The lights are on
EA’s first Alice game from 2000 began as a dark representation of the famed childhood story with wretched creatures and a menacing Wonderland, but Alice: Madness Returns swept me away into a world only my nightmares could compare to. The art style and the vast imagination of every detail of the world engrossed me into a retelling of what Wonderland was really capable of.
Alice: Madness Returns was one of the few games that genuinely captivated me, by both the story and the design. I was either amazed or not entirely sure what I was staring at. The environment went back and forth between Victorian London and the horrid Wonderland. As a writer, it takes a lot to create a whole new world, focusing on originality and a creative imagination to make a place come to life. For an artist, creating a world like Wonderland took guts, and a lot of warped imagination. When it comes to art styles, writing or film, I am drawn to the dark imagination, like Stephen King or Tim Burton. I think that’s why Alice: Madness Returns’ Wonderland stuck out in my mind.
Wonderland was frightening, from the mossy, dilapidated architecture to the gory character design. Each level was comprised of a different theme dating back to the original children’s story. Such an example was the story of the Walrus and Carpenter, where the walrus ate all of the “baby” oysters.
Another example was the territory of the Queen of Hearts. The color red was strategically woven throughout the world in a way that did not portray candied hearts and lipstick kisses, but gritty gore and rusty weapons.
Alice’s dress changed with every level to match the theme, as if combat had fashion statements. But by doing so, she became a part of Wonderland. In any level, gazing off into the distance made me wonder what else could be out there. What else did the artist’s imagination conjure, even more twisted than blackened china-doll creatures and the brassy, spider-like tea-pots? The whole time I played Alice in her Wonderland, there was the searing question of whether or not Alice was insane or truly waging a war against Wonderland. The questionable insanity affected Wonderland and how she perceived it. Very much like the world of Tim Burton, Alice: Madness Returns recreated a childhood franchise with eloquent darkness and imagination and set the story against a Wonderland worthy of any Stephen King novel.
Yeah the fantasy/steampunk vibe was sweet.
I've never played this game but the visuals always make me want to.
I loved both games. Only minor thing that didn't excite me in Madness Returns was the variety of the enemies.
The design of the world and environments though is beyond amazing. Same goes for the music (having said that, the music in the first game was quite something too! I still hum the intro tune from time to time)
Indeed, one of the most artistic games I've feasted on. It really makes you beg for more, even if there is no more for the game developers to give content wise.
I truly enjoyed this take on Wonderland.
One of my favs, glad someone else saw it how I did.
I never got to play the first Alice. But, I had bought this on Steam awhile back after hearing good things. Having finally played it last month I can say that I was really enchanted by this game. The art and level design kept me coming back for more. I found myself more than once getting all the extras just so I could explore every nook and cranny. The story and voice acting I thought was really well done also. I was very pleased when I heard Alice and realized it was the same actress that voiced Merrill from Dragon Age II.
Even thought the combat and platforming had some issues it was much better than I had expected. In fact aside from some targeting and occasional camera issues it worked really well.
I loved the gameplay and story line to this game. The characters where my favorite part I love how they edited the character to give them a erie feel to them. The landscapes where magnificent I would say this game would be in my top10 for fantasy and originality.
It was a good game but it needed much help.