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Moments: Scoring 10000000

As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score.

For those unfamiliar with 10000000, you play match-three with sliding tiles while a little man runs and fights monsters on the top of the screen. You match swords and staves for offense, shields for defense, and all sorts of other goodies to power yourself up. Getting hit and taking too long to unlock doors and chests pushes you toward the left side of the screen until you eventually get a game over. Running time, successful attacks, matching combos, and more all contribute to your final score for the session. Once you hit the score of 10000000 in a single run, your pixel adventurer is set free.

My early scores were pathetic, but I thought the numbers would keep piling up as I kept trying. Then I realized that the number only updated when you earn a new high score. This made the challenge exponentially more intimidating. Yet, something kept bringing me back. There’s always a new upgrade to unlock, a new challenge to crush, or a new rank to earn. My scores kept rising as my skills improved and my multiplier increased.

After weeks of quick and marathon sessions, I had finally upgraded all my equipment and maxed my stats and rank. The game no longer offered any permanent boosts or handicaps. I had to score 10000000 all on my own. 

Since I didn’t need any more resources, I activated the shield potion (which disables collecting money, stone, etc.) and tried a few runs. I just couldn’t push through. Then I decided to just go for broke and turn on all the score boost potions. Enemies had added defense and stronger attacks and locks were harder to open. But my matching reflexes had sharpened over hours of playtime and I managed to overcome all. Watching that number tick past 10000000 was exhilarating. And that momentum carried forward to a final score of 16034334.

I had crushed this running game and reached the predetermined end in a genre known for being endless.  The victory screen displayed the simple message “You Are Free.” After all I’d been through to get there, I realized that this cheery message had the opposite effect. The fun of 10000000 is in the fight itself. Once you cross the line there’s nothing meaningful left to do (for now, at least). Never before have I wanted to turn my back on the waiting sunset, lock myself back in the cage, and throw away the key.

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Comments
  • Interesting...  I'm still waiting to find a legit Android game.  Would love to find a great turn based strategy or something along those lines.  Everything that I've played is pretty uninspiring so far.  Waiting on a Civilization game for my phone!

  • that was so well written, I never looked at the game in such a light. But then again I hadn't beaten it either lol

  • Nice...

  • I haven't heard about this game until now, so I'll have to check it out.

  • I felt the same way playing the game.  I had lots of fun getting the new upgrades and other objectives completed.  When I did finally get to my escape I felt I left something behind in that dungeon which had been my home for days.  I still haven't gone back to it since there's no option to reset/start over.

  • This game was a blast to play.  Felt some accomplished when I beat it.

  • This is really one one of the best mobile games I've played, and it's great to see it get some recognition. I can't wait until the next update comes out!

  • Still haven't tried this out. I don't play many mobile games. I really should try this one though, sounds fun!
  • This reminds me of how I felt when Lost ended.  Nice article - made me smile.  ^^

  • sounds interesting, to say the least.

  • This was nearly identical to my experience.

    I love that game, but after I beat it I haven't touched it :/

  • Remember the days in school when teachers taught students about numbers? Remember how they said that after every 3rd place of a digit (thousands, hundred thousands, millions, hundred millions etc.) you need a comma (i.e 1,000 or 100,000 etc.). I don't even know what number the title has in it unless I count each zero with my finger! Ah videogames, you have dumbed us down well.

    So... why did people stop using commas in large numbers?

  • Sounds similar to my experience with Theatryhthm Final Fantasy. I've played for hours and hours (about 30), and yet I'm only, according to my rhythmia, a third of the way through the game. I don't think I've ever played such an addicting game :)

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