The lights are on
While the gut reaction when seeing an Assassin's Creed game set during the golden age of piracy is to assume the team looked to the Pirates of the Caribbean for inspiration, but the team at Ubisoft Montreal is going for a much more grounded approach for Black Flag. With inspirations ranging from classical paintings to Far Cry 3, we spoke to the game's director, writer, and art director about the multi-media fuel that helped build the next Assassin's Creed game.
Watch the video below to hear the team talk about what they learned from titles like Red Dead Redemption, The Legend of Zelda: Wind Waker, and much more.
Learn more about Assassin's Creed IV: Black Flag by reading our extensive preview here.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
I loved Wind Waker and played it many times in the years since it first launched in 2003, same goes with Red Dead Redemption. Hopefully ACIV: Black Flag can channel some of what made those two games so darn fun to play and combines it with what makes the AC series so awesome in order to deliver a true masterpiece.
RDR and Wind Waker, two of the best games released in the past 10 years. However, my love for them won't sell me on this game. I don't want to waste time on another rushed Creed game.
Too bad they didn't take the interesting story and character bit from either of those games. At least if ASC3 is any indication.
Yeahhhh, Wind Waker getting some proper influence love!
Awesome. I can't wait!