The lights are on
When Jason Rubin joined THQ less than a year ago, he was brought in
to help the company with his years of experience crafting excellent
games with Naughty Dog. Unfortunately, THQ could not be saved, leaving
Rubin and the company with the difficult task of assessing options,
filing for bankruptcy, and ultimately selling off the company's assets.
In a candid interview, Rubin talks about his stewardship of the company
and his firm belief that gamers will be blown away by some of the great
titles THQ had waiting in the wings.
Game Informer: When you joined THQ, the company was in trouble. What did you set out to accomplish?Rubin:
When I joined THQ at the end of May, 2012, the company was finishing a
massive downsizing. The company had pared itself down to just the most
talented teams and profitable assets after being in a largely
unprofitable kids and license business for many years. Additionally,
uDraw and the cancelled MMO had created massive losses.
And the teams and project that remained had challenges as well. The
teams were incredibly talented, but almost all of them had faced
roadblocks that were impacting the quality of the games.
Remembering the way that Sony Computer Entertainment had created a
supportive, nurturing relationship with Naughty Dog, and the way that
relationship had led (and still leads!) to great titles, I set out to
fix the problems I saw.
The good news is that the projects were fixable. Good developers in
good environments make good games. I believe that even though only seven
months have passed, the decisions I made had a material impact on the
quality of the resulting titles.
And for the record, I am only claiming that I cleaned up the process,
not responsibility for the design or content. For that, the teams
deserve all of the credit.
All of the titles in the portfolio now have the potential to be the
great games they should have been. And now that the THQ auction is over,
I can also say that the majority of them have found homes and will
ultimately reach their intended audience, the core gamer.
Unfortunately, the financial bottom dropped out on THQ before we got
to see the fruits of our labor, and I spent the rest of my time at THQ
trying to fix non-game issues.
To be clear, I am not claiming that everything I did was successful
or that my time at THQ was without failings. I failed to find Vigil a
home. Having just finished a product, Vigil was farthest from release of
their next game, and we were not able to garner any interest from
buyers, despite a herculean effort. Additionally, they were working on a
new IP, which meant even more risk for a buyer.
And of course, unfortunately THQ’s non-development personnel are out
of work as of the end of this week; this was a casualty of the court’s
decision to allow piecemeal sale of assets.
As I type this, I cannot think of anything that I could have done to
change the outcome. But I can tell you that I will spend a lot of
sleepless nights thinking about what I could have changed. Even if I
can’t figure out what I could have changed, I accept those results as
failure. I am not dodging that responsibility.
And I would encourage the press, before they judge anybody at THQ, or
the process, to reach out to a number of employees and ask them if what
I have said above is true. I believe they will corroborate my views.
you think mid-sized publishers/developers like THQ can survive in an
industry that's filled with large-size companies like EA on one hand and
indies on the other?That is a great question, and one I spent a lot of time working on answering.
I believe that in the near future, digital distribution and alternate
business models will bring a greater percentage of dollars spent on
games back to the publisher/developer. Based on that change, in a few
years, a THQ would be able to survive, and larger publishers will be
even more profitable. But the next few years of transition are going to
be incredibly challenging for all AAA game companies.
Clearlake was to provide the capital to bridge THQ to that
eventuality. Time will tell if I am right, but unfortunately I will not
be able to prove the idea with THQ.
You went into a troubled situation at THQ. At what point did you know the writing was on the wall?I
had a gut feeling within a couple of weeks of starting that the company
was worse off than I had believed and was heading for some major
change. It wasn’t until much later that the books actually showed that
my intuition was right.
However, the team at THQ are fighters, and through fixing product,
turning to fixing finances, raising money, finding a partner in
Clearlake, and filing for Chapter 11, I always believed that THQ would
The first time I thought that there was a material chance that it
would not work out was on January 4 when the plan with Clearlake was
delayed by two weeks and the court allowed bidding on individual assets.
From that point on, it was anybody’s guess what would happen.
Did THQ's financial problems affect any of the games in development?Until
the filing for Chapter 11, I do not think that the financial situation
materially impacted the titles. Certainly all of the articles headlined
with the THQ logo and the downward stock graph weren’t helping morale,
but I think it was mismanagement, not financial restrictions, that
impacted the teams and products before I started at THQ.
I think the best way to gauge the six months between when I started
and the filing is to ask the teams how things were going. Their emails
seem to indicate that things were going well.
After the filing, which was only about a month ago, things got
difficult, but THQ still had a low attrition rate, and I think employees
were excited about the Clearlake future.
After the uncertainty created by the courts decision on January 4,
the stress level went way up as the uncertainty of an outcome crept in.
We’ll know the impact after the teams settle into their new homes.
obviously saw all the products while they were in development. Which
ones do you have the most hope for and think can thrive in their new
homes? Which ones do you think will still need more work to see their
potential?I did more than see the products while they were in
development. I played them, worked on them, and talked with the teams
about their future. I think the slate has a huge potential, and I look
forward to seeing the titles reach the market.
Asking me which title is my favorite is like asking a father to name
his favorite child. And of course I can’t comment on the new owners.
But I will say this: The price that the teams and products “went for”
at auction seem to me to have no bearing on the underlying value. If
someone tries to judge the quality of the products by the price paid for
them they are doing themselves no favor.
The best example of this is Vigil’s title, codenamed Crawler. When
the teams got together recently to show each other their titles, Crawler
dropped the most jaws. It is a fantastic idea, and truly unique. The
fact that nobody bid for the team and title is a travesty. It makes no
sense to me. If I weren’t barred from bidding as an insider, I would
have been there with my checkbook. I’m sure that’s little consolation to
the team, but that’s a fact.
happens to THQ's back catalog – especially for franchises that THQ once
owned, but weren't sold off? What happens to properties like Darksiders
and Red Faction?There will be a separate process to sell off the back catalog and IP. That process will take place in the coming weeks.
What are you going to do next?My
focus right now is helping the THQ employees who are out of work find
jobs. I am lucky enough that this process doesn’t negatively impact my
family. That is not true for hundreds of people.
It would be selfish to think about myself right now.
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
Jason Rubin is a great game designer, and a heckuva guy in general. I would've been honored to work under him, even as the company was going down.
I sincerely hope that he, and the other CEO-type guy Brian Farrelly, help find a home for Vigil and Darksiders (and this Crawler thing, apparently). Other publishers are stupid for not picking them up; really, it's infuriating. I'm happy with most of what went down, and where some of these franchises ended up, but it's really, really sad that no one bid on Vigil. There's so many that could use them, and the Darksiders IP - Warner Bros., Eidos/Square, Nintendo, etc. Morons, all of 'em.
At this time, I really hope Mr. Rubin is seriously talking to the guys at Platinum interested in the IP and extending some jobs to the guys at Vigil. I know those were just tweets, and that's hardly something to get your hopes up... but then again, when 38 Studios was shutting down, Epic sent some tweets towards Big Huge Games. Now, we have Epic Baltimore. Vigil deserves a happy ending. In the coming weeks, nothing would be more exciting than to hear Platinum picking up the Darksiders IP and the studio, and perhaps renaming them "Platinum Games: Austin" or something. They're one of the best developers in the world right now, let alone Japan - this could be a great way for them to expand, push into the western and international markets, and pick up another well received IP (by gamers and critics). I'm crossing my fingers that Vigil gets a happy ending at the end of all this, and that Platinum gets a new studio on the cheap....
The THQ situation is very depressing news. If I had the money I would purchase Vigil games. I know that isnt saying much but it is true.
I dont know if it works like this, but someone should start a kickstarter to buy Vigil games. Now wouldnt that be interesting.
As long as Metro last light comes out in march, and makes it out on time, anything else would be total loss for gamers.
one of the greats has fallen and i hate it.
This whole ordeal has been unpleasant to even read in the news personally, especially for the people at Vigil, who I am greatly sad for. But this interview makes Rubin sound like such an honest and caring individual, and certainly a great boss, someone I wish was at the head of a major publishing house. The man knows what its like to be a hard working developer, and has experience with Sony, who many say is one of the most comfortable publishing partners to work with. So if Ruben was in such a place I'm certain he would steer a company that cultivates the creativity and personality of its devs while constantly putting them in a comfortable environment to create some truly stunning games.
Sad that is.... they will be missed.
There is nothing bad to say about this man! It was sad to seem him go when he did back in the day, and I had amazing hope for him to pull through for THQ when he came back into the industry. This interview just proves what a class act he really is!
Now that is a LEADER. Would that others could take his perspective on things.
He seems like a good man, glad to hear he at least tried to prevent this whole thing.
I hope their projects survive and live on the legacy of THQ...
Great interview, he sounds like a good guy and hopefully someone else gives him a chance to run a company . Sounds like there will be some interesting titles. coming out. Hopefully all the employees there can land good jobs somewhere else in the industry .,.
Rubin is a class act. I too am shocked that Vigil didn't get picked up. I thought they did a damn find job with the Darksiders franchise. I pray they get picked up by a capable publisher.
Wow, Jason Rubin seems like a genuinely great guy.
Sad times; I hope the employees find good jobs to go to, and the IP's get picked up and given a good chance.