The lights are on
With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.” Despite this, I wound up beating the new Devil May Cry seven times in two weeks. These playthroughs were in no way connected to work, as I purchased the game myself and continued to play it solely because of how much I was enjoying it. What makes DmC such an outlier when it comes to repeated playthroughs is how it handles different difficulty levels.
Most importantly, everything carries over everywhere. Every red orb you collect, every item you purchase, every new ability you unlock, and every collectible you find is reflected in each of the seven difficulty levels from Human (easy) to Hell and Hell.
Let’s take a look at how the difficulty breakdown goes:
With such varied difficulty levels, it’s fun to plot out your course through the game. My suggestion is starting with Nephilim. It’s difficult enough to capture the traditional Devil May Cry feel, as Devil Hunter mode tends to be a bit too easy. If things get too hard on Nephilim, farming orbs and abilities is as easy as a quick downgrade to Human or Devil Hunter. Going back to Nephilim with an improved Dante is frequently all it takes to succeed where you previously failed.
Stockpiling orbs isn’t the only reason to revert to an easier difficulty level. Many Lost Souls, hidden keys, and secret areas are only accessible once you receive abilities from later in the game. Because of that, it’s not important to focus on finding them all on your first go-round. Finding all of them and getting the SSS ranking on each level is impossible on this initial run. Beat the game once, and then bump it down to Human for a collection run.
If you’ve done your initial run and the collection run, you’ve probably played enough and upgraded Dante enough to tackle the harder unlockable difficulties. Son of Sparda and Dante Must Die are no cakewalk at any level, but the experience and new combos that you’ve gained in the past will be of great help.
One of the best things about these difficulty levels is that many of them change the overall play experience. Dante Must Die isn’t a gimmicky mode, it’s just really hard. That’s why it’s so fun to go from that to Heaven and Hell, a gimmick mode that lets you fly through with guns blazing. Sure, Dante dies in one hit, but it’s still awesome to jump into the air and use your pistols to clear a room in a matter of seconds.
I didn’t feel like I played the same game seven times. My initial playthrough allowed me to experience the story and learn the mechanics for the first time. My second was like a giant Easter egg hunt, scouring each level for hidden goodies. My third was a challenging unlockable mode. After levelling Dante up all the way, I had a completely different experience when I got SSS rankings on every stage in Nephilim. Dante Must Die offers a feeling of triumph, while Heaven and Hell offers insane, gimmicky fun. By the time you finish the crazy-hard Hell and Hell mode, you feel like you just finished several completely different experiences with the same title.
Instead of simply making Dante weaker or his enemies more difficult, Devil May Cry does a great job of giving incentive for multiple playthroughs. If it handled difficulty like most games, I would have been done after seeing the credits once or twice. Because of how well Ninja Theory structured the difficulty system, I found myself having seven very different, yet still very enjoyable experiences.
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i'm slowly getting through Son of Sparda i really want to play on Heaven and Hell mode it sounds easier than Dante Must Die
This game is the ***....I have done everything in the game except SSS on Nephilim difficulty, which I am currently working on...Great game, Ninja Theory did this series a favor!
I couldn't agree with you more Dan!
Oh for the love of- the previous games had this as well!
heaven and hell mode seems fun! and challenging though.
Game is so awesome. Combat is smooth as silk.
I don't think I'll ever be good enough at this game to beat the hell and hell difficulty. Just sounds impossible. But the heaven and hell difficulty does sound fun. I'm going through my own collection run on human right now after beating it on devil hunter. I never really got into the other devil may cry games because I always found them to be to hard for my liking. But this one nails it. Very enjoyable game. But someone needs to tell Dante to work on trash talking skills.
still I was surprised to see that I played 59 hours on DMC4 and only 17 hours on DMC... I'll probably give it anoter run through on SOS difficulty...when I finish Ni no Kuni an if I'm not too into Rayman legends or bioshock. Oh well it's a too good year... almost too much of great games.
i feel like dante must die was really easy in dmc 4
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Man I hope NT sticks with this and make another 1. This game is so good. Much better story telling than the previous dmc games. I am a long time fan of the games, but the past ones were just really scattered. This one nailed it.
Well done.
Man, that is awesome.