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Giving NRA: Practice Range A Shot

Much ado has been made over the recently released mobile game NRA: Practice Range. Some view it as hypocritical for the organization after it partially blamed video game violence for the recent shootings at Sandy Hook elementary school. Others defend it as an educational tool that promotes responsible gun ownership. Does either argument have merit? We decided to test the game to find out.

What Is It?
NRA: Practice Range is a free app available on iPhones and iPads by developer Medl Mobile. Its description claims that it is an official NRA licensed product, though the NRA's website makes no mention of the app. Initially, Apple rated the game as being suitable for ages 4+, but has since changed the rating to 12+, and has labeled the game as having "Frequent/Intense Violence."

The game offers three play modes: Indoor Range, Outdoor Range, and Skeet Shoot. Each mode offers three difficulties (Shakey, Hot Shot, and Dead Eye), which affect the number of targets that appear and their movement speed.

Each game mode focuses on a different weapon type: Indoor Range features handguns, Outdoor Range features rifles, and Skeet Shoot features shotguns. The first gun in each mode is free; other firearms are available for 99 cents each, and tapping on one brings up a confirmation message for the purchase. A player could spend nine dollars in total on the game.

Each round lasts for one minute, and players are awarded for hitting targets (no distinction is made for a bullseye) and penalized for misses. Online leaderboards are available via Game Center.

Is It Educational?
A little. The loading screen displays gun safety tips and facts about the NRA, which players can scroll through. These include basic gun safety rules like "Always keep the gun pointed in a safe direction," "Use only the correct ammunition for your gun," and "Always keep your finger off the trigger until ready to shoot." There are only about a dozen messages in total, which the game cycles through randomly.

The main menu also contains an "NRA Info" button, which provides a variety of links to the NRA website covering gun training, news, and information pertaining to gun laws. Ultimately, NRA: Practice Range doesn't teach players a whole lot about guns, and some aspects such as the reloading of shotguns and the depiction of skeet shooting are not very realistic. The fact that you have to buy the majority of the game's weapons makes it feel less like an educational tool and more like a commercial product.

Is It Hypocritical?
No. NRA: Practice Range does not glorify violence, or really guns for that matter. The closest it comes to depicting violence are some vaguely human-shaped targets in the Indoor Range mode (pictured above), which have red targets denoting the chest and head areas. This clearly isn't the type of gaming experience the NRA condemned in the aftermath of the shooting in Connecticut, and the game depicts guns being used responsibly and in a non-violent matter (some argue that the act of firing a weapon is always violent, but that's a different discussion entirely).

Others have criticized the timing of the game's release, but it's not clear whether the NRA had any control over when Apple chose to make the game available on the App Store, and if the game is meant to promote responsible gun use, then maybe the timing isn't all that inappropriate. Either way, no one is blowing a gasket over the release of Devil May Cry this week. I don't see a reason for controversy.

Is It Fun?
Not especially. The gyroscopic controls work well enough (I can't say the same for the analog control scheme that's also available), but NRA: Practice Range is a one-dimensional game. There's no reason to buy the extra guns, and most gamers will probably lose interest after a few rounds. If you're a parent looking to engage your child in a discussion about gun safety, however, it may provide an easy entry point to the conversation.

Final Thoughts:
The NRA has been harshly criticized over the past few weeks. The organization's condemnation of violent video games and movies has been decried as an attempt to avoid a discussion about gun control, and its proposals to put armed guards in every school and create a database of the mentally ill have been dismissed by some as unrealistic. If there's one thing everyone should be able to agree on, however, it's that more and better gun safety education is a good thing. While NRA: Practice Range doesn't completely accomplish that goal, I would call it a step in the right direction; summarily condemning it only serves to shut down an opportunity for a conversation about gun violence that we as responsible adults should be eager to have. 

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Comments
  • This is a perfect example of how this article should have been done in the first place.
  • Mad props to you for doing this, Jeff. Is it wrong for the NRA to blame violent games? Yes. Is this game hypocritical? Not in the least.
  • This piece of crap wouldn't have even been news had it not been from that stupid lobbyist group's pandering.
  • No Android or Wp7/8? Never mind I don't even want this game. I hope these issues get settled once and for all so we don't have to debate what has been debated countless times before...
  • Excellent, unbiased article. Thank you, Jeff. While I often disagree with the NRA, I do agree that teaching responsible gun ownership is important. I think it's utter horse hockey, however, that the NRA (as well as the government, and the media, and many otherwise intelligent people), blame games for violence. I would like to note that the NRA's leadership skews far more extreme than the average member. Most (not all) NRA members are normal people who happen to own guns. Every NRA member I know supports REASONABLE limits on gun ownership--such as mental health checks before purchase. Oh, and FYI, I'm not a member. I'm far too cheap to buy a membership. My money's better spent on games.
  • People. What was the NRA's argument? That video game violence can lead to real life violence. This game is about TARGET SHOOTING. It is not about killing any sentient creature. Target shooting, for those not familiar, is a way to practice weapon accuracy. How is this hypocrisy? It is not. In fact, this game supports the NRA's belief that mental changes that occur while playing games translates to real life. If you play a target shooting game, then (according to the NRA) you will be a better target shooter in real life. And one of the primary reasons that people are in the NRA is because they enjoy the art of target shooting and/or collecting weapons.

    I realize that all of us video game people are eager to tear the hearts out of anyone who idiotically spouts out unsupported relations between video games and real life, but we could all try to use logic and common sense once in a while, since that is what we are claiming our opponents do not have.

    And it is unfortunate the game journalists are eager to make these articles in the first place.
  • More proof of Dan's stupidity.....
  • I'm glad this article was written. Nice work, Jeff. Wait.. "creating a database of the mentally ill"? News to me. I don't know how I feel about that. I'm leaning towards not liking it.
  • +1, Jeff. +1.
  • Bravo, Jeff. Excellent article.

  • Thank you for an unbiased take on a controversial subject.
  • Thanks for the balanced article. Do I agree with everything the NRA does? No, they are way off in blaming video games. Hopefully they can learn from this and get some new blood in their leadership.
  • I'd totally get it if they replaced the targets with Wayne LaPierre.
  • I feel like, seeing as there is really no particular violence in it, it shouldn't be hypocritical- although some might see it that way at first glance merely because of gun content. However, this is the NRA of course, so guns are to be expected.

  • Good article. Though I must point out, the question of whether or not it is "hypocritical" is due in no small part to the way that this very website, and writers for the magazine, have attempted to craft the narrative of it as being as such. So in regards to that, it is refreshing to see a much more level, mature, and quality article on this product and the surrounding controversy. It is just a shame that this is not how this particular article, game, and overall issue has been treated from the start. Especially considering that not every subscriber to the magazine or member of the website shares the political views as were being advocated by Game Informer Online and some writers of Game Informer Magazine; and if the comments sections are any indication, that is a fairly large portion of readership and community members.
  • Way to cover all your bases GI. Nice recovery and you stuck the landing! LOL.
  • And then the whole world laughs at how stupid Dan is. See, you should actually take a look at a product before condemning it... like My Little Pony, or in Dan's case, anime.
  • So, gameinformer is bipolar? Interesting.
  • Very nice article, Hang Time. :)

  • Good coverage of the issue here, Jeff. Regardless, it still looks like the NRA's gonna make their point across about violent video-games by just giving us a crappy game experience (lol). It certainly doesn't look fun at all.

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