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Disney Infinity’s Extra Content Is On Disc, And It's No Big Deal

I was poking around online this morning when I saw this story. The gist of it is that Disney Infinity includes all of the game’s upcoming content on the disc, which a Disney rep says might mean that hackers could uncover it ahead of schedule. Considering Infinity’s ultimate goal of timing that content with movie and DVD releases, it could be a problem for Disney if those announcements are blown before they want to make the info public.

Looking at the comments, however, it’s clear that many readers of the story are taking something different away from it. For many gamers, the idea of blocking off content that’s already on a game’s disc is unpalatable – or something that’s unprintable. While I can understand the argument against that strategy, I feel that this is one of those instances where it’s a completely sensible approach.

Like Skylanders: Spyro’s Adventure before it, Disney Infinity incorporates collectible figurines into the core gameplay. To regurgitate the typical marketing line, these games are platforms or systems, rather than just games. Because of that, having players download all of the in-game content that accompanies each figure makes absolutely no sense.

When consumers buy Skylanders (or if they grab Disney Infinity when it launches in June), there’s no mistaking that they’re setting themselves up for additional purchases. The figures take up a considerable amount of on-shelf real estate, and the interactive kiosks and packaging make it clear that these figurines are a critical part of the larger experience. Like them or not, they’re the whole point of these things.

Then there’s the user experience. When kids plop these figurines onto the platform or pedestal or whatever is connected to their console, the characters appear in the game in a matter of seconds. Imagine how annoying it would be if that action merely brought up an onscreen prompt that said something to the effect of, “You have unlocked a new character. Press A to exit into the marketplace and download it.” Not only would having to back out of the game to download a file of god-only-knows what size be a tempo-breaking hassle, it would also effectively block out anyone who doesn’t have access to the Internet. It’s hard to believe, but those people do exist.

Disney is saying that it foresees a future where the additional content will indeed be distributed digitally – whether because download speeds will increase to the point where these files are trivially small, or that Internet availability will become even more widespread – but for the time being, I think their approach makes complete sense.

Publishers have undoubtedly made DLC decisions that open them up to criticisms, and some are even rethinking the approach following fan blowback. In the case of games like Disney Infinity and Skylanders, I can’t help but think that level of outrage is misplaced. Save it for when it’s warranted – there are plenty of times to do that. 

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Comments
  • Intriguing.

  • After reading this, I have to say I agree with you. That's actually one the reasons I hate day one dlc and preorder bonuses. When I buy a game I just want to put a disc and start playing but nowadays I have to insert like 5 different codes to download dlc packs and while some of these are small, there have been instances where it takes quite a bulk, like in Dragon Age Origins. So I can see how they would add this content on-disc to optimize gampeplay, especiall when th product is aimed towards a very impatient crowd.
  • hmmm makes sense I guess.

  • I can accept this.

  • On-disc DLC for games that should be standalone experiences is one thing, but like Jeff says these games are purchased with the understanding that you will have to buy extra figurines anyway. While I hate the whole Skylanders/Disney Infinity business model in the first place, this does make sense. I was really excited about the idea of Disney Infinity until I found out they'd be adopting the figurines strategy, and now I couldn't care less; I don't have the kind of disposable income that games like this require. I think the real fan blowback should be on that aspect of the product.
  • no it isn't right. the fact is it's still on the disc. you are paying 30 bucks for 3 figures that cost less then 5 bucks to make just to upload info that you already paid for. i'm not buying any of that. it's wrong when capcom did it, and it's even more wrong when the second riches company in the world does it. and yet again it's the gamer that gets the short end of the stick, and is told they are better off with it. it's like disney is smacking you in the face and saying "hey, you'll love eating these bones; believe me you don't want this steak.
  • Most Pokémon games had on-cartridge content that was blocked from gamers; such as one-time promotional items and Pokémon. Even as far back as Red/Blue with Mew. So, I'm interested, when did gamers get so adamant about hidden on disk content? Maybe they didn't know the industry had really been doing this for some time, for even up to as long as two decades by now.

    I've blogged about this before here, on disk content isn't that bad (yes, I am a gamer). Internet connectivity is a good reason. Also, some content can be built up of assets from unlocked content, so it may just turn out that it isn't 'special' content (but that's not always the case). You also don't purchase the content on the disk, just merely the rights to use it the way they see fit, even if it means they block access to something until you purchase it later. (The disk is no more a transport medium than the internet). Finally, they assumed you weren't supposed to know of it's existence. :P

    What I like about Disney Infinity is that they make no illusions of the hidden on-disk content. I like how they make creative use of the space. At least they honestly tell gamers what they are going to get.
  • Makes sense. I guess gamers haven't realized that technology speed simply hasn't caught up with their thoughts on DLC. The simple answer to solving this conundrum is to change the terminology. Instead of downloadable content change it to unlockable content or ULC. Problem solved.
  • On disc dlc is never ok. Not in this case or any other case. Sorry Jeff, I highly dissagree with you.
  • It all makes sense, kind of. I know Disney won't do anything really annoying so I'm OK with it.
  • WOW - there goes another media outlet trying to help justify an unjust - who woulda thunk it? If people have become so sheep enough to even contemplate listening to this - there is no future for our favorite past time to have a voice of its own. If we have to allow the media (who Im sure are getting SOMETHING out of their "unbiased" opinions) to tell us how good or certainly bad this type of business practice really is, then we deserve what happens next to us (the fan or consumer)in gaming.
  • This makes a lot of sense. Especially if they coincide with movie release dates, even if you take out the whole figurine aspect of it then it still makes sense in my opinion. I actually appreciate this article. Even with the figurines, I can still see it. My kid loves Cars. If there's a Mater figure, she'd be all over it. If she took it to go play at other people's houses, and they didn't have the internet, or they had to download it or whatever I'm sure it would be frustrating for all parties.
  • Makes sense, I'm fine with this

  • Well, it makes sense in THAT case. Just not the cases where it's on disk, and they charge you DLC. I hate when Capcom does that.
  • Not even gunna think about buying it.

  • In this case, I also agree. As a parent I don't allow my kids to play games online, a stance many parents of younger kids take. Being a Disney game, kids are going to be their target audience, and obviously they want to be accessible to as many kids as possible. So, having access to content without downloading it makes sense to me for this game.
  • I think what I find most hilarious is that so many other technology and software companies already do this practice of locking people out of their content until they buy an additional encryption key (Protools, for instance), but the moment game companies try to do it, it's immediately evil.

  • most of the time i'd say anything on the disc already should be yours with no extra charge ( points to capcom is it if i recall dlc)but this is figurine  thingys er whatever , it does make sense to have it on disc already its not like you don't know you need to pay for the action figures er whatever to play with them ... i mean think about it :/

  • I really think this is acceptable. In most cases it's really a dirty tactic, but here, it's all about collecting the figures and using the characters you've collected. Now, if the game requires you to have a LOT of characters to have more than a couple of mini-games, that's a different issue. But as an initial reaction, I think it's nothing to overreact to until launch when we really find out how much you can really do with just the base game.
  • Just so I can continue our "discussion" since we reached the 20 reply max.

    @schmahadle
    Your example doesn't make any sense. There have always been games that go above and beyond just as there have always been games that under deliver. Its been that way since the industry started. What's the standard day one release price today for most games, regardless of the amount of content? $60

    You're the one who gets to decide which game to spend your money on. Like I said, if the game isn't lacking out of the box and still feels like a complete game then I'm fine with putting my money down for it.
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