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I Want An Akira Video Game


Akira (Amiga/CD32, 1994)

One of my favorite movies and comics of all time is Akira. I got my feet wet with anime like Dragon Ball Z when I was young, but Akira was the first time I realized what the medium was capable of. After watching the movie dozens of times, I pursued the comics, and then watched the movie a dozen more times. Neo-Tokyo is one of my favorite fictional worlds, and the abrasive dynamic between friends Tetsuo and Kaneda has always fascinated me. I don’t know if it would work in a video game, but I would love to see somebody try.

For the uninitiated, Akira tells the complicated story of government experimentation gone terribly wrong, and the lasting effects it has both interpersonally on the citizens of Tokyo and politically across the entire country. The story mostly centers on two teenage orphans, Tetsuo and Kaneda, but there is a huge cast of characters, gangs, factions, government agencies, and telekinetic children who are too powerful for their own good. Tetsuo and Kaneda are members of a violent biker gang in a city frantically trying to rebuild itself, and things only get worse when the government steals Tetsuo and awakens his latent powers. It all gets very violent, very quickly.

Many of the themes and even story elements of Akira have made it into video games, perhaps most notably (and expertly) in Sucker Punch’s Infamous. Both Akira and Infamous open with a mysterious city-racking explosion, which sets the course for the rest of the story. Cole and Tetsuo are both overpowered super heroes with possibly misdirected senses of morality who are trying to figure out their roles both in what happened, and where they belong in their society. Infamous turned about to be a pretty good game.


Akira (Famincom, 1988)

I got another minor taste of Akira in the form of The Lost and The Damned, Grand Theft Auto IV’s first DLC. It shared no themes with Akira whatsoever, but there were a few moments where you rode a bike with a gang in an open city and I thought, “man I wish I was in Neo-Tokyo right now.”

From a gameplay perspective, Neo-Tokyo could be a hugely explorable world with visually distinctive areas separating each section. Neo-Tokyo is broken apart into areas in the midst of being rebuilt, areas completely unaffected by the explosion, and areas completely abandoned and destroyed, ruled by the assorted biker gangs that have found refuge in the few remaining buildings that have not yet collapsed. The first 10 minutes of the film offers a sort of tour through the Blade Runner-esque city showing off many different areas in a short amount of time.

Then there is the consideration of who the player would actually control. I think regardless of what role you could conceivably take on, there could be interesting implications. You could be the severely overpowered Tetsuo and play a violent action game, or you could take on the role of Kaneda and try to tackle a giant any way you can. Even playing as a new character, or one who didn’t receive much exploration in either the film or comic could offer a different perspective on everything that happens.


Akira Psycho Ball (PlayStation2, 2002)

The first issue of the Akira manga was published in 1982, and the feature film released in 1988. The moment to strike on the series’ popularity has long since passed. There were three and a half attempts at a game though, which makes me slightly optimistic. All were exclusive to Japan, and only one released for the Nintendo Famicom, when Japan had Akira fever in 1988. In 1994 there was a game released for the Amiga, and in 2002 an Akira-themed pinball game released for the PlayStation 2. Apparently, the pinball game was the only game that was enjoyable. There was a Super Famicom game in the works that was shown off briefly in 1993, but it was never completed.

I love the idea of a modern Akira video game, but I have little confidence in one ever existing. I will probably never know if it is a world that could actually work in an interactive medium, but that doesn’t mean I can’t secretly wish for one in my head.

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Comments
  • Akira would make an excellent video game. I'm right there with you Kyle on wishing for this. If it were to happen, who would you want to see develop/publish it?
  • Have to agree. Lots of potential for a modern game here. Hell, the bike customization would be a fun game in and of itself.

  • Its been a looooooooooong while since I've seen Akira. Like back when Sci-Fi(Syfy?) Channel had Saturday morning Anime. I'd like to re-watch it if it were to reappear on Netflix. All I remember is bikes, tentacles, ultra-violence, and crisp animation.
  • I loved that movie! I can't quite see it being a game, but if someone will make it I will play it. However, I think a game set in Neo-Tokyo would be just as cool on its own.

  • I want a Death Note game...
  • I think a JRPG styled Dragon Ball game that covers everything from the beginning of Dragon Ball to the end of Dragon Ball Z would be really cool. Leveling up is obvious, fighting moves, bosses and a good story. There has been RPG's tried before, and a few are decent, but never like it could be done.
  • I was always very vocal about making a proper Akira game finally! This franchise just begs for a good game.

  • I would love to see a Vampire Hunter D game also.
  • It exist already. It's called Galarians.

  • i think this is one of those things i wouldn't like regardless of how well it could be done...that being said, the atmosphere, and themes in the comics and movie is really a great place to start for any creative team

  • a million times NO!!!! it could turn out to be a horrible game like fist of the north star, and i would never want to bring up akira in conversation and have someone reply "that crappy game that came out last yet?"
  • TETSUOOOOOO!
  • While an Akira game would be cool, I'd be more psyched for some sort of GTO game. Or better yet, a Serial Experiments Lain reboot.
    Actually- throw all those suggestions out...
    WE NEED A COWBOY FRIGGIN' BEBOP reboot.
  • Don't fret Kyle, your forgetting that probably gonna be terrible American Akira movie adaption! And remember, Rocksteady's Batman came out and was completely seperate from it's movies!

    So there is still hope!

  • Too bad licensed games almost always suck...
  • Mod
    Pretty cool concept. And I think one could play as both Tetsuo and Kaneda with two parallel storylines ala The Getaway. That said, I have enjoyed both the Ghost in the Shell movie and GitS Stand Alone Complex videogame. So crossovers are possible (despite the latter's mediocre reception).
  • I second this

  • Akira is the greatest anime film of all time, in my opinion. I remember originally watching it, first with English subtitles and then with the English dubbed voices-one right after the other. The film sweeps viewers into its world immediately and never lets go during its entire runtime.

    That said, I don't know how an Akira game could be anything other than an RPG. The story, the characters, and the actual events all scream JRPG. It would be the best way to retain the feel of the film in a video game; if it was an action game they'd have to shoehorn in a bunch of motorcycle sequences that didn't happen in the film or add to it in some other random way. Akira needs to be an engrossing JRPG in my opinion.
  • While an Akira game could be quite awesome, what I want is a new Ghost in the Shell game. I've been thinking about what that would be like for a few years now and it only turns out awesome in my head. ^_^
  • I don't like anime!

    However I have seen akira. And there is a TON of room for an awesome game in that story.

    This is one of the best ideas I've heard  in a long time!

    I WANT AN AKIRA GAME TOO !!!!!!!!!

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