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Social Commentary In Bioshock

As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives.

Bioshock Infinite’s cover was recently revealed, further exciting the gaming community. The anticipation is undoubtedly due largely to the fact that they’re expecting more of what the original Bioshock provided: a unique story with ample social commentary.

Objectivism In A Crumbling City

Bioshock’s antagonist, Andrew Ryan, is known for his soothing voice and unpredictable nature. But past his surface features, allusions both obvious and subtle connect him to famed author Ayn Rand, creator of the objectivist philosophy.

Objectivism places the advancement of the individual over the needs of others. Without the hindrance of outside influence, Rand preached a philosophy in which society was based around a small group of elites who sought to gain more influence for themselves. By doing this those people would drive society forward. This form of pure capitalism is constantly represented in her novels; her characters usually exude these sentiments as well.

Aside from the fact that Andrew Ryan’s name is a partial anagram of Ayn Rand, the duo’s beliefs mirror each other’s as well. Ryan’s looming bust gazes down on you as you arrive in Rapture. A banner sports the slogan, “No Gods Or Kings. Only Man.” As the story of Bioshock progresses, it becomes painstakingly clear that much of what happened to Rapture was due to the chaos resulting from Ryan’s ideals.  

The city itself was built as a place to practice objectivism. The inhabitants are all able individuals primed for success and discovery. Without the interference of government or people concerned with the greater good, Ryan created a place where he thought the elite could flourish.

Another tenet of objectivist ideals is reason. Ryan places this tenet above all else, as referenced by his hatred of religion, socialism, and altruism, or the belief that humans have the responsibility to help other humans. Ryan, like Rand, believes that society would expand and progress if everyone were to worry only about their own well-being.

Whereas economy, government, and industry unite the people in the real world, Ryan used them to provide the foundation for a society that could flourish with reason and self-advancement.  These tenets sparked the civil war that the player witnesses upon arrival in Rapture. Ryan and Rand both advocated a free economy devoid of any intangible beliefs; in the case of Ryan, this eventually led to the downfall of his city. 



Tunnel Vision In Video Games

Close-mindedness is also a unifying factor between Rapture’s creator and Rand. Both of them believe that it was “[their] way or the highway,” Ken Levine, creative director at Irrational Games, said in an interview with Kotaku.

“…I was setting out to make a game about someone who had a very strong belief in a philosophy.”

“It is a cautionary tale about wholesale, unquestioning belief in something,” Levine said. Like Rand, Ryan is set in his views. This concrete focus is what led to the downfall of Rapture. Because of his unwavering beliefs and his refusal to compromise, Ryan indirectly destroyed his own creation.

Levine used Ryan and, ironically, the players themselves to show the danger of accepting a truth without question. Not only are you shown how a static belief can affect society – you experience it firsthand.

“Ayn Rand’s heroes have no flaws,” Levine said after Bioshock’s induction into the Art of Video Games Exhibition. “Let’s take these philosophical notions and put them in a world where things can go off track.” 

Things definitely go off track in Rapture.

Through all of the chaos of a collapsing city, Ryan’s assuring voice guides you along. Games have conditioned us to automatically trust what is being told, so long as it advances us toward the end. Like Ryan, we’re blind to outside influence. When it’s finally revealed by Ryan that we’re brainwashed, it’s too late to react. He has a hold on us; only then do we regret the habits that decades of video games have instilled in us. In this way, we’re lumped in with Rand; we accepted something without consideration. 

Bioshock asks the player to question the game, rather than follow it blindly out of habit. Like Rand, both the player and Ryan are guilty of the latter. Through the use of an interactive narrative, Bioshock made us examine the rules of video games much like people have questioned the ideas of Rand.

“I started to wonder, what happens when you start questioning yourself?” Levine said. “It becomes a set of accepted truths, instead of something you’re constantly using in the lab of reality.

“I think by trying to throw some reflection on it you make people step back from the games they’ve played and think about it a tiny, tiny bit.”   

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Comments
  • I loved BioShock's commentary and the philosophy behind Rapture.  

    Ahhhh... If only.

  • The fact that you so flagrantly misunderstand Rand's philosophy means that you also miss the commentary in Bioshock. I don't consider myself to be an objectivist, but I enjoyed Rand's works and I feel like I owe it to myself to at least clarify her ideas. I love Bioshock; so let's get it right. "Objectivism places the advancement of the individual over the needs of others. Without the hindrance of outside influence, Rand preached a philosophy in which society was based around a small group of elites who sought to gain more influence for themselves." Wrong. Objectivism places an individual's own happiness as the goal/purpose of his/her life. This does not mean, as you seem to imply, that the individual places his own needs over the needs of others, thereby sacrificing others to himself. Rather, it is entirely consistent with Rand's ideas to help others; if you love someone, then your own happiness is necessarily intertwined with theirs, such that you make their needs your priority so that you can both be happy. Furthermore, Rand did not preach for a society centered around a group of elites--that is just stupid. She preached for uninhibited, individual freedom. Every individual should be free to pursue his/her own interests. THIS is what Andrew Ryan attempted to create; a society of free men. The problem: men are not so perfect that they can all play nice together...leave men free, and you leave evil men free to do as they wish. "Ryan, like Rand, believes that society would expand and progress if everyone were to worry only about their own well-being." I can't speak for Ryan, but Rand did not believe this. You are oversimplifying her notion of selfishness. As I said before, if you love someone, then you worry about their well-being. This is the essence of selfishness: caring about your values. You can value others, you should value others, and you should worry about others if you care about them. "Whereas economy, government, and industry unite the people in the real world, Ryan used them to provide the foundation for a society that could flourish with reason and self-advancement. These tenets sparked the civil war that the player witnesses upon arrival in Rapture. Ryan and Rand both advocated a free economy devoid of any intangible beliefs; in the case of Ryan, this eventually led to the downfall of his city." Wrong. It's like you didn't even read/listen to the various audio recordings spread throughout Rapture. What sparked the civil war was (a) Fontaine's insatiable desire for power and (b) Ryan's reaction to Fontaine. Fontaine is Randian villian; he is motivated, not by a desire to achieve, but by a desire to beat others. He wants power: uncontrolled, uninhibited, and unlimited power. His corruption is evident as you learn more about him...he does whatever he can to usurp power and rule the citizens of Rapture. Ryan sees this, and he attempts to stop him; but in the process he loses sight of himself and his ideals. As Fontaine's power grows, Ryan begins to shy away from his philosophy so stop him...to disastrous effect. He consolidates his own power, he regulates industries, he starts a censorship program, he starts a propaganda campaign, he imprisons or kills dissenters, he creates the little sisters and the big daddies, etc. Ryan is driven to the brink by a desire to save his city and stop Fontaine...in the process, he becomes the very evil he wished to stop and the city falls into oblivion. Ryan is aware of his mistakes, and so he essentially kills himself (would you kindly bash my head in). Rapture was not destroyed by objectivism...and it wasn't destroyed because it wasn't objectivist enough. It was destroyed because objectivism holds perfection--metaphysical and moral perfection--as the goal for human beings...and human beings just aren't perfect. Rapture's citizens weren't perfect, Fontaine wasn't perfect, and Ryan wasn't perfect...and they all paid for it.
  • Stories like this need to required reading for the non-video game media.  I'm so sick of seeing stereotyped depictions of "gamers" on TV and in movies.  We can actually be quite a sophisticated bunch if you give us chance.

  • A good article... but I thought most people had caught onto this already. Granted, not many people try to be observant or think about things very deeply.

  • You got close but in the end you missed it. Ayn Rand is all about the potential dignity of man. Bioshock demonstrates that there is no dignity because man is necessarily broken. The concept of objectivism takes a back seat in the game and while it is essential to Ayn Rand's philosophy, Anthem and the Fountainhead both clearly show that she is more concerned with allowing man to achieve his potential than she is with anything else. But when there is no structure or outside guidance man falls to the depths that we see in Bioshock.

  • NO GODS OR KINGS ONLY SOVEREIGNS (GOD-KINGS)

  • Really one of the best games for literature and history majors go crazy about. So much to analyze, I can't wait to apply the same level of scrutiny to Infinite.

  • One of the best games ever made,Period.

  • Social commentary is actually kind of wrong term. It's more like theoretical commentary, illustrating why the  objectivism doesn't work. It would even make more sense if objectivism was a widely held belief, but it's not. I really would have preferred actual commentary, but hopefully Infinite will have that. It definitely has the potential.

  • The moral of the story is that drug-addicts ruin underwater cities.  Every time.

  • I had a couple of conversations with my family about this a little while back. Awesome read.

  • I love when English majors go on to make video games haha

  • Would you Kindly.

    Masterpiece. Pure and simple. Infinite has big shoes to fill.

  • I've always loved Bioshock ever since I first played it. From the first time I saw the trailer in 2006, I knew I would play the game. I liked the choices it offers the player. Instead of a fixed path, the allowed you to make your own choices; to be your own character instead of a set character. I believe the social commentary in it makes all the more better since you can relate the events in the game to our world or even history.