The lights are on
When you’re playing a game you get achievements and trophies for (mostly) the good things you do. But sometimes we all do things we’re not proud of. Sometimes we do it just to survive during the heat of the moment, while others are more ingrained habits. Or – let’s face it – we’re probably just not that good at games.
Saving Like It’s Going Out of Style
You save every chance you get, constantly living in fear of an untimely death or the threat of a faulty or ill-timed checkpoint. While your paranoia might not be entirely unfounded, you should try enjoying the game itself instead of just its pause menu.
The Redux Times Deux
What do you do with all those saves? You use them, of course, to unscrupulously right all of your wrongs. Many games offer multiple endings, but you truly bend the game to your will by using saves to re-do certain decisions after you’ve already seen the outcome. Time travel is a privilege, not a right.
My personal vice is the accidental power outage. Let’s say – strictly for the sake of illustration – you’re playing a sports title that punishes mid-game quitting with a forfeit. It’s times like this that it’s particularly unfortunate when the main power button is accidently pushed, taking me out of the game without a loss. Or my dignity.
Death Becomes You
Many games can tell when you’re not good at them, and after you die a pre-determined number of times, they’ll give you the option to change the difficulty. My personal favorite is in Punch Out!! on the Wii. After you loose 100 matches in the single-player mode, the game gives you headgear to give you more protection from punches. While playing it, I may have started to intentionally lose around the 60th knockout.
A coward’s sense of survival is particularly strong, and when the going gets tough, the not-so-tough get running. Sometimes the best way through a particular level is to simply high-tail it and bypass the danger. This works particularly well when a game lets you trigger a cutscene and continue on after it like nothing happened.
The good news regarding the fact that most games don't include full manuals anymore is that nobody was reading them anyway. Of course, when you don’t read the instruction manual and/or skip all the tutorials, you often don’t know all the game’s controls. This isn’t your fault (no, not at all), so you’re left to stumble your way through the game using the same two attacks, cheesing bosses, and not availing yourself of all the game has to offer.
This Isn’t A Movie
If you wanted a good story you’d read a book, right? You think cutscenes just get in the way of the action, so you skip past them and simply cut to the chase, missing out on good storytelling and all that other needless junk.
I’ll never understand playing games you don’t like simply for the achievements or trophies. That has to be a shameful practice in and of itself.
Have some other examples? Please share them in the comments section below – and be honest!
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
I'm guilty of time bending, but thats about it...
I have lost my dignity with the "accidental" power outage many times. Usually out of frustration. Or fear, when it comes to Slender.
I'm only guilty of constantly saving, but I don't feel ashamed. The save option is there for a reason... >_> I usually start saving a lot when I'm grinding for levels or gear or whatever; the game glitching or power going out and losing all that time would make me incredibly angry. One thing that I have a problem with is the attitude I have toward items--especially healing items. I get frustrated when I have to use them for some reason. I hate "wasting" them, even though I might actually need them for a hard fight. *sigh*
The Redux Times Deux I've never really committed, because I enjoy replaying games that supply replay-ability. And, I don't think I've ever skipped a cutscene on a first playthrough. If it's a somewhat story-driven game, and you skip it all, what's the point of playing that game?
I probably saved on every screen playing Metal Gear 1 & 2. I'm also shamed to admit to using a glitch on Skyrim. Since I'm rarely every plugged up to the internet, I didn't download the patch that stopped you from using the demon book to keep leveling up.
I make lots of frequent saves. Always have, always will.
I frequently save games because I live in a business district where a lot of power is being sucked out of the system. Due to the high level of usage, we regularly lose power a few times a month. It is extremely frustrating, and I've lost game progress on several occasions because of it. Thus, saving often is a must for my gaming sanity.
actually my paranoid saving started when i had to finish resident evil 2 on the PS1 without a memory card. as soon as i got one i cudnt help the continous saving especially with the erratic power over here in Lagos. p.s. the smithing & enchanting grind in skyrim....guilty as charged!
The chicken run, a gamer's greatest friend during the late nineties and early two thousand. Still holds up pretty well today.
Most shameful for me was Braid, I watched YouTube for just about every level, didn't even try to figure it out on my own.
In Fallout 3 and New Vegas, I obsessively hoard items I feel I might use. Never to use them for the rest of the game. Most action rpg's I guess, now that I think about it.
Sometimes if a game gets too hard I find the AI movement pattern and lure them to a specific area, example the edge of the map in the forest on Dark Souls, yeah I killed those dudes for like weeks just straight power-leveling my guy so I could 1 hand huge swords lol. I also save prior to ANY big battle in Pokemon as I will not allow myself to lose one, I mean I quit everytime before I lose so HEY IT COUNTS! Don't judge me man.
I would agree with the whole saving like it's going out of style thing but with games like elder scrolls or fallout where a game killing glitch could be lurking around any corner, suplanting 2 to 3 hours of progress or worse a glitch which robs you of something and you don't know it until waaaaay after the fact, make it an evil we must live with.