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Five Ways To Improve Halo 4 Spartan Ops

I’m a big fan of cooperative gaming, and have loved Halo since its first installment. In other words, I’m the target demographic for 343 Industries' new cooperative Spartan Ops game mode. 

The new episodic structure started off strongly with a cool first episode, but the two subsequent weeks have left some players complaining. We know that Spartan Ops is an ongoing component of the Halo 4 experience, and hope that future episodes continue to improve. 

In the meantime, though, here are five things that could make Spartan Ops more fun. 

More Variety

The first three episodes of Spartan Ops have given us 15 new missions to try, but nowhere near that much variety in the missions. Most objectives involve entering an area, killing all the enemies present, and then waiting for a Pelican to pick your team up. 

Halo’s single-player campaign and multiplayer have all sorts of interesting components, and there’s no reason why some of those ideas can’t transfer over into a new cooperative experience. A dedicated Broadsword vehicle level could send players into outer space. A base defense could borrow ideas from the excellent Dominion multiplayer mode, with the Spartans desperately holding off an enemy attack while building defense emplacements. Or ask one player to hold a heavy artifact while other players protect and escort him, like a game of Oddball. 

For that matter, if you’re looking for variety, integrate a variation on the fun Firefight mode into a chapter every week or so. Players are complaining about its absence, so give them what they want by creating missions that echo that experience. 

Stop Repeating Content

343 Industries originally spoke about Spartan Ops utilizing locations that were separate from the main game. That seemed to be the case with the first five missions that came out on week one, but weeks two and three have been dominated by stages and locations culled from multiplayer maps (like Ragnarok), campaign locations, and even maps from earlier Spartan Ops missions.  

While these locations often include variations from how we’ve seen them before, it’s disappointing to not see Spartan Ops missions striking off in new directions. To keep players excited, we'd love to see 343 Industries invest in dedicated new locations for every mission.

Better Connected Story

I’ve loved the short CG episodes that precede each week’s content, setting up a cool story about the UNSC Infinity, its new Captain Lasky, and even recently bringing Spartan creator Catherine Halsey into the plotline. 

Unfortunately, up until now, those CG stories have felt largely disconnected from the missions you play. While many of the voiceover characters cross over, I’m often left feeling disconnected from the heart of the storytelling because my character has no direction connection to what’s going on. 

In many instances, major events from the CG episodes are mentioned only in passing during the missions. Deepen the connection between the CG series and the missions, and I’ll be more eager each week to hop in and see what happens next. 

Improved Cooperative Options

It’s great that I can hop in each week and play new cooperative content with my friends, but a couple of nagging frustrations bring me down. 

First, why can’t I watch the CG episodes of the story while I’m in a party? It would be cool to get to watch these episodes while commentating with my friends, commiserating about cool events as they occur. Instead, here’s how things go: I log in, join a party with my friends to decide what we’re going to play that night. Once we decide to do Spartan Ops, everybody exits the party, watches the new episode, and then rejoins the party. It’s a strange inconvenience to have to deal with. 

While we’re on the topic, why can’t I play Spartan Ops locally with all my friends sitting next to me on the couch, without all of us having an Xbox Live account or signing in as a guest?  Hop into Spartan Ops, and you have to leave your friends behind or have them sign in under a guest account. Ideally, Spartan Ops should be easily playable by up to four players in one room, just like competitive War Games. 

More Options To Tweak Experience

Halo has always given players lots of ways to make the experience their own, but Spartan Ops strips many of those options away. 

It’s awesome that I can play through Spartan Ops missions on any of the four main difficulty settings, but I’d love more tools. Why can’t I set the use of Skulls during Spartan Ops? I’d also love to tweak how respawns work – the missions would feel more challenging if players didn’t auto respawn no matter the status of other players. 

I’d also love to see increased optional content in the missions themselves, giving players new things to shoot for a subsequent playthroughs. Whether unique pick-ups or optional objectives that could feed into challenge completions, Spartan Ops would be cooler if there were additional goals. 

Halo 4 is a big and ambitious game, and we know that all of the above features would involve increased time and money from 343 Industries. However, as it is, Spartan Ops feels like it is not quite living up to the potential offered by the idea of cooperative episodic gaming experiences, and we'd love to see the mode improve in the coming weeks and months. 

How would you improve Spartan Ops? Let us know in the comments below. 

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Comments
  • I haven't played it yet so IDK. But good article.
  • How about more than six types of enemies. I liked fighting the Prometheans but it got old really fast just because of how few types there are. And we have already fought the Covenent before so really only three new types of enemies.
  • I agree with all of this except changing the auto-respawn. I love the fact that I can just rush the opposition, if I'm in the mood to, and not have to worry about restarting from a checkpoint. I do think that there should be, as you said, the option to change it, but I wouldn't. There's finally a mode where I can just have some fun and not have to completely focus on strategy. We already have plenty of options for that.
  • You can play it co-op splitscreen. I've done it with my brother for the first and second episode.
  • yeah, I'd like the options to turn on skulls. Also, why do they not at least use the forge tools to make the maps they use look different?

  • I'd like Spartan Ops to have an actual story. The CG episodes are cool but they don't really connect with what you're doing. If Spartan Ops had an overarching objective like the campaign, it would be a lot better. That would allow for more variety other than the "go in this area and kill everything" missions. Other than being fairly boring (compared to the campaign), the other thing that keeps me from playing Spartan Ops is the lag. I understand that it's with multiple players and there are a lot of enemies and things moving around, but sometimes the frame-rate takes a huge dive or each action you take has a slight delay. It doesn't ruin the experience, but it makes an already boring experience sluggish and sometimes unenjoyable. So far I have only played Spartan Ops for the good XP it gives.
  • They should turn it into a MMO-FPS. You should be able to conquer an entire Halo ring bit by bit with thousands of other players side by side, calling for air support, vehicles and weapons, other players dropping in near your position then you'd together hop inside a Pelican and fly to the next warzone. All set within a huge gameworld with no loading screens.
  • Spartan Ops definitely has me missing firefight to this point. These ideas seem like they would definitely improve the experience and make it a lot more fun.
  • I love playing Spartan Ops with three of my friends. The only problem I have is that a lot of the time it hangs up, like a really slow lag. My friends and I don't lag on multiplayer though, so they should fix that.

  • Why did they remove firefight? If halo 4 has coop campaign then there is no need for spartan ops! And Firefight is awesome. They should add a firefight mode like the one in ODST, maybe where you play as marines or something and it's more challenging and intense
  • more vehicle sections, less lag

  • I agree with all of these!

  • You can play with couch co-op...I split screen this with my brother, every mission.

  • I think it'd be nice if you could play without being connected to Xbox Live. We get our internet via satellite, and sometimes we lose signal for a few hours. Not being able to play with my brother simply because we aren't connected to the internet is a pretty big downside.
  • It'd be cool if they added cutscenes that included your personal spartan.
  • A few improvements I would like to see:

    1. A more complex points system that I can use to compete with my friends (like the campaign in Halo 3). This would add a lot of replay value.

    2. The ability to search for live games based on difficulty.

    3. The ability to keep playing with the same team on live after beating one level. Why match-make after completing each level when I am already in a group of 4 players?
  • I'd just love it if every so often a glitch wouldn't stone wall me from finishing a mission when I play online. Also the option to still play a chapter in co-op and on Legendary if you missed a week.
  • I'm loving what they've done so far, but it would be nice to incorporate some of these things into season 2.  I think season 1 is so far a good start for such a new concept.

  • I have only played solo legendary so far through episodes 1 & 2 so idk about the co op side of this but I agree with alot of what was said.

    1)A space mission and missions like that would break up the pace and be fun.

    2)Your spartan in the story like in reach.

    3)Better spawn zones ( during epidode 2 I kept getting spawned right in the middle of the fight so I had 5 + elites around me and so on)

  • Spot on, GT.

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