The lights are on
While visiting the studio for this month's cover story, CD Projekt RED was eager to show off its new in-house motion capture studio. While the main actors and cutscenes are recorded elsewhere, lead animator Tomasz Zawada is taking advantage of the new space and equipment to ensure that The Witcher 3 has a much larger library of animations than previous entries. With the help of master swordsman Maciej Kwiatkowski (from the stunt group called Stunt Forces), the space is also used to practice and capture Geralt's movements and all of the other combat animations for the game.
Watch the video below to learn how the team captures characters, monsters, and battles for The Witcher 3: Wild Hunt.
It is worth noting that the model of Triss in the video is from The Witcher 2 and that the woman in the suit is not her actress, but just a volunteer from the studio.
To learn more about The Witcher 3: Wild Hunt, stay tuned to our hub below for a full month of exclusive video coverage.
Email the author Ben Hanson, or follow on Twitter, and Game Informer.
I can't wait for this game.
This is awesome. I can't wait.
Pretty cool, I want to see some kicks tossed in there to give you room to fight. I'm sure there will be times baddies are swarming you and you won't have 10 feet to attack from.
Looks like this is going to be an amazing game. I just hope they change the medallion button. I hated on xbox that it was pushing down LS. I'd be in a fight and so many times he would stop and use his medallion. Other than that the combat was some of the best I've played especially for an RPG. I love that you could lock onto targets. That was one thing that really bothered me about Skyrim.
ATM, this game is the main reason for me to get a PS4.
Now, I am very excited to see this game in action.
Can't wait for this holiday season!
awesome! but, i think ill buy this when the PS4 is released.
That sword fighting rocked!