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Editorial: The Happy Enigma Of Kojima's Phantom Pain

I don’t exactly know what Kojima’s The Phantom Pain is, but I love it because it’s pure Kojima.

When The Phantom Pain was announced at the VGAs recently, it didn’t take long for people to theorize that Kojima’s latest game was actually a Metal Gear game (either Metal Gear Solid: Ground Zeroes or Metal Gear Solid V). I believe this speculation, but who knows if The Phantom Pain is actually a new Metal Gear game, some sort of game-within-a-game like the jail nightmare sequence in Metal Gear Solid 3: Snake Eater, or simply an elaborate marketing campaign.

While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because although it’s indulgent, it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.

In the Metal Gear franchise and in Konami’s marketing of those games, Kojima has consistently reveled in exhibiting his sense of humor, playing on fans’ expectations, breaking down the fourth wall, and in general creating a byzantine story web for the series. The Phantom Pain is clearly in this vein. The fact that it’s loaded with Metal Gear clues proves once again that Kojima lacks subtlety, but it’s all part of the fun.

Apart from being a Metal Gear fan who enjoys simply hearing and thinking more about the franchise – as well as the fact that in this case it’s different than the normal ‘Here’s a new trailer and batch of screenshots’ PR routine – I also think that The Phantom Pain is another exercise of Kojima’s art. 

I personally don’t think video games are art because many of them don’t exhibit the artist’s point of view due to games’ interactive nature. But throughout his games Kojima has consistently enforced his point of view on players – for good or bad – and in turn helped create the oeuvre that is Metal Gear. These days games are so tightly controlled from top to bottom, so it’s nice to see a creator’s vision come through. Just like a regular Metal Gear game, I want to see what twists and turns The Phantom Pain saga has in store and experience what Kojima has in mind.

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Comments
  • This was the ONLY SURPRISE OF THE ENTIRE SHOW.
  • Soooo Solid Snake's journey is still over?
  • I can't wait for this game.

  • Very true.

  • If this is a Metal Gear Solid V trailer, which evidence definitely has me inclined to believe, then does that mean Kojima didn't de-canonize the bit in Metal Gear 2, where Big Boss turned out to have cybernetic apendages?
  • Good point Kato. The teaser just made me love hearing about MGS rumors even more. It's so much more inviting for you to wrap your head around something rather than just seeing it all laid out for you. I'm looking forward to this WAY more than Metal Gear: Rising.
  • I don't know if anyone has mentioned this yet, but "phantom pain", or "phantom limb" is a term used in the medical field when a patient has lost a limb, yet they still feel like the limb is there. They feel as though they can still move it (like wiggling their fingers) and feel pain in the area. People in metaphysical studies attribute this to the "etheric body" still being present, though the physical limb is gone. Some deep stuff. Also, the flying whale was intriguing to say the least...
  • Well said. I almost can't take the belly aching about this trailer seriously, I mean, this is Kojima at his finest. And his stuff, in my opinion, is about as artsy as big budget titles might ever be. More power to him, I say, ego whatever. Merry Christmas!
  • "The fact that it’s loaded with Metal Gear clues proves once again that Kojima lacks subtlety, but it’s all part of the fun." Very true, but the only thing that really made me really think it was Metal Gear related was seeing part of the guy's face. The other things found out just added fuel to the fire and, overall, just got me really excited for the game. ^_^
  • I just hate to think that the "Phantom Pain/MGS V" will most likely be coming out in the next 2 years possibly, but for now im hoping that Ground Zero gets a 2013 release.....hopefully.
  • Gah, now I hate turtles and beaches. Freaking annoying ad.
  • I wonder if this isn't separate from the Metal Gear series but Kojima just threw in those "clues" and made the main character look like Snake to mess with fans.
  • MGS 5 looks great.

  • "I personally don’t think video games are art because many of them don’t exhibit the artist’s point of view due to games’ interactive nature." ???............I didn't know art was such a fragile concept that the mere presence of interactivity completely nullifies it....
  • I like this guy.

  • Kojima's ego? More like Kojima's genius.

    Without dudes like him, we'd be stuck with a bunch of COD formula games trying to milk every last cent from casual gamers while leaving us enthusiasts with a shell of what the former gaming industry used to be. We should thank Hideo for keeping true to his art, when it's so easy to just *pump out another yearly sequel*

    Him teaming up with Platinum games is a beautiful thing (I

    Let's hope Dark Souls II doesn't deviate from the Demon's Souls formula too much either; that would be tragic.
  • Wait... Since when is this Kojima's game???

    I mean OBVIOUSLY it's Kojima and Metal Gear, but has it been confirmed yet? The writer of the article is referring to Phantom Pain as "Kojima's Phantom Pain"

    Did I miss something?

  • I cant wait to see more of this!

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