The lights are on
Redesigning a classic character is an incredibly difficult challenge. Stay too close to the original and the design seems antiquated and maybe even boring, while straying too far will alienate your most passionate fan-base. Thief's game director Nicolas Cantin was heavily involved in the redesign of the game's protagonist and pulled from his previous work designing the character of Altair for the Assassin's Creed series. Beyond the look of Garrett, narrative director Steven Gallagher describes his inspiration for the character's complex personality.
Watch the video below to learn about the reinvention of Garrett and why the team hopes players see him as more than just some "goth."
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If I had the opportunity to toss a *** rock through that game developer's window, I'd not only toss one rock, but bricks, hand grenades, molotovs, small animals and my left nut.
Scrap this whole thing! Re-do it more like the original Thief!
I created an account here just so I could comment on my favourite computer game ever.
First, let us get some of the facts straight for what made the original games (barring perhaps T:DS) great.
The games were hard and slow paced. You had, as a player, to take your time and really explore (and slowly and carefully at that!) every single level to gather information and clues about where to go next. The game did not just reward stealth it outright punished those who wanted to do battle with guards.
It had a sublime way of letting the player him/herself try to find out where to go and what to do. There were no quest markers allowing the designers an easy opt out of creating a game where it is intuitive what to do next.
Garrett was a classic film-noir reluctant anti-hero perfectly played by Stephen Russel. Garrett was never ever a perfect protaganist. Nor was he a fighter. He was an egotistical thief who deep within reluctantly had a heart of gold.
The games employed only 1st person view which influenced the game design. Some people think switching between 1st and 3rd person viewing doesn't do much but it does. It shapes how you design levels due to camera movement and what not.
The games were steam punk medieval if anything and not victorian nor renaissance.
It is great to see enthusiasm from new players but I cannot shake of the feeling that they are getting a wrong impression of what Thief stands for. It is not about action. It is not about fast paced combat. It is about taking 1-2 hours sneaking through a mansion robbing some rich fatso of his precious heirlooms without leaving a single trace. And while doing this you read and hear about rumours of how political movers and shakers are trying to shape the City in their fashion.
What I've read so far leaves me ambivalent about the game. It is great that we are getting a new game but with abilities such as focus (!) and the designers themselves talking about action movements and QTE allowing you to get away from guards does leave me with a fear of seeing an installment that may stray further away from what Thief is than even T:DS did.
Also. Hearing the developers being wrong about the background story such as the "Keepers being a secret thief orginsation" [from memory] or what not is nothing but heart breaking.
I am hoping that I am wrong and that we get a mature game for PC players where you are not only "allowed" to ghost the game but where players with ADHD who think they can fight through the game are not just discouraged but punished.
It's not true that he didn't crack jokes, his stance in conversation was always the typical heroic one of firing back witty one-liners. I don't really care what Garrett looks like tbh, as long as his clothes are dark for stealth which no one could ever really get wrong. I'm just hoping they get the city right, which from their inspirations it seems they will do. I also hope the hammers and the pagans are still around, as well as the undead, and that the levels are all as big as they used to be. I'm also hoping they bring rope-arrows back, those things were awesome and missing from the third game, but they're big in Tomb-Raider so maybe they wont want to seem like they're copying that.