The lights are on
This week we take a look at Free Radical Design's TimeSplitter's 2, which boasts many former Rare employees that worked on games like GoldenEye 007 on the N64 among its developers. We were amazed at just how many similarities there are between this goofy game and everyone's favorite N64 FPS when we popped in the PS2 version.
This week it's Andrew Reiner, Dan Ryckert, intern Mike Mahardy, and myself checking out TimeSplitters 2. This episode also marks the departure of Mike, who will be missed (until we forget about him). Stick around to see Reiner put his old-school gaming skills to the test in the second segment.
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I think it was TimeSplitters 2 that was my first multiplayer shooter. The map I played on was confusing as hell, but it was a load of fun. ^_^
sweet! new replayyy this game is great, one of the few games that held my ex girlfriends attention long enough for us to finish it together, then i played it on the hardest mode cause it's so good.. really fun
I wish that commercial had English subtitles...
I think the GC version will always be my favorite for whatever reason...
That was impressive.
Oh, TimeSplitters... So many wonderful memories.
If you want an absurd game to play at a party, TimeSplitters is your best bet. (Even if I was a boring loser and always played Cortez.)
I like that. It was fun video watch. Yes.
Good job Reiner!
wow, that end video. I think it warped my fragile little mind.
Thanks for the excellent Stress Test. Super GnG is one of the hardest games ever. Brought back some wonderful memories. Good work.
You gotta talk to Crytek to get this on XBLA. Free Radical - now Crytek UK (they did the multiplayer suites for Crysis 2 and 3, and are doing Homefront 2 with KAOS for THQ currently) - always held onto the Timesplitters IP. Which is why Eidos and Electronics Arts have published entries in the past - no publisher owns it. Free Radical was also working on Timesplitters 4 for Wii at some point - you can see models and other art assets for it on unseeen64. Going to Square Enix nowadays wouldn't do squat; you gotta convince Crytek to do it.
That being said, they have said previously that they're gonna move towards Free-to-play in the future (stuff like Warface). I don't think it's unrealistic to assume that they'll resurrect Timesplitters as a F2P title in the future. Instead of surviving on hat-based microtransactions, it's easy to see how they could just sell new skins for $0.99 each, y'know? I'm pretty sure we'll see a new Timesplitters for downloadable networks in the next three years or so...
Man, that stress test is only stressful to us viewers watching at home. I must've been six when I played Super GnG, and I hated it because - let's be honest, it ain't fun in the slightest (but it did give us the much better Gargoyle's Quest/Demon's Crest and Maximo series, so all is forgiven). But even six year old me could get through that level. I can't believe some of the stuff you guys were missing - basic stuff like not using the double jump more. And of course, stuff like missing the Green armors or powerups for your weapons (the dagger is garbage; I have no idea why you like it so much). Frustrating.
Don't play those games again. It's brutal to watch you guys sputter and fumble through ONE STAGE. You should be able to get at least four or stages in, but you're so tepid. If you're "grinding" through stages in a GnG game, you're playing it way wrong.
That was depressing to watch. Not about the game, mind you, because the game's still awesome. But, rather the fact that the developers still don't want to make a current gen Timesplitters :(.
Woo! Go Reiner! I was on the edge of my seat the whole time.