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Places – Rivet City

The Capital Wasteland in Fallout 3 is home to a multitude of characters, secrets, and locations. You’ll be pulled all over the map while completing hundreds of quests. If your mission log somehow gets depleted, heading for a settlement is usually a safe bet should you need more work. One such hub is Rivet City.

If you venture into the southeastern corner of radioactive Washington D.C., chances are you’ll see the hulking shell of Fallout 3’s biggest settlement. The city is located in an abandoned aircraft carrier. Following the Great War – the one responsible for the game’s nuclear aftermath – the ship was left to the wastes, inviting any number of survivors into its eroding walls. After occupancy by raiders and mutated creatures, the ship played host to a small group of scientists from the Naval Research Institute, who made use of the ships working hydroponics system to set up a lab. The vessel’s safe location and sturdy shelter attracted a steady stream of settlers following the lab’s initial discovery.

Your first foray into the claustrophobic Rivet City can be a little unsettling after having spent so much time in the wide open expanses of the Capital Wasteland. In only a matter of minutes though, the warm welcome from the inhabitants has you conversing and trading with any number of characters. Vera Weatherly offers you a room in her hotel, Seagrave Holmes suggests useful supplies for repairs, and Dr. Madison Li’s face provides an eerie sense of déjà vu. 

Despite the size of Fallout 3’s landscape, Rivet City becomes a playground of exploration in itself. Wanderers with questionable morals can dive into the dozens of personal dwellings in search of odds and ends – which may or may not belong to them. The more angelic survivors can spend their time aiding characters with miscellaneous quests and personal missions. Head to the science lab and you’ll receive useful information regarding the whereabouts of your father. The main quest will lead you here, but the influx of new content will have you returning time and time again.

For all of the attractions of the civilized side of Rivet City, there are just as many dangers in the bow. Separated from the settlement after years of decay, the front end of the ship is less inviting. If you can make it past all of the booby traps and grotesque animals littering the corridors, you’ll meet Horace Pinkerton, a scientist who aided in the vessel’s development into a full-fledged community. He’s a little grumpy, but you would be too if you lived alone in a corroding metal box filled to the brim with radioactive water. 

The Capital Wasteland is not only fun to explore, but it’s believable too. The most memorable locations are those where we can see just how much life has changed because of nuclear war, and how the survivors have adapted to these changes. Nowhere is this more evident than Rivet City.

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Comments
  • I love fallout 3, but this was the low point imo. It was boring as hell and impossible to navigate. A case can be made that the rest of the game was like that, but this was easily the worst offender. One of the best parts of fallout 3 were the interesting characters in every location and this place had none :/
  • Rivet City wasn't even remotely interesting same goes with most cities in FO3 with exceptions for Paradise Falls and Underworld. I miss absolutely huge cities like Vault City and New Reno. Still a great addition to series even if it did fall short in some areas.
  • From what I remember from my play through, I couldn't find the switch to enable the bridge so I could cross into the carrier and then I was in and outta there pretty quick haha. But still really cool! #greatmovieconceptrightthere
  • Lots of loot there too,plus you can set those two up for a wedding and plant mines everywhere and save them both a ton of effort.

  • Mod
    I've only just left Rivet City for the Jeffeson Memorial, but I still have much to explore of RC I think. Though the mirelurks belowdeck are a pain! :D
  • Probably my least favorite location. It was so confusing in there. I even gave up on finding that Vera lady when I heard she was in there. Now Three Dog won't shut up about how I left that kid to die in Grayditch. In fact, the only fun I had in there was when I was doing "You Gotta Shoot 'Em In The Head" and that was just because I knew I would get the T-51b Power Armor.

  • There was NOTHING special about Rivet City.
  • Yeah, I kinda have to agree with the others here, Mike. I didn't like this part of the game very much. I thought it was a great idea in concept (albeit a concept stolen from Fallout 2), but in execution it was kind of boring. This is a problem in general with Fallout 3, though -- every subway looks like every other subway, every abandoned factory looks like every other abandoned factory, etc. There were some great parts of this game, but did they have to make a post-apocalyptic world so dull-looking? I mean yes, that's more "realistic". But my urge to explore was blunted by the sameness everywhere. The missions were inventive and the gameplay was fun, but I can't imagine ever going back to the same four basic environments for 100+ hours, ever again. To this day I'm afraid to try New Vegas, for fear of the same issues.
  • I loved the atmosphere of Fallout 3, I do think they captured the essence of what made the old games great while infusing their own personality into it. However, I got so burnt out on it - eventually it felt as though I was spending more time moving the aiming reticle to search through tons of junk in every bin in each room than having fun.

  • I'm surprised Mike chose Rivet Coty over Tenpenny Tower. A tall building standing in the middle of no where, full of guards in combat armor? Heck, even the quests in there are interesting. I still remember what happens when you go the nice diplomatic approach with the "Ghoul problem", making me kill the ghoul on sight for my subsequent playthroughs. IMO Tenpenny Tower > Rivet City.
  • I loved Fallout 3. I had it for PS3 in 2008 but never played it until I bought for Xbox 360 in 2010. I played every single quest and played all the quests on the DLC's. Rivet City is the number one place that confused me on where to go and which place is which. Took me at least an hour or two to search the entire place up and down. Also that mission about one of the people the being a robot and not a human was confusing.

  • Oh yeah, I vaguely remember Rivet City before the game crapped out on me.  The contrast is pretty clear once you've gone through the decimated city to come out upon the one peaceful place adrift from the threat of the wastes.

  • I love this game! It's the reason I'm a gamer, and it tops my favorite games list. Rivet City is awesome, but traveling through DC just to get their can somewhat be a pain. Good thing there are sidequests along the way, though.
  • I'll be the guy who fights the grain and say I agree with GI on this. Rivet City was my freaking home, and it was damn awesome to walk up there, gaping at the huge ship and taking it all in as I crossed. I thought the characters were interesting, and loved the touch where you could actually hitch some folks together and see how a Wasteland wedding pans out. I even stayed there for most of my first playthrough, disregarding my house in Megaton which I didn't much care for. Fallout 3 had a lot of great places, I don't know why folks are saying there was nothing interesting.
  • I still dont think I saw everything in the city still playing the game in fact not a lot though. I loved that place made me think wow some people have a home here how.
  • Rivet city was ok, but nothing too special, although an aircraft carrier city is cool. My biggest issue with Fallout 3 is probably the overall lack of decent cities (Rivet City, Megaton and sort of Tenpenny Tower are about it), and the lack of side quests. Compared to Skyrim and even New Vegas, Fallout 3 runs out of extra things to do very Quickly. I still loved the game, but it's a sad feeling when you run out of extra quests after beating the game.
  • Anyone else ever have fun jumping off the very top of the carrier over and over again just to see how the physics would react when you hit the ground? Ah, good times. Not as fun as jumping off Tenpenny Tower, though.

  • Rivet city was interesting, but I agree with most people here in that it was extremely difficult to navigate. But I had a ton of fun stealing everything in sight, and the armory on the top floor was an absolute gold mine. I also got a kick out of the kid (whose name I can't remember) with the mom who was a drunk. The ability to convince him to run away, or to goad him into stealing caps or ammo was priceless. The thing I really like about Rivet City was the fact that the tight corridors made it really easy to fight your way out when you go caught stealing something or murdering somebody. A single plasma grenade could take out 30 of the guards. BOOM!

  • I thought the game itself was just okay, but the art direction surrounding Rivet City as well as the ruined Capitol is absolutely stunning.

  • One of the greatest games ever

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