The lights are on
On the one hand, I am happy to see Rayman Legends coming to other consoles. I had the privilege of checking out the game at E3 last year and writing an extended hands-on preview of the game for a recent issue of the magazine. Rayman Legends is one of the games I am most excited to play this year, and I am happy that the available audience that will get to play it has effectively tripled. I am rooting for the Wii U, and this is a blow to the system’s health, but in the long run, I want more people to be able to play the games that I think will be great, rather than claim supreme exclusivity.
On the other hand, however, I am not happy that the finished game is going to stew for seven months while it gets ported.
I have only gotten upset about three delays in my life. Usually my backlog is so intimidating that I don’t mind seeing a game I am excited about get pushed back in order to be made better. When Twilight Princess was delayed, I was sad. It was the Zelda game I have been most excited to play in the history of the series’ releases. I still remember receiving the recorded call from GameStop announcing its delay. My heart sank. The other delay I was disappointed in, is one I doubt many will remember: Okami. Okami only received a delay of about two weeks if I remember correctly, but the delay wasn’t announced until the game's original release date. I was a full-time student and working full time, and had painstakingly cleared my schedule to spend all day on the game. I called ahead to see if it was in stock yet on release day, and I was told the game had received a small delay. My heart sank. Third, is the Rayman Legends delay.
I have no doubt that the ultimate release will have more content, but I don’t know if I believe the game will be better. If reports are to be believed, the game was delayed explicitly to become a multi-console release, and the team working on the game was on track to have the game finished on time. Why not give us the Wii U version on the original release date? It certainly seems like the decision was made without the best interests of the players and fans in mind, and I struggle to see the logic that this will generate more sales. Rayman Origins suffered because of its holiday release window (it released within a few days of The Elder Scrolls V: Skyrim, Call of Duty: Modern Warfare 3, and Assassin’s Creed: Revelations), and now it looks like Legends may be in the same boat. This is a game that needs a little bit of elbow room in order to make a splash, and it could have had it in February. Now I fear it may get trampled in the holiday stampede.
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It certainly is unfortunate when a game you really want to see ported ends up continously being delayed. At least by the time it is time, it is worth it, at least in occasion with most games that have been ported anyway.
It's like the Wii U hasn't really even launched yet.
Nice decision Ubisoft, nearly 3 weeks from release and the higher ups decide to release it far into the end of the year? I really don't understand, I was going to get it this month. Its gotta be a one time marketing ploy, what else?
They should definitely try and have this decision reversed if at all possible, its most definitely highly stupid.
I know how people feel. I remember when "Mega Man Legends 3" was going to come out, and then Capcom decided to delay the game, citing that there wasn't enough "public support."
The demo of the game was supposed to gauge that interest.....and then THAT didn't come out.
It sucks, but hey, at least the "Rayman" title will still be released......
I was really wondering Kyle's opinion, it was about what I expected it to be. I hope someone gets more answers from Ubisoft, the way it seems to sit with a good portion of the fanbase is rather disgruntled. PS3 and Xbox360 fans might be happy but it easily could of happened to them to.
Think Ubisoft should make up for it with an enchanted port of Farcry 3 for the WiiU.
Damn, a seven month delay sounds intense
Well, I guess.
As far as I'm concerned, it's an epic fail on Ubisoft's part not in just delaying the game, but doing it because of some company agreement with Sony and Microsoft. People worked hard to make Rayman on the Wii U, so they should get a fair shake at getting their masterpiece out and into the world.
Plus fans should be getting what they were expecting from Ubisoft. If Ubisoft wanted to do this all along, it's just common courtesy to tell its customers and workers ahead of time and not inconvenience them. It's just a matter of respect, in my opinion.
At first I was wondering why everyone was so upset over the delay of this game, and then I finally noticed: 7 months.
Can't hurt, right?
The game wasn't all that great from what I've played on the demo. It feels like I'm playing the previous installment. It also sucks that Nintendo lost an exclusive.
While I too am glad that other console owners won't be left out in the cold, it's still a shame to see the Wii U version delayed. It will probably be buried, just like Origins. I don't understand why Ubisoft keeps making Rayman games if it doesn't give them a fair shot on store shelves. Does it seriously take seven months to port a game?
And the Wii U takes another hit.