The lights are on
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read their thoughts on the craft of writing for video games and the surprisingly varied approach each development team has to creating these interactive tales.
I sat down with Game Informer editors Matt Miller and Kimberley Wallace to discuss the history and changes in the video game writing field over the last 30 years. The discussion ranges from the rise of the JRPG to the importance of early PC story-focused games to innovations in recent years like BioShock and The Walking Dead.
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I don't think player driven stories are the future of game narrative. I think they are additions to gameplay that will become another mechanic, another tool for developers to craft their game. The Mass Effect games and Walking Dead are popular because they are well done games, not simply because they have a dynamic story. Any half-hearted attempt to copy is doomed to failure because not everyone is good at it.
Thank you Matt Miller, for giving a voice to my exact feelings on this topic.