The lights are on
Isaac Clarke has a tough mission ahead of him on the frozen planet of Tau Volantis. Players must outwit blood-thirsty space zombies by using their dwindling supplies as effectively as possible. I’ve played a lot of Dead Space 3, and have assembled a list of tips after being bloodied and beaten. Whether or not you survived the necromorph outbreaks of the previous Dead Space titles, you should give these a look before diving into Dead Space 3.
You Do Not Need Microtransations
There are plenty of resources, ammunition, and health to be found in the expansive game world. Take the time to explore it and ignore the option to purchase resource-enhancing DLC, it's not necessary.
Veterans Should Play On Hard
The difficulty of Dead Space games varies depending on what type of gamer you are. If you’re a good shot, thorough scavenger, and frequently tinker with weapon creation, you won’t have a problem beating Dead Space 3 on normal. Players who are familiar with the series or want a truly tense experience should start out on hard – unless a surplus of resources, health, and ammo appeals to you.
Ignore Your Waypoint, Find Riches
Isaac’s waypoint navigation device is an effective way to stay on the critical path. However, Dead Space 3 consistently rewards players for trotting off course. You’ll be rewarded with extra loot, lore-expanding artifacts, and even some fun optional missions. Explore! Think of the device as the thing that tells you where to go after you venture down the other available paths.
Play Single-player, Then Co-op
If you don’t care about the Dead Space series’ trademark tension and isolation, go ahead and play co-op first. But if you want a spookier experience, be sure to play through Isaac’s odyssey solo (there is no AI co-op player, so it feels similar to previous Dead Space). After playing single-player, play as Isaac’s partner, Carver, in the co-op. He experiences Kane & Lynch-style hallucinations in side missions that Isaac’s player won’t see, creating a unique perspective.
The Survey Bot Is Invaluable
Isaac acquires helpful robots that help him gather resources, which are used for constructing items and upgrading weapons. You can set these little buggers loose in almost any room, and they’ll automatically gather a decent chunk of resources and return them to your bench. You can score even more resources by using the survey bot’s radar to hone in on a hot spot. The extra effort is worth it. Don’t forget to scan a room after you clear it of bad guys.
Tinker With Your Weapon Consistently
Weapon crafting is core to Dead Space 3. You start off with a pre-made weapon, but even that can be immediately dismantled and reconfigured. You might play half the game thinking you’ve got the best creation possible, but it’s worth breaking everything down and rebuilding from the ground up frequently. You don’t lose any upgrades or items in the process, and you’ll probably emerge with something better.
Create Upgrade Circuits And Weapon Parts
I didn’t notice this option until I was a few hours into my first playthrough of Dead Space 3, but you can craft your own upgrade circuits (e.g. +1 Damage, +1 Rate of Fire) and weapon parts (new frames, flame ammo modifier). Players find a good deal of these crafting elements, but being able to churn out any part you want is a powerful ability (assuming you have the requisite resources).
Always Carry A Tungsten Torque Bar
Unlike the previous Dead Space games, there are no power nodes in Dead Space 3. These rare nodes were used to upgrade weapons and open locked rooms filled with loot. These goodie closets still exist in Dead Space 3, but you need to craft a tungsten torque bar to open them. Tungsten is the rarest, most valuable resource, so deciding whether to open these hidden caches is still a difficult choice. Be smart and carry a spare with you always.
Go All-in On A Plasma Cutter
Isaac’s plasma cutter got the job done in every previous game. Fully upgraded, the deceptively simply mining tool is the perfect tool to dismember necromorphs with. The same holds true in Dead Space 3, but you’ve got to build it from scratch. My best plasma cutter had a custom weapon frame with built-in upgrades, tons of damage-boosting upgrade circuits, stasis-enhanced ammo, and a bottom-mounted flamethrower. Get creative.
Isaac has the ability to freeze enemies dead in their tracks with stasis. I recommend pumping resources into your stasis immediately, upgrading its recharge time and the amount of shots you can store. The splash radius of stasis also seems wider than in previous entries, making it easier to stop larger groups of enemies. Don’t forget to stomp frozen enemies.
Don’t Upgrade Your Air
Upgrading the capacity of your oxygen reserves has always been nonessential in Dead Space (unless you dawdle too much), and the same goes for Dead Space 3. In fact, Isaac has more air than ever before by default. Save your resources for more important upgrades.
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I can't wait to get off work and play this. Thanks for the tips.
Its a really awesome game. If you are skeptical, I assure you its better then DS1 or DS2 (at least imo). Seems like they improved and expanded on alot of things, and really cleaned up a lot of the small flaws from the previous two. For example, there is only one type of ammo magazine in game. This clip gives ammo to all weapons. So, no more wasting space in your inventory with 10 different ammo types. Think thermal clip in ME2-ME3.
I can't wait for my copy to arrive and play this. From the previews videos I've seen, it looks to be on par with the first Dead Space for difficulty, is that correct?
Nice tips, I'm picking this up after work.
I was very happy to see that the game got such a high review. I wish I had the money to go out and grab it now!
awesome! thanks for the tips!!
Super excited for my copy to come in the mail later this week. Thanks for the tips!
nice tips! picking this up within this week!
Can't wait to play this tonight! I brought it home last night, but then my daughter (who happens to be teething) decided she wanted to wake up in a bad mood, and did not return to sleep until 4:30am. Another sleepless night awaits!
Looking forward to playing this with a friend today.
Can't wait to get home after work and pop this bad boy in.
I never follow the path I’m supposed to. Ever since the first Dead Space, I have always ventured away from my target destination to see what I could find. At least Dead Space gives you the beacon to show you which way you need to go. I’ve played games where you had to guess which was the right way and which way went to treasure...and I always picked the right way and had skip the goodies.
I want this game so badly.
Why the hell would you play this if you didn't play the other 2? I hate how developers try to make every game in a series a "great jumping off point" it just ruins it for everyone else in the established fan base