The lights are on
Redesigning a classic character is an incredibly difficult challenge. Stay too close to the original and the design seems antiquated and maybe even boring, while straying too far will alienate your most passionate fan-base. Thief's game director Nicolas Cantin was heavily involved in the redesign of the game's protagonist and pulled from his previous work designing the character of Altair for the Assassin's Creed series. Beyond the look of Garrett, narrative director Steven Gallagher describes his inspiration for the character's complex personality.
Watch the video below to learn about the reinvention of Garrett and why the team hopes players see him as more than just some "goth."
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He looks cool. I hope this reboot will be great!
at school, dont have headphones, HNNNNG
I like the direction this game is going.
I hope as well as a great story we also get to free-roam the massive city and encounter all sorts of people and adventures, where you are not limited by invisible barriers but only by the fact that you don't yet possess the skills or equipment necessary to reach certain locations. But as time progresses you can learn new skills and acquire new equipment that will allow you to do more. Of course the key word for Garrett is stealth!
"Where are you, you taffer?"
was kinda hoping to see some 3D models but... looks pretty cool so far
Very nice. I'm liking the almost Dishonored-like approach it's taking.
He looks like he just came out of a Hot Topic sale