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How Devil May Cry Does Difficulty Right

With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.” Despite this, I wound up beating the new Devil May Cry seven times in two weeks. These playthroughs were in no way connected to work, as I purchased the game myself and continued to play it solely because of how much I was enjoying it. What makes DmC such an outlier when it comes to repeated playthroughs is how it handles different difficulty levels.

Most importantly, everything carries over everywhere. Every red orb you collect, every item you purchase, every new ability you unlock, and every collectible you find is reflected in each of the seven difficulty levels from Human (easy) to Hell and Hell.

Let’s take a look at how the difficulty breakdown goes:

  • Human: Super easy.
  • Devil Hunter: The default setting, but still a bit easy.
  • Nephilim: Probably the best mode to start on if you've played a DMC game before.
  • Son of Sparda: Unlockable after beating the game. Mixes up enemy waves and makes everything a bit harder.
  • Dante Must Die!: Much harder, and introduces late-game enemies much earlier. The hardest non-gimmick difficulty.
  • Heaven and Hell: Everything dies in one hit, including Dante.
  • Hell and Hell: Super hard, and only Dante dies in one hit.

With such varied difficulty levels, it’s fun to plot out your course through the game. My suggestion is starting with Nephilim. It’s difficult enough to capture the traditional Devil May Cry feel, as Devil Hunter mode tends to be a bit too easy. If things get too hard on Nephilim, farming orbs and abilities is as easy as a quick downgrade to Human or Devil Hunter. Going back to Nephilim with an improved Dante is frequently all it takes to succeed where you previously failed.

Stockpiling orbs isn’t the only reason to revert to an easier difficulty level. Many Lost Souls, hidden keys, and secret areas are only accessible once you receive abilities from later in the game. Because of that, it’s not important to focus on finding them all on your first go-round. Finding all of them and getting the SSS ranking on each level is impossible on this initial run. Beat the game once, and then bump it down to Human for a collection run.

If you’ve done your initial run and the collection run, you’ve probably played enough and upgraded Dante enough to tackle the harder unlockable difficulties. Son of Sparda and Dante Must Die are no cakewalk at any level, but the experience and new combos that you’ve gained in the past will be of great help.

One of the best things about these difficulty levels is that many of them change the overall play experience. Dante Must Die isn’t a gimmicky mode, it’s just really hard. That’s why it’s so fun to go from that to Heaven and Hell, a gimmick mode that lets you fly through with guns blazing. Sure, Dante dies in one hit, but it’s still awesome to jump into the air and use your pistols to clear a room in a matter of seconds.

I didn’t feel like I played the same game seven times. My initial playthrough allowed me to experience the story and learn the mechanics for the first time. My second was like a giant Easter egg hunt, scouring each level for hidden goodies. My third was a challenging unlockable mode. After levelling Dante up all the way, I had a completely different experience when I got SSS rankings on every stage in Nephilim. Dante Must Die offers a feeling of triumph, while Heaven and Hell offers insane, gimmicky fun. By the time you finish the crazy-hard Hell and Hell mode, you feel like you just finished several completely different experiences with the same title.

Instead of simply making Dante weaker or his enemies more difficult, Devil May Cry does a great job of giving incentive for multiple playthroughs. If it handled difficulty like most games, I would have been done after seeing the credits once or twice. Because of how well Ninja Theory structured the difficulty system, I found myself having seven very different, yet still very enjoyable experiences.

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Comments
  • And yet you still can't beat Tyson...
  • I'm playing Dante must Die difficulty before Hell and Hell so I can use the infinite devil trigger.

  • Couldn't agree more, I don't really have anything extra to add since you said everything already. Great article.

  • I'm on my Dante Must Die playthrough man they really throw it to you. I did heaven and hell just need hell and hell next I absolutely love the game and hope they stick with the series I think they did a fantastic job best DMC in my book

  • ok we get it ninja theory paid you a lot of money to say nice things about dmc you can stop now
  • I would like to see this happen instead of the usual "Normal, Easy, Hard" or games that have a single difficulty.
  • Nice piece. Heaven and Hell mode seems like a ton of fun.
  • i have this game and i'm not enjoying it...when i beat it, i'm trading it in for $30...too much platforming...dmc is about action and fighting and it just too much platforming...
  • I'm currently doing my 4/5th play through of DmC on both DMD and Nephilim SSS. I alternate between the two but DMD isn't too bad once you've got a good knack of how enemies in the game work. Things like enemies not attacking off screen or stun-lock moves. Most things applicable at lower levels work on high levels.

    I'm a long time DMC fan and it has always sucked me back in to tackle the upper difficulties. It does difficulty well, as did some of the past ones, by adding different formations of enemies and new attack animations. I wish enemies better complemented one another similar to how the witch will bubble up other enemies. Though it has that group dissection to a degree.

    I'm having far more fun with it than I expected in spite of short comings like the auto lock not going for who I want or the camera spazzing if an enemy spawns somewhere random. I don't think I'll spend as much time with it as I did DMC3 at over 99:59 without including the special edition, but I'm making the most of my investment. DMC3 had the same mix of difficulties with the exception of Hell or Hell but had more weapons to dink around with. I am curious to see how the Vergil DLC turns out as I may sink more time in if he offers a varied move set similar to him in DMC3:SE.

    One thing I do kinda wish is that DMD was unlocked from the onset as sometimes I just wanna start from there.
  • We're definitely in agreement Dan, DmC has a good grasp of how best to handle difficulty setting.

  • It's nice to see options like this for players. It just makes the game so much more accessible to everyone, hard-core gamers and casual ones alike. I usually play on normal, but I'm trying to muster up more courage lately with more hard runs on games.

  • It's why I beat DMC4 six times.  Each difficulty just had its own flavor.  I thought Dante Must Die was harder than Hell or Hell in that one due to enemies DT'ing, so I'm curious how this one plays out.

  • It should be noted that "Human" mode should probably be renamed to "Ben Hanson" mode. j/k
  • Ninja Theory did an awesome job of making a fresh new DmC its not DmC 5 not a sequel or a prequel it's under a new company but Capcom publish the game, and I want my copy now : /

  • The problem I have with the difficulty is the ways they make it difficult, instead of having cunning AI that does it's best to keep you on your toes (3 and 4) it introduces artificial difficulty, more enemies instead of deadlier ones, gimmick enemies that can only be hurt with certain weapons which greatly reduces your available combos, combining opposing gimmick enemies in a fight just to make it take longer instead of having fights where you actually having to be tactical and precise. Even the first 3 available difficulties are too easy for a game of this nature, each tier should of been down one step, with nephilim being standard and son of sparda being the first 'hard'. Don't get me wrong, I think the game is great for the most part, the battle system itself being fluid and fun, but it's just the types of enemies and their AI being dumber than a rock that gets to me, the only enemies which cause really worthwhile fights are the dreamrunners.
  • Heaven and Hell -really- interests me. I'm curious how that also works in the boss fight department. I like the idea of such an even playing field. It might actually be easier for me and help train my dodging reflexes for the other difficulties.
  • Heaven and Hell -really- interests me. I'm curious how that also works in the boss fight department. I like the idea of such an even playing field. It might actually be easier for me and help train my dodging reflexes for the other difficulties.

  • Heaven and Hell -really- interests me. I'm curious how that also works in the boss fight department. I like the idea of such an even playing field. It might actually be easier for me and help train my dodging reflexes for the other difficulties.
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