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Exploring Transformers Universe: An Interview With The Developer

The robotic war is entering the massively multiplayer sphere. We’ve got an exclusive interview with the team at Jagex about the upcoming project.

At long last, the Transformers franchise has found success in the video game sphere in recent years, thanks to the work of High Moon Studios, and their War for Cybertron and Fall of Cybertron games. Simultaneously, another developer, Jagex, has been hard at work crafting a different vision for the Transformers – this one entering the MMO world with a browser-based game that looks to buck the trend and compete with high-end client-based MMOs. 

We put some questions to the development team at Jagex about the new game, and this is what they had to share.

The Transformers franchise exists across a number of different storylines and timelines, from the original cartoon, through any number of comic continuities, and on through today’s linked timeline of the Prime cartoon and the War for Cybertron games. Where does Transformers Universe fit in?

Alex Horton, Chief Creative Officer: There’s an incredibly rich lore and history surrounding the Transformers property starting with the original cartoon, and the 1986 movie right through to the Michael Bay films and Prime series that we’ve been able to draw inspiration from for Transformers Universe. As a game we sit within ‘the Prime continuity’, so we’re working within the overall Transformers story. We’ve a style and tone that’s our own but we’re still part of the overall Transformers’ universe. Transformers Universe is being built for online gamers – something to play and be part of. 

Can you offer some details about the overall storyline you’re exploring in the game?

Horton:  I don’t want to talk about story specifics too much but we’re about to enter a new chapter in the age-old wars between the Autobots and Decepticons.  You can join up with either side so we have to bring you both sides of the war.  Your side’s performance in the ongoing battle will shape how the story evolves, who’s giving the orders and where the battle is going to take you in the Transformers universe.

We’ve heard that Transformers Universe veers more towards action and away from traditional MMO questing mechanics. Is that a fair characterization? How would you describe the hour-to-hour gameplay experience, as compared to a traditional MMO like World of Warcraft or Guild Wars 2?

Horton: A traditional RPG setting doesn’t feel right for the Transformers brand, especially with where games are going in general. I could see it working as a collaborative/synchronous adventure but we want to do something more multiplayer with a broader reach, where you’re part of a massive, interconnected army that’s fighting wars on multiple battlefronts, facing and dealing wave after wave of attacks. Go into the game and do your bit for the faction!  There is a strategic element to the game that’s more than your average action game; you’re collecting and maintaining your custom squad of Transformers characters to take into battle, for freedom or tyranny.

Tim Coupe, Executive Producer: To add to what Alex has said, we’re an MMO in that we’re persistent and players will be playing together but we’re more aligned to session based, very action orientated PVP games. I think we’re several steps away from MMORPGs, especially in the minute-to-minute gameplay, but we do carry across some of the themes you see in those games. We are story driven; player actions will have a direct impact on where our story moves, there are some PVE aspects to the game especially in the early stages as players go through tutorials and familiarize themselves with the game, but at our core I think we’ve really built a game that is different from what’s out there and takes full advantage of the opportunities offered up by the Transformers license. 

Even though it’s clear that the game aims for more action than many MMOs, are there any other genre fundamentals that the game does include?

Coupe: What we’re aiming for with Transformers Universe is something that takes advantage of the world presented by the Transformers license. If you look at where the market’s going, the games that players seem to be excited by at the moment are focused on short-session, highly competitive gameplay. Players can expect a degree of familiarity when they first experience Transformers Universe, but they’ll also experience something that’s pretty new and unique.

[Next up: The weapons of Transformers Universe, and how much can you customize your bot?]

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Comments
  • FIRST! Anyways, they should avoid it being heavily focused on melee weapons.
  • I was half-excited about this until I saw that Jagex is behind it. Abandon all hope, ye who enter here.
  • i want them to do a open world game, you choose the Autobots or Decepticons,  start with the war on cybertron, then move to earth, continue war there, and then end were the cartoon movie ended! that would be great!  and to be on ps4, xbox 720, and pc... man that would be a great game! and make all the characters look like they did in the cartoon! not the future stuff they have now! i can just go on an on!

  • I gotta admit... I was excited, and still am, but I'm a little hesitant now. These guys talk like... Well, High Moon Studios they aren't. Also... I'm confused by them saying its more focused on shorter, action oriented sections rather than an MMO standard? Does that translate to very large-scale, multi objective deathmatches or what...? A lot of kind of roundabout speech, the only thing they did kind of hammer home was that customization would not be an in-depth goal, in a manner of speaking...
  • Man I forgot about this I it's good

  • Wow, never knew about this before. Intriguing. . .

  • I'm surprised they haven't made public by now some of the stuff they've said at Botcon (the official annual Transformers convention). I mean it's been months and months by now. Anyways, I guess I'll spell it out here (if you doubt what I'm saying, go to a major TF website and search for news from the Botcon 2012 Transformers: Universe panel):
    -Motorcycles, cars, and SUV classes at launch-- motorcycles, I think, must be female
    -Fliers, beasts available at a later date
    -Prime-verse Barricade, Prowl in-game characters
    -Goal is to have the game life cycle be 6-10 years

    Can't wait, myself. Even if it's not the greatest game ever, an MMORPG with TFs has gotta be fun. I hope they extend the battlefield to Cybertron--and other worlds like Velocitron and Junkion-- soon after launch...
  • It's weird that the game fits into the "Prime" continuity - I think the Cybertron games do too - but don't look anything like the TV show. I don't know what to think about this. A Defiance-like experience, browser based, sounds too good to be true. But this is Jagex. Have you seen Runescape? I don't care if it's been around for 15 years or whatever, or that 15 million players play it (WHO ARE THESE PEOPLE BTW?). It looks like garbage. It's woefully behind the times. And it's their only notable thing. Besides stuff like Ace of Spades, which people effin' HATE. This LOOKS good, but as Aliens: Colonial Marines has shown us, any game can cut a great trailer.
  • After reading this interview, my excitement level for this game is all but vanished. I'll keep tabs on it just to see if it can deliver, but as of right now, I feel like the one thing that had me excited about this game is being removed.

    That one thing was deep character customization.
  • hey will you guys take a survey for my english 102 class please? I need people to fill it out www.surveymonkey.com/.../ZMWGQNK

  • Transformers Universe sounds awesome!

  • I like transformers!

  • Interesting, especially being browser based. I cannot wait to check out the finished product.

  • Eh, doesn't get my blood pumping

  • i have not played a good transformer game in.........
  • "Picking bits of headgear, tunic colors or adding body kits to a vehicle aren’t that straightforward in a robot-vehicle character. We have customization, but the ultimate dream of creating your own custom bot from a car of your choice is a massive undertaking that doesn’t really enhance the game that much."

    And that is why this game is going to fail. Equipment customization should have been the easiest part about this game. It's all mechanical, approach it like EVE Online gear, with power slots. Nothing about it has to change visual appearance except for your weapons, but you still get 100% control over detailed gear choices. I am extremely disappointed at their lack of creativity.

  • If this takes cues from the Cybertron series, it should be fine as well.

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