The lights are on
With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.” Despite this, I wound up beating the new Devil May Cry seven times in two weeks. These playthroughs were in no way connected to work, as I purchased the game myself and continued to play it solely because of how much I was enjoying it. What makes DmC such an outlier when it comes to repeated playthroughs is how it handles different difficulty levels.
Most importantly, everything carries over everywhere. Every red orb you collect, every item you purchase, every new ability you unlock, and every collectible you find is reflected in each of the seven difficulty levels from Human (easy) to Hell and Hell.
Let’s take a look at how the difficulty breakdown goes:
With such varied difficulty levels, it’s fun to plot out your course through the game. My suggestion is starting with Nephilim. It’s difficult enough to capture the traditional Devil May Cry feel, as Devil Hunter mode tends to be a bit too easy. If things get too hard on Nephilim, farming orbs and abilities is as easy as a quick downgrade to Human or Devil Hunter. Going back to Nephilim with an improved Dante is frequently all it takes to succeed where you previously failed.
Stockpiling orbs isn’t the only reason to revert to an easier difficulty level. Many Lost Souls, hidden keys, and secret areas are only accessible once you receive abilities from later in the game. Because of that, it’s not important to focus on finding them all on your first go-round. Finding all of them and getting the SSS ranking on each level is impossible on this initial run. Beat the game once, and then bump it down to Human for a collection run.
If you’ve done your initial run and the collection run, you’ve probably played enough and upgraded Dante enough to tackle the harder unlockable difficulties. Son of Sparda and Dante Must Die are no cakewalk at any level, but the experience and new combos that you’ve gained in the past will be of great help.
One of the best things about these difficulty levels is that many of them change the overall play experience. Dante Must Die isn’t a gimmicky mode, it’s just really hard. That’s why it’s so fun to go from that to Heaven and Hell, a gimmick mode that lets you fly through with guns blazing. Sure, Dante dies in one hit, but it’s still awesome to jump into the air and use your pistols to clear a room in a matter of seconds.
I didn’t feel like I played the same game seven times. My initial playthrough allowed me to experience the story and learn the mechanics for the first time. My second was like a giant Easter egg hunt, scouring each level for hidden goodies. My third was a challenging unlockable mode. After levelling Dante up all the way, I had a completely different experience when I got SSS rankings on every stage in Nephilim. Dante Must Die offers a feeling of triumph, while Heaven and Hell offers insane, gimmicky fun. By the time you finish the crazy-hard Hell and Hell mode, you feel like you just finished several completely different experiences with the same title.
Instead of simply making Dante weaker or his enemies more difficult, Devil May Cry does a great job of giving incentive for multiple playthroughs. If it handled difficulty like most games, I would have been done after seeing the credits once or twice. Because of how well Ninja Theory structured the difficulty system, I found myself having seven very different, yet still very enjoyable experiences.
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Maaan, i need to get this game...
When the price drops.
I'm loving the game, but my only real gripe is having some achievements tied to beating the game on certain difficulty levels, and then having those levels locked until you complete the game on the prior difficulty. It's set-up such that if you want to 100% the achievements in the game, you pretty much have to play through it six times (five for the difficulty achievements, and another one to find all of the keys, lost souls, etc.).
Great feedback, thanks. I typically eschew DMC because I'm awful when it comes to combos, DMC2 being the only one that didn't frustrate (I know that's a pretty empty boast LOL). So this is promising. What I love about a precious few games is the ability to switch difficulty on the fly; some might consider that a cheat, but I consider it a necessity. Call it a noob necessity if you like. ;)
Aside from some of the tweaks to characterization i've seen from reviews about the game, the demo I played of it really got me hooked. I've owned all of the 4 previous entries. Sadly only finished 3 of the 4, never beat DMC3 sadly but one day I shall....one day. The main thing here is that DMC while a reboot is a solid game and the story from what I've seen is intriging. I do honestly plan on buying this game in the near future. With my birthday coming up in march I'm arguing with either waiting until then to buy it or getting it before that. Its just a matter of time before I pick up this revised story of the son of sparda. Even if the protagonist is a bit of an emo-git. Its still Devil May Cry and I'm a fan.
Wow, "Hell and Hell". That's impressive Dan!
This isn't anything new. The older Devil May Cry games did this.
I'm running out to pick this up tonight. Can't wait to try all these modes.
"Because of how well Ninja Theory structured the difficulty system.."
this "system" has been with DMC games for a while now
It goes like this. I hate the new dante. Plain and simple. From the way he looks, to the way he acts, I just cant stand him. That being said, the gameplay is AMAZING. I havent played a more fluid hack and slasher since God of War 2. Dante's love interest Kat isnt bad to look at either, nor is she annoying like Lady was. And I dont even remember trish... Basically, I'm glad I sucked up playing as a wack Dante, because this is honestly one of the top played DmCs out there.
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I am so happy Ninja Theory is finally getting the recognition they deserve. I loved Enslaved, but no one bought it. I hope they go back and make a sequel to Enslaved and the people who liked DmC give it a try and make Enslaved 2 the hit part one should have been......yeah i know in my dreams.
I love this game and I will try the other difficulties it'll take me awhile though.
ive never really been into the devil may cry games, but this ones definately gettin my attention
DmC could have used coldwave music and white hair.
The difficulties on this one compared to older one is insulting. I had difficulties DMD on the older versions, but this one is just too easy.
The key isn't just the difficulty options but the gentle and fully fleshed out progressive difficulty climb. Plus the game actively tells the player about difficulty settings and letting your character progression carry over completely.
This is why Mass Effect also had popular reception with its difficulty settings, but Dragon Age 2 got so much flak even though its Nightmare mode offers some of the best tactical gameplay.
if more games mixed up enemy waves and introduces late-game enemies much earlier on my game collection would be huge but they dont so its small but big ups to DMC for thinking out the box when it comes to enemies now if they could do the same with every game from now on