The lights are on
When rebooting a franchise, the developers can't help but look outside the original games for inspiration. While the team at Eidos Montreal is confident that they understand why the older Thief games are held in such high regard and are bringing those elements to the new game, the long production cycle for this game has given them plenty of time to comb through other media. From excellent stealth games like Mark of the Ninja to atmospheric titles like The Room on iOS, the team cited a wide range of influences.
Watch the video below to hear Thief's director Nicolas Cantin and producer Stephane Roy explain who the new game is for and how games like Assassin's Creed, Bioshock, and Dishonored have helped shape it along the way.
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Cool. Can't wait to see more about Thief. I loved playing this game back in '97.
If they take the many good pieces from the mentioned games, it should be an awesome product once it's done. I'm a fan of the Thief series and hope this one will turn out well.
Do not put QTE in this game!
I want this game so bad
How about three things they SHOULDN'T take from other games:
1. Third person (I don't care if it's only for a few seconds. This is a Thief game and I expect to be able to play exclusively in first person mode the entire time)
2. Excessive hand-holding (the game should be hardcore and immersive. I don't want things flashing on the screen telling me where to go or how to attack)
3. Cinematics interrupting regular gameplay
Sounding good.
This game is currently my number one most anticipated (effin' love stealth), but I fear that it will be swamped by a bunch of tools saying that it's a Dishonored rip-off, despite being a nearly 15 year old franchise. Dishonored was utterly fantastic, but Thief really needs to separate itself from Arkane's title.