The lights are on
The Capital Wasteland in Fallout 3 is home to a multitude of characters, secrets, and locations. You’ll be pulled all over the map while completing hundreds of quests. If your mission log somehow gets depleted, heading for a settlement is usually a safe bet should you need more work. One such hub is Rivet City.If you venture into the southeastern corner of radioactive Washington D.C., chances are you’ll see the hulking shell of Fallout 3’s biggest settlement. The city is located in an abandoned aircraft carrier. Following the Great War – the one responsible for the game’s nuclear aftermath – the ship was left to the wastes, inviting any number of survivors into its eroding walls. After occupancy by raiders and mutated creatures, the ship played host to a small group of scientists from the Naval Research Institute, who made use of the ships working hydroponics system to set up a lab. The vessel’s safe location and sturdy shelter attracted a steady stream of settlers following the lab’s initial discovery.Your first foray into the claustrophobic Rivet City can be a little unsettling after having spent so much time in the wide open expanses of the Capital Wasteland. In only a matter of minutes though, the warm welcome from the inhabitants has you conversing and trading with any number of characters. Vera Weatherly offers you a room in her hotel, Seagrave Holmes suggests useful supplies for repairs, and Dr. Madison Li’s face provides an eerie sense of déjà vu. Despite the size of Fallout 3’s landscape, Rivet City becomes a playground of exploration in itself. Wanderers with questionable morals can dive into the dozens of personal dwellings in search of odds and ends – which may or may not belong to them. The more angelic survivors can spend their time aiding characters with miscellaneous quests and personal missions. Head to the science lab and you’ll receive useful information regarding the whereabouts of your father. The main quest will lead you here, but the influx of new content will have you returning time and time again.For all of the attractions of the civilized side of Rivet City, there are just as many dangers in the bow. Separated from the settlement after years of decay, the front end of the ship is less inviting. If you can make it past all of the booby traps and grotesque animals littering the corridors, you’ll meet Horace Pinkerton, a scientist who aided in the vessel’s development into a full-fledged community. He’s a little grumpy, but you would be too if you lived alone in a corroding metal box filled to the brim with radioactive water. The Capital Wasteland is not only fun to explore, but it’s believable too. The most memorable locations are those where we can see just how much life has changed because of nuclear war, and how the survivors have adapted to these changes. Nowhere is this more evident than Rivet City.
Lots of loot there too,plus you can set those two up for a wedding and plant mines everywhere and save them both a ton of effort.
Probably my least favorite location. It was so confusing in there. I even gave up on finding that Vera lady when I heard she was in there. Now Three Dog won't shut up about how I left that kid to die in Grayditch. In fact, the only fun I had in there was when I was doing "You Gotta Shoot 'Em In The Head" and that was just because I knew I would get the T-51b Power Armor.
I loved the atmosphere of Fallout 3, I do think they captured the essence of what made the old games great while infusing their own personality into it. However, I got so burnt out on it - eventually it felt as though I was spending more time moving the aiming reticle to search through tons of junk in every bin in each room than having fun.
I loved Fallout 3. I had it for PS3 in 2008 but never played it until I bought for Xbox 360 in 2010. I played every single quest and played all the quests on the DLC's. Rivet City is the number one place that confused me on where to go and which place is which. Took me at least an hour or two to search the entire place up and down. Also that mission about one of the people the being a robot and not a human was confusing.
Oh yeah, I vaguely remember Rivet City before the game crapped out on me. The contrast is pretty clear once you've gone through the decimated city to come out upon the one peaceful place adrift from the threat of the wastes.
Anyone else ever have fun jumping off the very top of the carrier over and over again just to see how the physics would react when you hit the ground? Ah, good times. Not as fun as jumping off Tenpenny Tower, though.
Rivet city was interesting, but I agree with most people here in that it was extremely difficult to navigate. But I had a ton of fun stealing everything in sight, and the armory on the top floor was an absolute gold mine. I also got a kick out of the kid (whose name I can't remember) with the mom who was a drunk. The ability to convince him to run away, or to goad him into stealing caps or ammo was priceless. The thing I really like about Rivet City was the fact that the tight corridors made it really easy to fight your way out when you go caught stealing something or murdering somebody. A single plasma grenade could take out 30 of the guards. BOOM!
I thought the game itself was just okay, but the art direction surrounding Rivet City as well as the ruined Capitol is absolutely stunning.
One of the greatest games ever