moment like it was made of butter.
Very good game....if you havn't noticed yet, its definitely one of my new favorites lol
Awesome video for an awesome game!
Well naturally a game like this would be excellent cause to bring this section back. But it's weird none of y'all mentioned Elizabeth's line near the end of how there's always a man and a city, which for me seems to be Irrational stating some core part of what will tie the franchise together.
I also feel better about how gracefully I handled the one jump scare, maybe because I'd switched back into "Bioshock 1 mode" for that level.
Thanks, Joe. The scene with the guitar was the single unifying moment of the game to me, the last real peaceful scene in the game and further reinforcing the importance of that song to the plot. It says the more about Elizabeth as a character in one minute than most games do in ten hours, and I can't remember a character looking as genuinely sad as she does when she stop singing. From that point forward I knew the game wasn't going to stop tearing me to shreds, and I wanted nothing more than a return to the intro scene to the game where everything is calm and peaceful.. Don't think I've ever been as directly sympathetic to the protagonists for anything ever.