The lights are on
When you’re playing a game you get achievements and trophies for (mostly) the good things you do. But sometimes we all do things we’re not proud of. Sometimes we do it just to survive during the heat of the moment, while others are more ingrained habits. Or – let’s face it – we’re probably just not that good at games.
Saving Like It’s Going Out of Style
You save every chance you get, constantly living in fear of an untimely death or the threat of a faulty or ill-timed checkpoint. While your paranoia might not be entirely unfounded, you should try enjoying the game itself instead of just its pause menu.
The Redux Times Deux
What do you do with all those saves? You use them, of course, to unscrupulously right all of your wrongs. Many games offer multiple endings, but you truly bend the game to your will by using saves to re-do certain decisions after you’ve already seen the outcome. Time travel is a privilege, not a right.
My personal vice is the accidental power outage. Let’s say – strictly for the sake of illustration – you’re playing a sports title that punishes mid-game quitting with a forfeit. It’s times like this that it’s particularly unfortunate when the main power button is accidently pushed, taking me out of the game without a loss. Or my dignity.
Death Becomes You
Many games can tell when you’re not good at them, and after you die a pre-determined number of times, they’ll give you the option to change the difficulty. My personal favorite is in Punch Out!! on the Wii. After you loose 100 matches in the single-player mode, the game gives you headgear to give you more protection from punches. While playing it, I may have started to intentionally lose around the 60th knockout.
A coward’s sense of survival is particularly strong, and when the going gets tough, the not-so-tough get running. Sometimes the best way through a particular level is to simply high-tail it and bypass the danger. This works particularly well when a game lets you trigger a cutscene and continue on after it like nothing happened.
The good news regarding the fact that most games don't include full manuals anymore is that nobody was reading them anyway. Of course, when you don’t read the instruction manual and/or skip all the tutorials, you often don’t know all the game’s controls. This isn’t your fault (no, not at all), so you’re left to stumble your way through the game using the same two attacks, cheesing bosses, and not availing yourself of all the game has to offer.
This Isn’t A Movie
If you wanted a good story you’d read a book, right? You think cutscenes just get in the way of the action, so you skip past them and simply cut to the chase, missing out on good storytelling and all that other needless junk.
I’ll never understand playing games you don’t like simply for the achievements or trophies. That has to be a shameful practice in and of itself.
Have some other examples? Please share them in the comments section below – and be honest!
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
I remember when I was a kid (this was probably in the 90s), a friend of mine had a PC game that happened to include a poker game against an NPC. He saved before the game, then lost and reloaded the save. After he did this about 3 times he was greeted with a screen on the NPC telling him that he was cheating by reloading the old save and then he refused to play the game of poker. It wasn't a critical part of the game, it was just a side-quest, but I thought it was brilliant that the game could detect the behavior and react to it.
I go into Creative mode in Minecraft so much its sad. Also, GOD MODE!
Cant wait to be Buff
Joining a friends game who is a very high level to trade items/gear and scam XP from their kills
When my friends and I used to play super smash bros, he would always change it to time, get the first kill, kill himself to reset his percentage, and then run away for the remaining minute
I really identify with the wasting time habit. After reading an earlier article in Game Informer about letting go of completionism (if that is a real word) I have done the same. Especially with all the free games on Playstation Plus I found myself trying to complete games a 100% which lead to me not even enjoying the games anymore, especially when it are games I didn't enjoy from the start anyway.
So by letting go of that I can focus on my backlog of games (still need to play Bioshock 2, Mass Effect 1,2,3, Borderlands 2, Ratchet and Clank Collection, Jak & Daxter Collection, replay GTA3 and San Andreas)
and enjoy my game time.
PS. writing this I also agree with The Destroyers post about buying for the sake of buying which explains the back log.
Does being sadistic w/ the player character count as this? Cause if so, I'm guilty pretty much every time I play a Metal Gear Solid title, and take opportunities to shock Snake (or Raiden, as the case was in MGS2) on the local electrical obstacles.
Grinding exp and or money in RPGs by killing one particular re-spawning enemy or mob over and over again using a fail-safe strategy found on the internet...
Reloading the save file every time you lose a soldier in X-Com...
Getting non-gamer family members to button mash for you because you inexplicably suck at it basically (TP Ganondorf)...
Pressing down all QTE buttons at all times during cutscenes where you know you'll have to press them...
Sometimes in Borderlands 2 if there's a gun stash I don't tell my fellow teammates about it. I know it's totally petty and selfish but I can't help it.
I bought 3 memory cards for the 360 just for Dead Rising. That way I had 4 saves instead of just 1.
Seems like anything is shameful.
The breaking of controllers is my biggest shameful thing. I just broke my thumbstick on my 360 controller over Call of Duty which is shameful in itself.
Just add this controller to the 50+ controllers i have had to replace in my life time. I wouldn't be surprised if its over 100.
Wow, I've done all of these at least once in a game, four of these on Dark Souls.
Buying items because you think they will make you better